ref: f6b159bce7ec0ebe59717b2e13c231f322c45521
parent: 4d63a8b88a3d40e151a576efdf833db6cdaf521d
author: U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
date: Tue Aug 20 15:17:21 EDT 2013
Add ledge hopping shadow tile to gfx
binary files /dev/null b/gfx/ledge_hopping_shadow.1bpp differ
--- a/main.asm
+++ b/main.asm
@@ -36581,8 +36581,8 @@
; known jump sources: 1a6c6 (6:66c6)
Func_1a6f0: ; 1a6f0 (6:66f0)
ld hl, $8ff0
- ld de, Unknown_1a708 ; $6708
- ld bc, (BANK(Unknown_1a708) << 8) + $01
+ ld de, LedgeHoppingShadow ; $6708
+ ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448
@@ -36590,8 +36590,8 @@
call WriteOAMBlock
ret
-Unknown_1a708: ; 1a708 (6:6708)
-INCBIN "baserom.gbc",$1a708,$1a710 - $1a708
+LedgeHoppingShadow: ; 1a708 (6:6708)
+INCBIN "gfx/ledge_hopping_shadow.1bpp"
Unknown_1a710: ; 1a710 (6:6710)
INCBIN "baserom.gbc",$1a710,$1bcc8 - $1a710