ref: 11c47570ce03991c5e883f61244c01abda6e55b4
parent: f8b4cc52f6bd0cc2e06b531cd8a1a7daceefff9d
author: Ben10do <Ben10do@users.noreply.github.com>
date: Sun Jun 3 06:11:55 EDT 2018
Fix the global checksum calculation in rgbfix A regression was spotted in rgbfix 0.3.7, where we would accidentally include the first byte of the existing checksum when calculating a global checksum. We now correctly ignore both of the existing checksum bytes. This was spotted when running rgbfix on the Pokémon Gold/Silver betas, as they have a non-zero global checksum. Fixes #280. Signed-off-by: Ben10do <Ben10do@users.noreply.github.com>
--- a/src/fix/main.c
+++ b/src/fix/main.c
@@ -478,9 +478,9 @@
int byte;
while ((byte = fgetc(rom)) != EOF) {
- i++;
- if (i != 0x150)
+ if (i != 0x14E && i != 0x14F)
globalcksum += byte;
+ i++;
}
if (ferror(rom))