rgbasm —
  
language documentation
This is the full description of the language used by
  
rgbasm(1). The description of the instructions
  supported by the GameBoy CPU is in 
gbz80(7).
The syntax is line‐based, just as in any other assembler, meaning that
  you do one instruction or pseudo‐op per line:
[label]
  [instruction]
  [;comment]
Example:
All pseudo‐ops, mnemonics and registers (reserved keywords) are
  case‐insensitive and all labels are case‐sensitive.
There are two syntaxes for comments. In both cases, a comment ends at the end of
  the line. The most common one is: anything that follows a semicolon
  ‘
;’ (that isn't inside a string) is a
  comment. There is another format: anything that follows a
  ‘
*’ that is placed right at the start of
  a line is a comment. The assembler removes all comments from the code before
  doing anything else.
Sometimes lines can be too long and it may be necessary to split them. The
  syntax to do so is the following one:
    DB 1, 2, 3, 4 \ 
       5, 6, 7, 8
 
This works anywhere in the code except inside of strings. To split strings it is
  needed to use 
STRCAT() like this:
    DB STRCAT("Hello ", \ 
              "world!")
 
SECTION name,
  
type
SECTION name,
  
type,
  
options
SECTION name,
  
type[
addr]
SECTION name,
  
type[
addr],
  
options
Before you can start writing code, you must define a section. This tells the
  assembler what kind of information follows and, if it is code, where to put
  it.
name is a string enclosed in double quotes and
  can be a new name or the name of an existing section. All sections assembled
  at the same time that have the same name and type are considered to be the
  same section, and their code is put together in the object file generated by
  the assembler. All other sections must have a unique name, even in different
  source files, or the linker will treat it as an error.
Possible section 
types are as follows:
  -  
 
  -  
 
  - ROM0
 
  - A ROM section. addr can
      range from $0000–$3FFF (or $0000–$7FFF if tiny ROM mode is
      enabled in rgblink(1)).
 
  -  
 
  -  
 
  - ROMX
 
  - A banked ROM section. addr
      can range from $4000–$7FFF. bank
      can range from 1 to 511. Not available if tiny ROM mode is enabled in
      rgblink(1).
 
  -  
 
  -  
 
  - VRAM
 
  - A banked video RAM section.
      addr can range from $8000–$9FFF.
      bank can be 0 or 1 but bank 1 is
      unavailable if DMG mode is enabled in
      rgblink(1). Memory in this section can only
      be allocated with DS, not filled with
    data.
 
  -  
 
  -  
 
  - SRAM
 
  - A banked external (save) RAM section.
      addr can range from $A000–$BFFF.
      bank can range from 0 to 15. Memory in
      this section can only be allocated with DS,
      not filled with data.
 
  -  
 
  -  
 
  - WRAM0
 
  - A general-purpose RAM section.
      addr can range from $C000–$CFFF,
      or $C000–$DFFF if DMG mode is enabled in
      rgblink(1). Memory in this section can only
      be allocated with DS, not filled with
    data.
 
  -  
 
  -  
 
  - WRAMX
 
  - A banked general-purpose RAM section.
      addr can range from $D000–$DFFF.
      bank can range from 1 to 7. Memory in
      this section can only be allocated with DS,
      not filled with data. Not available if DMG mode is enabled in
      rgblink(1).
 
  -  
 
  -  
 
  - OAM
 
  - An object attributes RAM section.
      addr can range from $FE00-$FE9F. Memory
      in this section can only be allocated with
      DS, not filled with data.
 
  -  
 
  -  
 
  - HRAM
 
  - A high RAM section. addr
      can range from $FF80–$FFFE. Memory in this section can only be
      allocated with DS, not filled with data.
    
    Note: If you use this method of allocating HRAM
      the assembler will not choose the short
      addressing mode in the LD instructions LD
      [$FF00+n8],A and LD A,[$FF00+n8] because
      the actual address calculation is done by the linker. If you find this
      undesirable you can use RSSET,
      RB, or RW
      instead or use the LDH [$FF00+n8],A and
      LDH A,[$FF00+n8] syntax instead. This forces
      the assembler to emit the correct instruction and the linker to check if
      the value is in the correct range. This optimization can be disabled by
      passing the -L flag to
      rgbasm(1).
 
options are comma separated and may include:
  -  
 
  -  
 
  - BANK[bank]
 
  - Specify which bank for the
      linker to place the section.
 
