ref: fa206ce835cbf75dcebbafe247bb22a6073d2f1e
parent: 2baf0ae962fb4d22e5258ad1ffc065a3311c353c
author: dannye <33dannye@gmail.com>
date: Mon Mar 29 21:03:30 EDT 2021
Fix incorrect sfx id AUDIO_1 is loaded during trade animations, not AUDIO_2
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -875,7 +875,7 @@
cp $ff
jr nz, .skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
- ld a, SFX_BATTLE_18
+ ld a, SFX_SWAP
call PlaySound
.skipPlayingSound
push bc