ref: 3aabe9c79942736c1f7ebbfac3dee45927e39438
parent: 5be2b96b4042ad5101e7dd38e26de84a54987527
author: ISSOtm <eldredhabert0@gmail.com>
date: Sun Apr 24 09:13:17 EDT 2022
Move randtilegen to test/gfx subdir It's tool-specific, so categorize it where it belongs
--- a/Makefile
+++ b/Makefile
@@ -128,7 +128,7 @@
rgbgfx: ${rgbgfx_obj}
$Q${CXX} ${REALLDFLAGS} ${PNGLDFLAGS} -o $@ ${rgbgfx_obj} ${REALCXXFLAGS} -x c++ src/version.c ${PNGLDLIBS}
-test/randtilegen: test/randtilegen.c
+test/gfx/randtilegen: test/gfx/randtilegen.c
$Q${CC} ${REALLDFLAGS} ${PNGLDFLAGS} -o $@ $^ ${REALCFLAGS} -Wno-vla ${PNGCFLAGS} ${PNGLDLIBS}
# Rules to process files
--- a/test/.gitignore
+++ b/test/.gitignore
@@ -1,4 +1,3 @@
-/randtilegen
/pokecrystal/
/pokered/
/ucity/
--- /dev/null
+++ b/test/gfx/.gitignore
@@ -1,0 +1,1 @@
+/randtilegen
--- /dev/null
+++ b/test/gfx/randtilegen.c
@@ -1,0 +1,275 @@
+/*
+ * This file is part of RGBDS.
+ *
+ * Copyright (c) 2022, Eldred Habert and RGBDS contributors.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Originally:
+ * // This program is hereby released to the public domain.
+ * // ~aaaaaa123456789, released 2022-03-15
+ * https://gist.github.com/aaaaaa123456789/3feccf085ab4f82d144d9a47fb1b4bdf
+ *
+ * This was modified to use libpng instead of libplum, as well as comments and style changes.
+ */
+
+#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <png.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "helpers.h"
+
+FILE *rngRecorder; // File to which the random bytes will be read
+uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used
+uint8_t randCount = 0; // How many bits are currently stored in the above
+
+static uint32_t getRandomBits(uint8_t count) {
+ // Trying to read one more byte with `randCount` at least this high will drop some bits!
+ // If the count is no higher than that limit, then the loop is guaranteed to exit without
+ // reading more bytes.
+ assert(count <= sizeof(randBits) * 8 + 1);
+
+ // Read bytes until we have enough bits to serve the request
+ while (count > randCount) {
+ int data = getchar();
+ if (data == EOF) {
+ exit(0);
+ }
+ randBits |= (uint32_t)data << randCount;
+ randCount += 8;
+ fputc(data, rngRecorder);
+ }
+
+ uint32_t result = randBits & (((uint32_t)1 << count) - 1);
+ randBits >>= count;
+ randCount -= count;
+ return result;
+}
+
+/**
+ * Flush any remaining bits in the RNG storage
+ */
+static void flushRng(void) {
+ randCount = 0;
+ randBits = 0;
+}
+
+/**
+ * Expand a 5-bit color component to 8 bits with minimal bias
+ */
+static uint8_t _5to8(uint8_t five) {
+ return five << 3 | five >> 2;
+}
+
+struct Attribute {
+ unsigned char palette;
+ unsigned char nbColors;
+};
+#define NB_TILES 10 * 10
+
+static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) {
+ uint8_t const nbTiles = width * height;
+
+ png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
+ getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
+ PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ // While it would be nice to write the image little by little, I really don't want to handle
+ // interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
+ uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
+ uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
+ uint8_t *rowPtrs[height * 8];
+ for (uint8_t y = 0; y < height * 8; ++y) {
+ rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
+ }
+
+ for (uint8_t p = 0; p < nbTiles; p++) {
+ uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
+ for (uint8_t y = 0; y < 8; y++) {
+ uint8_t * const row = rowPtrs[ty + y];
+ for (uint8_t x = 0; x < 8; x++) {
+ uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
+ uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
+ pixel[0] = _5to8(color & 0x1F);
+ pixel[1] = _5to8(color >> 5 & 0x1F);
+ pixel[2] = _5to8(color >> 10 & 0x1F);
+ pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
+ }
+ }
+ }
+ png_set_rows(png, pngInfo, rowPtrs);
+ png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
+}
+
+static void generate_random_image(png_structp png, png_infop pngInfo) {
+ struct Attribute attributes[NB_TILES];
+ uint8_t tileData[NB_TILES][8][8];
+ // These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above
+ // Both width and height are 4-bit values, so nbTiles is 8-bit (OK!)