  -  
 
  -  
 
  - ALIGN[align]
 
  - Place the section at an address whose
      align least‐significant bits are
      zero. It is a syntax error to use this option with
      addr.
 
If [
addr] is not specified, the section is
  considered “floating”; the linker will automatically calculate
  an appropriate address for the section. Similarly, if
  
BANK[
bank] is
  not specified, the linker will automatically find a bank with enough space.
Sections can also be placed by using a linkerscript file. The format is
  described in 
rgblink(5). They allow the user to
  place floating sections in the desired bank in the order specified in the
  script. This is useful if the sections can't be placed at an address manually
  because the size may change, but they have to be together.
Section examples:
This switches to the section called “CoolStuff” (or creates it if
  it doesn't already exist) and defines it as a code section.
The following example defines a section that can be placed anywhere in any ROMX
  bank:
If it is needed, the the base address of the section can be specified:
    SECTION "CoolStuff",ROMX[$4567]
 
An example with a fixed bank:
    SECTION "CoolStuff",ROMX[$4567],BANK[3]
 
And if you only want to force the section into a certain bank, and not it's
  position within the bank, that's also possible:
    SECTION "CoolStuff",ROMX,BANK[7]
 
Alignment examples: one use could be when using DMA to copy data or when it is
  needed to align the start of an array to 256 bytes to optimize the code that
  accesses it.
    SECTION "OAM Data",WRAM0,ALIGN[8] ; align to 256 bytes 
 
    SECTION "VRAM Data",ROMX,BANK[2],ALIGN[4] ; align to 16 bytes
 
Hint: If you think this is a lot of typing for
  doing a simple “org” type thing you can quite easily write an
  intelligent macro (called 
ORG for example) that
  uses 
@ for the section name and determines
  correct section type etc as arguments for
  
SECTION.
POPS and 
PUSHS provide
  the interface to the section stack.
PUSHS will push the current section context on the
  section stack. 
POPS can then later be used to
  restore it. Useful for defining sections in included files when you don't want
  to destroy the section context for the program that included your file. The
  number of entries in the stack is limited only by the amount of memory in your
  machine.
RGBDS supports several types of symbols:
  - Label
 
  - Used to assign a memory location with a name
 
  - EQUate
 
  - Give a constant a name.
 
  - SET
 
  - Almost the same as EQUate, but you can change the value of
      a SET during assembling.
 
  - Structure
    (the RS group)
 
  - Define a structure easily.
 
  - String equate
    (EQUS)
 
  - Give a frequently used string a name. Can also be used as
      a mini-macro, like #define in C.
 
  - MACRO
 
  - A block of code or pseudo instructions that you invoke
      like any other mnemonic. You can give them arguments too.
 
A symbol cannot have the same name as a reserved keyword.
  - Label
 
  - 
    
    One of the assembler's main tasks is to keep track of addresses for you so
      you don't have to remember obscure numbers but can make do with a
      meaningful name, a label.
    
    This can be done in a number of ways:
    
    
    
GlobalLabel 
AnotherGlobal: 
.locallabel 
.yet_a_local: 
AnotherGlobal.with_another_local: 
ThisWillBeExported:: ;note the two colons 
ThisWillBeExported.too::
    
     
    
    In the line where a label is defined there musn't be any whitespace before
      it. Local labels are only accessible within the scope they are defined. A
      scope starts after a global label and ends at the next global label.
      Declaring a label (global or local) with :: does an EXPORT at the same
      time. Local labels can be declared as scope.local or simply as as .local.
      If the former notation is used, the scope must be the actual current
      scope.
    
    Labels will normally change their value during the link process and are thus
      not constant. The exception is the case in which the base address of a
      section is fixed, so the address of the label is known at assembly time.
    
    The subtraction of two labels is only constant (known at assembly time) if
      they are two local labels that belong to the same scope, or they are two
      global labels that belong to sections with fixed base addresses. 
  - EQU
 
  - 
    
    EQUates are constant symbols. They can, for example, be used for things such
      as bit-definitions of hardware registers.
    
    
    
EXIT_OK      EQU $00 
EXIT_FAILURE EQU $01
    
     
    
    Note that a colon (:) following the label-name is not allowed. EQUates
      cannot be exported and imported. They don't change their value during the
      link process. 
  - SET
 
  - 
    
    SETs are similar to EQUates. They are also constant symbols in the sense
      that their values are defined during the assembly process. These symbols
      are normally used in macros.
    
