ref: 33a0857b8d2f382b21f4efad7bd25b400185019f
parent: 4e712807d7a2add9f93a265b25638e6f1ca32ff3
author: ISSOtm <eldredhabert0@gmail.com>
date: Tue Feb 7 19:20:55 EST 2023
Properly detect tiles with more than 4 colours Fixes #1127, which was caused by a dumb logic error. Duh me.
--- a/include/gfx/proto_palette.hpp
+++ b/include/gfx/proto_palette.hpp
@@ -15,15 +15,20 @@
#include <stdint.h>
class ProtoPalette {
+public:
+ static constexpr size_t capacity = 4;
+
+private:
// Up to 4 colors, sorted, and where SIZE_MAX means the slot is empty
// (OK because it's not a valid color index)
// Sorting is done on the raw numerical values to lessen `compare`'s complexity
- std::array<uint16_t, 4> _colorIndices{UINT16_MAX, UINT16_MAX, UINT16_MAX, UINT16_MAX};
+ std::array<uint16_t, capacity> _colorIndices{UINT16_MAX, UINT16_MAX, UINT16_MAX, UINT16_MAX};
public:
/*
- * Adds the specified color to the set
- * Returns false if the set is full
+ * Adds the specified color to the set, or **silently drops it** if the set is full.
+ *
+ * Returns whether the color was unique.
*/
bool add(uint16_t color);
--- a/src/gfx/process.cpp
+++ b/src/gfx/process.cpp
@@ -986,12 +986,16 @@
for (auto tile : png.visitAsTiles()) {
ProtoPalette tileColors;
AttrmapEntry &attrs = attrmap.emplace_back();
+ uint8_t nbColorsInTile = 0;
for (uint32_t y = 0; y < 8; ++y) {
for (uint32_t x = 0; x < 8; ++x) {
Rgba color = tile.pixel(x, y);
if (!color.isTransparent()) { // Do not count transparency in for packing
- tileColors.add(color.cgbColor());
+ // Add the color to the proto-pal (if not full), and count it if it was unique.
+ if (tileColors.add(color.cgbColor())) {
+ ++nbColorsInTile;
+ }
}
}
}
@@ -1033,9 +1037,9 @@
}
}
- if (tileColors.size() > options.maxOpaqueColors()) {
+ if (nbColorsInTile > options.maxOpaqueColors()) {
fatal("Tile at (%" PRIu32 ", %" PRIu32 ") has %zu opaque colors, more than %" PRIu8 "!",
- tile.x, tile.y, tileColors.size(), options.maxOpaqueColors());
+ tile.x, tile.y, nbColorsInTile, options.maxOpaqueColors());
}
attrs.protoPaletteID = protoPalettes.size();
--- a/src/gfx/proto_palette.cpp
+++ b/src/gfx/proto_palette.cpp
@@ -17,24 +17,29 @@
bool ProtoPalette::add(uint16_t color) {
size_t i = 0;
- // Seek the first slot greater than our color
+ // Seek the first slot greater than the new color
// (A linear search is better because we don't store the array size,
// and there are very few slots anyway)
while (_colorIndices[i] < color) {
++i;
- if (i == _colorIndices.size())
- return false;
+ if (i == _colorIndices.size()) {
+ // We reached the end of the array without finding the color, so it's a new one.
+ return true;
+ }
}
- // If we found ourselves, great!
- if (_colorIndices[i] == color)
- return true;
+ // If we found it, great! Nothing else to do.
+ if (_colorIndices[i] == color) {
+ return false;
+ }
// Swap entries until the end
while (_colorIndices[i] != UINT16_MAX) {
std::swap(_colorIndices[i], color);
++i;
- if (i == _colorIndices.size())
- return false; // Oh well
+ if (i == _colorIndices.size()) {
+ // The set is full, but doesn't include the new color.
+ return true;
+ }
}
// Write that last one into the new slot
_colorIndices[i] = color;