+ uint8_t const width = getRandomBits(3) + 3, height = getRandomBits(3) + 3,
+ nbTiles = width * height;
+
+ for (uint8_t p = 0; p < nbTiles; p++) {
+ uint8_t pal;
+ do {
+ pal = getRandomBits(5);
+ } while (pal == 0 || (pal > 29));
+ attributes[p].palette = 2 * pal + getRandomBits(1);
+ // Population count (nb of bits set), the simple way
+ static uint8_t const popcount[] = {1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
+ 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4};
+ attributes[p].nbColors = popcount[pal - 1];
+ // Handle single-color tiles the simple way, without trying to pull more random bits
+ if (attributes[p].nbColors < 2) {
+ memset(tileData[p], 0, sizeof(tileData[p]));
+ continue;
+ }
+ uint8_t index, total;
+ for (index = 0, total = 0; index < p; index++) {
+ if (attributes[index].nbColors == attributes[p].nbColors) {
+ total++;
+ }
+ }
+ // index == p at exit
+ if (total) {
+ index = getRandomBits(8);
+ if (index < total) {
+ total = index + 1;
+ for (index = 0; total; index++) {
+ if (attributes[index].nbColors == attributes[p].nbColors) {
+ total--;
+ }
+ if (!total) {
+ index--;
+ }
+ }
+ } else {
+ index = p;
+ }
+ }
+ if (index != p) {
+ unsigned rotation = getRandomBits(2);
+ for (uint8_t y = 0; y < 8; y++) {
+ for (uint8_t x = 0; x < 8; x++) {
+ tileData[p][y][x] =
+ tileData[index][y ^ ((rotation & 2) ? 7 : 0)][x ^ ((rotation & 1) ? 7 : 0)];
+ }
+ }
+ } else {
+ switch (attributes[p].nbColors) {
+ case 2: // Two-color tiles only need one random bit per pixel
+ for (uint8_t y = 0; y < 8; y++)
+ for (uint8_t x = 0; x < 8; x++)
+ tileData[p][y][x] = getRandomBits(1);
+ break;
+ case 4: // 4-color tiles can use two random bits per pixel
+ for (uint8_t y = 0; y < 8; y++)
+ for (uint8_t x = 0; x < 8; x++)
+ tileData[p][y][x] = getRandomBits(2);
+ break;
+ case 3: // 3-color tiles must draw two random bits, but reject them if out of range
+ for (uint8_t y = 0; y < 8; y++) {
+ for (uint8_t x = 0; x < 8; x++) {
+ do {
+ index = getRandomBits(2);
+ } while (index == 3);
+ tileData[p][y][x] = index;
+ }
+ }
+ break;
+ default: // 1-color tiles were handled earlier
+ unreachable_();
+ }
+ }
+ }
+
+ uint16_t colors[10];
+ for (uint8_t p = 0; p < 10; p++) {
+ colors[p] = getRandomBits(15);
+ }
+ // Randomly make color #0 of all palettes transparent
+ if (!getRandomBits(2)) {
+ colors[0] |= 0x8000;
+ colors[5] |= 0x8000;
+ }
+
+ uint16_t palettes[60][4];
+ for (uint8_t p = 0; p < 60; p++) {
+ uint16_t const *subpal = &colors[p & 1 ? 5 : 0];
+ uint8_t total = 0;
+ for (uint8_t index = 0; index < 5; index++) {
+ if (p & (2 << index)) {
+ palettes[p][total++] = subpal[index];
+ }
+ }
+ }
+
+ writePng(png, pngInfo, width, height, palettes, attributes, tileData);
+}
+
+int main(int argc, char **argv) {
+ if (argc < 2) {
+ fputs("usage: randtilegen <basename> [<basename> [...]]\n", stderr);
+ return 2;
+ }
+
+ size_t maxBasenameLen = 0;
+ for (int index = 1; index < argc; index++) {
+ size_t length = strlen(argv[index]);
+ if (length > maxBasenameLen) {
+ maxBasenameLen = length;
+ }
+ }
+
+ char filename[maxBasenameLen + sizeof("65535.png")];
+ for (uint16_t i = 0;; i++) { // 65k images ought to be enough
+ for (int index = 1; index < argc; index++) {
+ int len = sprintf(filename, "%s%" PRIu16 ".rng", argv[index], i);
+ rngRecorder = fopen(filename, "wb");