    
    
ARRAY_SIZE EQU 4 
COUNT      SET 2 
COUNT      SET ARRAY_SIZE+COUNT
    
     
    
    Note that a colon (:) following the label-name is not allowed. SETs cannot
      be exported and imported. Alternatively you can use = as a synonym for
      SET.
    
    
   
  - RSSET,
    RSRESET, RB,
    RW
 
  - 
    
    The RS group of commands is a handy way of defining structures:
    
    
    
              RSRESET 
str_pStuff    RW   1 
str_tData     RB   256 
str_bCount    RB   1 
str_SIZEOF    RB   0
    
     
    
    The example defines four equated symbols:
    
    
    
str_pStuff = 0 
str_tData  = 2 
str_bCount = 258 
str_SIZEOF = 259
    
     
    
    There are four commands in the RS group of commands:
    
      
        
      
      
        | Command | 
        Meaning | 
      
      
        | RSRESET | 
        Resets the _RS counter to zero. | 
      
      
        | 
          constexpr | 
        Sets the _RS
          counter to
          constexpr. | 
      
      
        | RB
          constexpr | 
        Sets the preceding symbol to
          _RS and adds
          constexpr to
          _RS. | 
      
      
        | RW
          constexpr | 
        Sets the preceding symbol to
          _RS and adds
          constexpr * 2
          to _RS. | 
      
      
        | RL
          constexpr | 
        Sets the preceding symbol to
          _RS and adds
          constexpr * 4
          to _RS. | 
      
    
    
    Note that a colon (:) following the symbol-name is not allowed.
      RS symbols cannot be exported and imported.
      They don't change their value during the link process. 
  - EQUS
 
  - 
    
    EQUS is used to define string-symbols. Wherever the assembler meets a string
      symbol its name is replaced with its value. If you are familiar with C you
      can think of it as the same as #define .
    
    
    
COUNTREG EQUS "[hl+]" 
    ld a,COUNTREG 
 
PLAYER_NAME EQUS "\"John\"" 
    db PLAYER_NAME
    
     
    
    Note that : following the label-name is not allowed, and that strings must
      be quoted to be useful.
    
    This will be interpreted as:
    
    
    
    String-symbols can also be used to define small one-line macros:
    
    
    
PUSHA EQUS "push af\npush bc\npush de\npush hl\n"
    
     
    
    Note that a colon (:) following the label-name is not allowed. String
      equates can't be exported or imported.
    
    Important note: An EQUS can be expanded to a
      string that contains another EQUS and it will be expanded as well. This
      means that, if you aren't careful, you may trap the assembler into an
      infinite loop if there's a circular dependency in the expansions. Also, a
      MACRO can have inside an EQUS which references the same MACRO, which has
      the same problem. 
  - MACRO
 
  - 
    
    One of the best features of an assembler is the ability to write macros for
      it. Macros also provide a method of passing arguments to them and they can
      then react to the input using IF-constructs.
    
    
    
MyMacro: MACRO 
         ld   a,80 
         call MyFunc 
         ENDM
    
     
    
    Note that a colon (:) following the macro-name is required. Macros can't be
      exported or imported. It's valid to call a macro from a macro (yes, even
      the same one).
    
    The above example is a very simple macro. You execute the macro by typing
      its name.
    
    
    
         add  a,b 
         ld   sp,hl 
         MyMacro ;This will be expanded 
         sub  a,87
    
     
    
    When the assembler meets MyMacro it will insert the macrodefinition (the
      text enclosed in MACRO /
      ENDM).
    
    Suppose your macro contains a loop.
    
    
    
LoopyMacro: MACRO 
            xor  a,a 
.loop       ld   [hl+],a 
            dec  c 
            jr   nz,.loop 
            ENDM
    
     
    
    This is fine. That is, if you only use the macro once per scope. To get
      around this problem there is a special label string equate called
      \@ that you can append to your labels and it
      will then expand to a unique string.
    
    \@ also works in REPT-blocks should you have
      any loops there.
    
