ref: e6499cd505754008f219a2f038245062d6291181
parent: 61aaa15205d7a36a3f00cc16f893aa62a3a5bee9
author: xCrystal <rgr.crystal@gmail.com>
date: Tue Jan 20 15:34:56 EST 2015
some constants in stat up/down effects
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7503,10 +7503,10 @@
ld de, W_ENEMYMOVEEFFECT
.statModifierUpEffect
ld a, [de]
- sub $a
+ sub ATTACK_UP1_EFFECT
cp $8
jr c, .incrementStatMod
- sub $28 ; map +2 effects to equivalent +1 effect
+ sub ATTACK_UP2_EFFECT - ATTACK_UP1_EFFECT ; map +2 effects to equivalent +1 effect
.incrementStatMod
ld c, a
ld b, $0
@@ -7517,7 +7517,7 @@
cp b ; can't raise stat past +6 ($d or 13)
jp c, Func_3f522
ld a, [de]
- cp $12 ; is it a +2 effect?
+ cp ATTACK_UP1_EFFECT + $8 ; is it a +2 effect?
jr c, .ok
inc b ; if so, increment stat mod again
ld a, $d
@@ -7721,10 +7721,10 @@
bit 6, a ; fly/dig
jp nz, MoveMissed
ld a, [de]
- sub $12
+ sub ATTACK_DOWN1_EFFECT
cp $8
jr c, .decrementStatMod
- sub $28 ; map +2 effects to corresponding +1 effect
+ sub ATTACK_DOWN2_EFFECT - ATTACK_DOWN1_EFFECT ; map +2 effects to corresponding +1 effect
.decrementStatMod
ld c, a
ld b, $0