ref: 28fcef0ecdbb8610515b6c6b6676224b0ab26ef8
parent: b53c115ec29edbdf37fd79624a27272f55151961
author: ISSOtm <eldredhabert0@gmail.com>
date: Sun Jul 10 08:30:18 EDT 2022
Improve some wording slightly
--- a/man/rgbgfx.1
+++ b/man/rgbgfx.1
@@ -472,7 +472,7 @@
.EN
Note that
.Fl n
-only puts a limit on the amount of palettes, but does not fix this file's size.
+only caps how many palettes are generated (and thus this file's size), but fewer may be generated still.
.Ss Tile map data
A tile map is an array of tile IDs, with one byte per tile ID.
The first byte always corresponds to the ID of the tile in top-left corner of the input image; the second byte is either the ID of the tile to its right (by default), or below it