ref: f40c979a6cab4904219c6b145ba9549c5a56108d
parent: 46fbe5531b370a2f932e3f204de1e7527a5a3b6d
author: dannye <corrnondacqb@yahoo.com>
date: Fri Jan 20 12:32:43 EST 2017
Fix typos
--- a/home.asm
+++ b/home.asm
@@ -208,7 +208,7 @@
and a
jr nz, .fill
- ; If c iz nonzero, draw a pixel anyway.
+ ; If c is nonzero, draw a pixel anyway.
ld a, c
and a
jr z, .done
@@ -4113,7 +4113,7 @@
; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0.
; The effect is that if the tile at hl is initialized with a down arrow,
; this function will toggle that down arrow on and off, but if the tile isn't
-; initliazed with a down arrow, this function does nothing.
+; initialized with a down arrow, this function does nothing.
; That allows this to be called without worrying about if a down arrow should
; be blinking.
HandleDownArrowBlinkTiming::