    
    
LoopyMacro: MACRO 
            xor  a,a 
.loop\@     ld   [hl+],a 
            dec  c 
            jr   nz,.loop\@ 
            ENDM
    
     
    
    Important note: Since a MACRO can call itself
      (or a different MACRO that calls the first one) there can be problems of
      circular dependency. They trap the assembler in an infinite loop, so you
      have to be careful when using recursion with MACROs. Also, a MACRO can
      have inside an EQUS which references the same MACRO, which has the same
      problem.
    
    Macro Arguments
    
    I'd like LoopyMacro a lot better if I didn't have to pre-load the registers
      with values and then call it. What I'd like is the ability to pass it
      arguments and it then loaded the registers itself.
    
    And I can do that. In macros you can get the arguments by using the special
      macro string equates \1 through
      \9, \1 being the
      first argument specified on the calling of the macro.
    
    
    
LoopyMacro: MACRO 
            ld   hl,\1 
            ld   c,\2 
            xor  a,a 
.loop\@     ld   [hl+],a 
            dec  c 
            jr   nz,.loop\@ 
            ENDM
    
     
    
    Now I can call the macro specifying two arguments. The first being the
      address and the second being a bytecount. The macro will then reset all
      bytes in this range.
    
    
    
    Arguments are passed as string equates. There's no need to enclose them in
      quotes. An expression will not be evaluated first but passed directly.
      This means that it's probably a very good idea to use brackets around
      \1 to \9 if you
      perform further calculations on them. For instance, if you pass 1 + 2 as
      the first argument and then do PRINTV
      \1 * 2 you will get the value 5 on screen and
      not 6 as you might have expected.
    
    In reality, up to 256 arguments can be passed to a macro, but you can only
      use the first 9 like this. If you want to use the rest, you need to use
      the keyword SHIFT.
    
    Line continuations work as usual inside macros or lists of arguments of
      macros. Strings, however, are a bit trickier. The following example shows
      how to use strings as arguments for a macro:
    
    
    
PrintMacro : MACRO 
    PRINTT \1 
ENDM 
 
    PrintMacro STRCAT(\"Hello\"\,  \ 
                      \" world\\n\")
    
     
    
    SHIFT is a special command only available in
      macros. Very useful in REPT-blocks. It will shift the arguments by one to
      the left. \1 will get the value of
      \2, \2 will get
      the value in \3 and so forth.
    
    This is the only way of accessing the value of arguments from 10 to
    256. 
Importing and exporting of symbols is a feature that is very useful when your
  project spans many source-files and, for example, you need to jump to a
  routine defined in another file.
Exporting of symbols has to be done manually, importing is done automatically if
  the assembler doesn't know where a symbol is defined.
EXPORT label [,
  
label , 
...]
The assembler will make label accessible to other files during the link process.
GLOBAL label [,
  
label , 
...]
If label is defined during the assembly it will be exported, if not, it will be
  imported. Handy (very!) for include-files. Note that, since importing is done
  automatically, this keyword has the same effect as
  
EXPORT.
PURGE allows you to completely remove a symbol from
  the symbol table as if it had never existed. USE WITH EXTREME CAUTION!!! I
  can't stress this enough, you seriously need to know what you are doing. DON'T
  purge symbol that you use in expressions the linker needs to calculate. In
  fact, it's probably not even safe to purge anything other than string symbols
  and macros.
Kamikaze EQUS  "I don't want to live anymore" 
AOLer    EQUS  "Me too" 
         PURGE Kamikaze, AOLer
 
Note that string symbols that are part of a 
PURGE
  command WILL NOT BE EXPANDED as the ONLY exception to this rule.
The following symbols are defined by the assembler:
DB defines a list of bytes that will be stored in
  the final image. Ideal for tables and text (which is not zero-terminated).
DB 1,2,3,4,"This is a string"
 
Alternatively, you can use 
DW to store a list of
  words (16-bits) or 
DL to store a list of
  doublewords/longs (32-bits). Strings are not allowed as arguments to
  
DW and 
DL.
You can also use 
DB,
  
DW and 
DL without
  arguments, or leaving empty elements at any point in the list. This works
  exactly like 
DS 1, 
DS
  2 and 
DS 4 respectively. Consequently,
  
DB, 
DW and
  
DL can be used in a
  
WRAM0 /
  WRAMX /
  HRAM /
  VRAM /
  SRAM section.
DS allocates a number of bytes. The content is
  undefined. This is the preferred method of allocationg space in a RAM section.
  You can, however, use 
DB,
  
