ref: ed48f56e981cebcd0301a2c9c91400f58200762e
parent: 4634304dcebf055ed0e1cab171c2d28e66399763
author: yenatch <yenatch@gmail.com>
date: Sat Oct 24 22:44:58 EDT 2015
Get rid of queues. For faster builds, use `make -j`.
--- a/Makefile
+++ b/Makefile
@@ -66,29 +66,21 @@
)
-# Image files are added to a queue to reduce build time. They're converted when building parent objects.
%.png: ;
-%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
-%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
-%.pic: %.2bpp ; $(eval picq += $<) @rm -f $@
+%.2bpp: %.png ; @$(gfx) 2bpp $<
+%.1bpp: %.png ; @$(gfx) 1bpp $<
+%.pic: %.2bpp ; @$(pic) compress $<
# Assemble source files into objects.
-# Queue payloads are here. These are made silent since there may be hundreds of targets.
-# Use rgbasm -h to use halts without nops.
$(all_obj): $$*.asm $$($$*_dep)
- @$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
- @$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
- @$(pic) compress $(picq); $(eval picq :=)
rgbasm -h -o $@ $*.asm
-
-# Link objects together to build a rom.
-
# Make a symfile for debugging.
-link = rgblink -n poke$*.sym
+link_opt = -n poke$*.sym
+# Link objects together to build a rom.
poke%.gbc: $$(%_obj)
- $(link) -o $@ $^
+ rgblink $(link_opt) -o $@ $^
rgbfix $($*_opt) $@