shithub: pokered

Download patch

ref: f40c979a6cab4904219c6b145ba9549c5a56108d
parent: 46fbe5531b370a2f932e3f204de1e7527a5a3b6d
author: dannye <corrnondacqb@yahoo.com>
date: Fri Jan 20 12:32:43 EST 2017

Fix typos

--- a/home.asm
+++ b/home.asm
@@ -208,7 +208,7 @@
 	and a
 	jr nz, .fill
 
-	; If c iz nonzero, draw a pixel anyway.
+	; If c is nonzero, draw a pixel anyway.
 	ld a, c
 	and a
 	jr z, .done
@@ -4113,7 +4113,7 @@
 ; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0.
 ; The effect is that if the tile at hl is initialized with a down arrow,
 ; this function will toggle that down arrow on and off, but if the tile isn't
-; initliazed with a down arrow, this function does nothing.
+; initialized with a down arrow, this function does nothing.
 ; That allows this to be called without worrying about if a down arrow should
 ; be blinking.
 HandleDownArrowBlinkTiming::