DW and 
DL without
  any arguments instead.
DS str_SIZEOF ;allocate str_SIZEOF bytes
 
You probably have some graphics you'd like to include. Use
  
INCBIN to include a raw binary file as it is. If
  the file isn't found in the current directory, the include-path list passed to
  the linker on the command line will be searched.
INCBIN "titlepic.bin" 
INCBIN "sprites/hero.bin" ; UNIX 
INCBIN "sprites\\hero.bin" ; Windows
 
You can also include only part of a file with
  
INCBIN. The example below includes 256 bytes from
  data.bin starting from byte 78.
Unions allow multiple memory allocations to share the same space in memory, like
  unions in C. This allows you to easily reuse memory for different purposes,
  depending on the game's state.
You create unions using the 
UNION,
  
NEXTU and 
ENDU
  keywords. 
NEXTU lets you create a new block of
  allocations, and you may use it as many times within a union as necessary.
UNION 
Name: ds 8 
Nickname: ds 8 
NEXTU 
Health: dw 
Something: ds 3 
Lives: db 
NEXTU 
Temporary: ds 19 
ENDU
 
This union will use up 19 bytes, as this is the size of the largest block (the
  last one, containing 'Temporary'). Of course, as 'Name', 'Health', and
  'Temporary' all point to the same memory locations, writes to any one of these
  will affect values read from the others.
Unions may be used in any section, but code and data may not be included.
These three instructions type text and values to stdout. Useful for debugging
  macros or wherever you may feel the need to tell yourself some important
  information.
PRINTT "I'm the greatest programmer in the whole wide world\n" 
PRINTI (2 + 3) / 5 
PRINTV $FF00 + $F0 
PRINTF MUL(3.14, 3987.0)
 
  - PRINTT
 
  - prints out a string.
 
  - PRINTV
 
  - prints out an integer value in hexadecimal or, as in the
      example, the result of a calculation. Unsurprisingly, you can also print
      out a constant symbols value.
 
  - PRINTI
 
  - prints out a signed integer value.
 
  - PRINTF
 
  - prints out a fixed point value.
 
Suppose you're feeling lazy and you want to unroll a time consuming loop.
  
REPT is here for that purpose. Everything between
  
REPT and 
ENDR will
  be repeated a number of times just as if you done a copy/paste operation
  yourself. The following example will assemble 
add
  a,c four times:
You can also use 
REPT to generate tables on the
  fly:
; -- 
; -- Generate a 256 byte sine table with values between 0 and 128 
; -- 
ANGLE SET   0.0 
      REPT  256 
      DB    (MUL(64.0,SIN(ANGLE))+64.0)>>16 
ANGLE SET ANGLE+256.0 
      ENDR
 
REPT is also very useful in recursive macros and,
  as in macros, you can also use the special label operator
  
\@. REPT-blocks can be nested.
FAIL and 
WARN can be
  used to print errors and warnings respectively during the assembly process.
  This is especially useful for macros that get an invalid argument.
  
FAIL and 
WARN take a
  string as the only argument and they will print this string out as a normal
  error with a line number.
FAIL stops assembling immediately while
  
WARN shows the message but continues afterwards.
Use 
INCLUDE to process another assembler-file and
  then return to the current file when done. If the file isn't found in the
  current directory the include-path list will be searched. You may nest
  
INCLUDE calls infinitely (or until you run out of
  memory, whichever comes first).
The four commands 
IF,
  
ELIF, 
ELSE, and
  
ENDC are used to conditionally assemble parts of
  your file. This is a powerful feature commonly used in macros.
IF NUM < 0 
  PRINTT "NUM < 0\n" 
ELIF NUM == 0 
  PRINTT "NUM == 0\n" 
ELSE 
  PRINTT "NUM > 0\n" 
ENDC
 
The 
ELIF and 
ELSE
  blocks are optional. 
IF /
  ELIF /
  ELSE /
  ENDC blocks can be nested.
Note that if an 
ELSE block is found before an
  
ELIF block, the 
ELIF
  block will be ignored. All 
ELIF blocks must go
  before the 
ELSE block. Also, if there is more
  than one 
ELSE block, all of them but the first
  one are ignored.
An expression can be composed of many things. Expressions are always evaluated
  using signed 32-bit math.
The most basic expression is just a single number.
Numeric Formats
There are a number of numeric formats.
  - Hexadecimal: $0123456789ABCDEF. Case-insensitive
 
