shithub: pokered

Download patch

ref: e9f33ce19c3f573cc7fb312d6869e711d5d9de4f
parent: 832c28eaea1efa8c64765da88ffce661da9426a8
author: dannye <corrnondacqb@yahoo.com>
date: Sun May 7 22:54:20 EDT 2017

Typo: SFX_POKEFLUE → SFX_POKEFLUTE

--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -194,7 +194,7 @@
 	music_const SFX_SAVE,               SFX_Save_1
 
 	; AUDIO_1
-	music_const SFX_POKEFLUE,           SFX_Pokeflute
+	music_const SFX_POKEFLUTE,           SFX_Pokeflute
 	music_const SFX_SAFARI_ZONE_PA,     SFX_Safari_Zone_PA
 
 	; AUDIO_2
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -1846,12 +1846,12 @@
 ; play out-of-battle pokeflute music
 	ld a,$ff
 	call PlaySound ; turn off music
-	ld a, SFX_POKEFLUE
+	ld a, SFX_POKEFLUTE
 	ld c, BANK(SFX_Pokeflute)
 	call PlayMusic
 .musicWaitLoop ; wait for music to finish playing
 	ld a,[wChannelSoundIDs + Ch2]
-	cp a, SFX_POKEFLUE
+	cp a, SFX_POKEFLUTE
 	jr z,.musicWaitLoop
 	call PlayDefaultMusic ; start playing normal music again
 .done