  - Decimal: 0123456789
 
  - Octal: &01234567
 
  - Binary: %01
 
  - Fixedpoint (16.16): 01234.56789
 
  - Character constant: "ABYZ"
 
  - Gameboy graphics: `0123
 
The last one, Gameboy graphics, is quite interesting and useful. The values are
  actually pixel values and it converts the “chunky” data to
  “planar” data as used in the Gameboy.
Admittedly, an expression with just a single number is quite boring. To spice
  things up a bit there are a few operators you can use to perform calculations
  between numbers.
Operators
A great number of operators you can use in expressions are available (listed in
  order of precedence):
  
    
  
  
    | Operator | 
    Meaning | 
  
  
    (
      ) | 
    Precedence override | 
  
  
    FUNC() | 
    Function call | 
  
  
    ~
      + - | 
    Unary not/plus/minus | 
  
  
    *
      / % | 
    Multiply/divide/modulo | 
  
  
    <<
      >> | 
    Shift left/right | 
  
  
    &
      | ^ | 
    Binary and/or/xor | 
  
  
    +
      - | 
    Add/subtract | 
  
  
    !=
      == <= | 
    Boolean comparison | 
  
  
    >=
      < > | 
    Boolean comparison (Same precedence as the
      others) | 
  
  
    &&
      || | 
    Boolean and/or | 
  
  
    ! | 
    Unary Boolean not | 
  
The result of the boolean operators is zero if when FALSE and non-zero when
  TRUE. It is legal to use an integer as the condition for IF blocks. You can
  use symbols instead of numbers in your expression if you wish.
An expression is said to be constant when it doesn't change its value during
  linking. This basically means that you can't use labels in those expressions.
  The instructions in the macro-language all require expressions that are
  constant. The only exception is the subtraction of labels in the same section
  or labels that belong to sections with a fixed base addresses, all of which
  must be defined in the same source file (the calculation cannot be passed to
  the object file generated by the assembler). In this case, the result is a
  constant that can be calculated at assembly time.
Fixed point constants are basically normal 32-bit constants where the upper 16
  bits are used for the integer part and the lower 16 bits are used for the
  fraction (65536ths). This means that you can use them in normal integer
  expression, and some integer operators like plus and minus don't care whether
  the operands are integer or fixed-point. You can easily convert a fixed-point
  number to an integer by shifting it right 16 bits. It follows that you can
  convert an integer to a fixed-point number by shifting it left.
Some things are different for fixed-point math, though, which is why you have
  the following functions to use:
  
    
  
  
    | Name | 
    Operation | 
  
  
    | DIV(x,
      y) | 
    
    
     | 
  
  
    | MUL(x,
      y) | 
    
    
     | 
  
  
    | SIN(x) | 
    
    
     | 
  
  
    | COS(x) | 
    
    
     | 
  
  
    | TAN(x) | 
    
    
     | 
  
  
    | ASIN(x) | 
    
    
     | 
  
  
    | ACOS(x) | 
    
    
     | 
  
  
    | ATAN(x) | 
    
    
     | 
  
  
    | ATAN2(x,
      y) | 
    Angle between
    
     and
    
     | 
  
These functions are extremely useful for automatic generation of various tables.
  A circle has 65536.0 degrees. Sine values are between [-1.0; 1.0].
; -- 
; -- Generate a 256 byte sine table with values between 0 and 128 
; -- 
ANGLE SET   0.0 
      REPT  256 
      DB    (MUL(64.0,SIN(ANGLE))+64.0)>>16 
ANGLE SET ANGLE+256.0 
      ENDR
 
The most basic string expression is any number of characters contained in double
  quotes ("for instance"). Like in C, the escape character is \, and
  there are a number of commands you can use within a string:
  
    
  
  
    | String | 
    Meaning | 
  
  
    \\ | 
    Backslash | 
  
  
    \" | 
    Double quote | 
  
  
    \, | 
    Comma | 
  
  
    \{ | 
    Curly bracket left | 
  
  
    \} | 
    Curly bracket right | 
  
  
    \n | 
    Newline ($0A) | 
  
  
    \t | 
    Tab ($09) | 
  
  
    \1
      - \9 | 
    Macro argument (Only the body of a macros) | 
  
  
    \@ | 
    Label name suffix (Only in the body of macros and
      repts) | 
  
A funky feature is 
{symbol} within a string. This
  will examine the type of the symbol and insert its value accordingly. If
  symbol is a string symbol, the symbols value is simply copied. If it's a
  numeric symbol, the value is converted to hexadecimal notation and inserted as
  a string.
HINT: The 
{symbol} construct can also be used
  outside strings. The symbol's value is again inserted as a string. This is
  just a short way of doing “{symbol}”.
Whenever the macro-language expects a string you can actually use a string
  expression. This consists of one or more of these function (yes, you can nest
  them). Note that some of these functions actually return an integer and can be
  used as part of an integer expression!
  
    
  
  
    | Name | 
    Operation | 
  
  
    | STRLEN(string) | 
    Returns the number of characters in string | 
  
  
    | STRCAT(str1,
      str2) | 
    Appends str2 to str1. | 
  
  
    | STRCMP(str1,
      str2) | 
    Returns negative if str1 is alphabetically lower than
      str2, zero if they match, positive if str1 is greater than str2. | 
  
  
    | STRIN(str1,
      str2) | 
    Returns the position of str2 in str1 or zero if it's
      not present (first character is position 1). | 
  
  
    | STRSUB(str,
      pos,
      len) | 
    Returns a substring from str starting at pos (first
      character is position 1) and with len characters. | 
  
  
    | STRUPR(str) | 
    Converts all characters in str to capitals and returns
      the new string. | 
  
  
    | STRLWR(str) | 
    Converts all characters in str to lower case and
      returns the new string. | 
  
When writing text that is meant to be displayed in the Game Boy, the ASCII
  characters used in the source code may not be the same ones used in the
  tileset used in the ROM. For example, the tiles used for uppercase letters may
  be placed starting at tile index 128, which makes it difficult to add text
  strings to the ROM.
Character maps allow the code to map strings up to 16 characters long to an
  abitrary 8-bit value:
CHARMAP "<LF>", 10 
CHARMAP "í", 20 
CHARMAP "A", 128
 
Note: Character maps affect all strings in the file
  from the point in which they are defined. This means that any string that the
  code may want to print as debug information will also be affected by it.
Note: The output value of a mapping can be 0. If
  this happens, the assembler will treat this as the end of the string and the
  rest of it will be trimmed.
There are a few other functions that do various useful things:
  
    
  
  
    | Name | 
    Operation | 
  
  
    | BANK(arg) | 
    Returns a bank number. If
      arg is the symbol
      @, this function returns the bank of the
      current section. If arg is a string, it
      returns the bank of the section that has that name. If
      arg is a label, it returns the bank
      number the label is in. For labels, as the linker has to resolve this, it
      can't be used when the expression has to be constant. | 
  
  
    | DEF(label) | 
    Returns TRUE if label
      has been defined. | 
  
  
    | HIGH(arg) | 
    Returns the top 8 bits of the operand if
      arg is a label or constant, or the top
      8-bit register if it is a 16-bit register. | 
  
  
    | LOW(arg) | 
    Returns the bottom 8 bits of the operand if
      arg is a label or constant, or the bottom
      8-bit register if it is a 16-bit register (AF isn't a valid register for
      this function). | 
  
OPT can be used to change some of the options
  during assembling the source instead of defining them on the commandline.
OPT takes a comma-seperated list of options as its
  argument:
PUSHO 
OPT   g.oOX ;Set the GB graphics constants to use these characters 
DW    `..ooOOXX 
POPO 
DW    `00112233
 
The options that OPT can modify are currently: 
b,
  
e and 
g.
POPO and 
PUSHO provide
  the interface to the option stack. 
PUSHO will
  push the current set of options on the option stack.
  
POPO can then later be used to restore them.
  Useful if you want to change some options in an include file and you don't
  want to destroy the options set by the program that included your file. The
  stacks number of entries is limited only by the amount of memory in your
  machine.
rgbasm(1), 
rgblink(1),
  
rgblink(5),
  
rgbds(5), 
rgbds(7),
  
gbz80(7)
rgbds was originally written by Carsten
  Sørensen as part of the ASMotor package, and was later packaged in
  RGBDS by Justin Lloyd. It is now maintained by a number of contributors at
  
https://github.com/rednex/rgbds.