+ if (!rngRecorder) {
+ perror("RNG fopen");
+ return 1;
+ }
+
+ filename[len - 3] = 'p'; // `.rng` -> `.png`
+ FILE *img = fopen(filename, "wb");
+ if (!img) {
+ perror("PNG fopen");
+ return 1;
+ }
+ png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png) {
+ perror("png_create_write_struct");
+ return 1;
+ }
+ png_infop pngInfo = png_create_info_struct(png);
+ if (!pngInfo) {
+ perror("png_create_info_struct");
+ return 1;
+ }
+ if (setjmp(png_jmpbuf(png))) {
+ fprintf(stderr, "FATAL: an error occurred while writing image \"%s\"\n", filename);
+ return 1;
+ }
+
+ // Ensure that image generation starts on byte boundaries
+ // (This is necessary so that all involved random bits are recorded in the `.rng` file)
+ flushRng();
+
+ png_init_io(png, img);
+ generate_random_image(png, pngInfo);
+ png_destroy_write_struct(&png, &pngInfo);
+ fclose(img);
+ fclose(rngRecorder);
+ }
+
+ if (i == UINT16_MAX) {
+ break;
+ }
+ }
+}
--- a/test/randtilegen.c
+++ /dev/null
@@ -1,275 +1,0 @@
-/*
- * This file is part of RGBDS.
- *
- * Copyright (c) 2022, Eldred Habert and RGBDS contributors.
- *
- * SPDX-License-Identifier: MIT
- *
- * Originally:
- * // This program is hereby released to the public domain.
- * // ~aaaaaa123456789, released 2022-03-15
- * https://gist.github.com/aaaaaa123456789/3feccf085ab4f82d144d9a47fb1b4bdf
- *
- * This was modified to use libpng instead of libplum, as well as comments and style changes.
- */
-
-#include <assert.h>
-#include <inttypes.h>
-#include <limits.h>
-#include <png.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "helpers.h"
-
-FILE *rngRecorder; // File to which the random bytes will be read
-uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used
-uint8_t randCount = 0; // How many bits are currently stored in the above
-
-static uint32_t getRandomBits(uint8_t count) {
- // Trying to read one more byte with `randCount` at least this high will drop some bits!
- // If the count is no higher than that limit, then the loop is guaranteed to exit without
- // reading more bytes.
- assert(count <= sizeof(randBits) * 8 + 1);
-
- // Read bytes until we have enough bits to serve the request
- while (count > randCount) {
- int data = getchar();
- if (data == EOF) {
- exit(0);
- }
- randBits |= (uint32_t)data << randCount;
- randCount += 8;
- fputc(data, rngRecorder);
- }
-
- uint32_t result = randBits & (((uint32_t)1 << count) - 1);
- randBits >>= count;
- randCount -= count;
- return result;
-}
-
-/**
- * Flush any remaining bits in the RNG storage
- */
-static void flushRng(void) {
- randCount = 0;
- randBits = 0;
-}
-
-/**
- * Expand a 5-bit color component to 8 bits with minimal bias
- */
-static uint8_t _5to8(uint8_t five) {
- return five << 3 | five >> 2;
-}
-
-struct Attribute {
- unsigned char palette;
- unsigned char nbColors;
-};
-#define NB_TILES 10 * 10
-
-static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) {
- uint8_t const nbTiles = width * height;
-
- png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA,
- getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7,
- PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
-
- // While it would be nice to write the image little by little, I really don't want to handle
- // interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.)
- uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component)
- uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL];
- uint8_t *rowPtrs[height * 8];
- for (uint8_t y = 0; y < height * 8; ++y) {
- rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL];
- }
-
- for (uint8_t p = 0; p < nbTiles; p++) {
- uint8_t tx = 8 * (p % width), ty = 8 * (p / width);
- for (uint8_t y = 0; y < 8; y++) {
- uint8_t * const row = rowPtrs[ty + y];
- for (uint8_t x = 0; x < 8; x++) {
- uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL];
- uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]];
- pixel[0] = _5to8(color & 0x1F);
- pixel[1] = _5to8(color >> 5 & 0x1F);
- pixel[2] = _5to8(color >> 10 & 0x1F);
- pixel[3] = color & 0x8000 ? 0x00 : 0xFF;
- }
- }
- }
- png_set_rows(png, pngInfo, rowPtrs);
- png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL);
-}
-
-static void generate_random_image(png_structp png, png_infop pngInfo) {
- struct Attribute attributes[NB_TILES];
- uint8_t tileData[NB_TILES][8][8];
- // These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above
- // Both width and height are 4-bit values, so nbTiles is 8-bit (OK!)
- uint8_t const width = getRandomBits(3) + 3, height = getRandomBits(3) + 3,
- nbTiles = width * height;
-
- for (uint8_t p = 0; p < nbTiles; p++) {
- uint8_t pal;
- do {
- pal = getRandomBits(5);
- } while (pal == 0 || (pal > 29));
- attributes[p].palette = 2 * pal + getRandomBits(1);
- // Population count (nb of bits set), the simple way
- static uint8_t const popcount[] = {1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
- 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4};
- attributes[p].nbColors = popcount[pal - 1];
- // Handle single-color tiles the simple way, without trying to pull more random bits
- if (attributes[p].nbColors < 2) {
- memset(tileData[p], 0, sizeof(tileData[p]));
- continue;
- }
- uint8_t index, total;
- for (index = 0, total = 0; index < p; index++) {
- if (attributes[index].nbColors == attributes[p].nbColors) {
- total++;
- }
- }
- // index == p at exit
- if (total) {
- index = getRandomBits(8);
- if (index < total) {
- total = index + 1;
- for (index = 0; total; index++) {
- if (attributes[index].nbColors == attributes[p].nbColors) {
- total--;
- }
- if (!total) {
- index--;
- }
- }
- } else {
- index = p;
- }
- }
- if (index != p) {
- unsigned rotation = getRandomBits(2);
- for (uint8_t y = 0; y < 8; y++) {
- for (uint8_t x = 0; x < 8; x++) {
- tileData[p][y][x] =
- tileData[index][y ^ ((rotation & 2) ? 7 : 0)][x ^ ((rotation & 1) ? 7 : 0)];
- }
- }
- } else {
- switch (attributes[p].nbColors) {
- case 2: // Two-color tiles only need one random bit per pixel
- for (uint8_t y = 0; y < 8; y++)
- for (uint8_t x = 0; x < 8; x++)
- tileData[p][y][x] = getRandomBits(1);
- break;
- case 4: // 4-color tiles can use two random bits per pixel
- for (uint8_t y = 0; y < 8; y++)
- for (uint8_t x = 0; x < 8; x++)
- tileData[p][y][x] = getRandomBits(2);
- break;
- case 3: // 3-color tiles must draw two random bits, but reject them if out of range
- for (uint8_t y = 0; y < 8; y++) {
- for (uint8_t x = 0; x < 8; x++) {
- do {
- index = getRandomBits(2);
- } while (index == 3);
- tileData[p][y][x] = index;
- }
- }
- break;
- default: // 1-color tiles were handled earlier
- unreachable_();
- }
- }
- }
-
- uint16_t colors[10];
- for (uint8_t p = 0; p < 10; p++) {
- colors[p] = getRandomBits(15);
- }
- // Randomly make color #0 of all palettes transparent
- if (!getRandomBits(2)) {
- colors[0] |= 0x8000;
- colors[5] |= 0x8000;
- }
-
- uint16_t palettes[60][4];
- for (uint8_t p = 0; p < 60; p++) {
- uint16_t const *subpal = &colors[p & 1 ? 5 : 0];
- uint8_t total = 0;
- for (uint8_t index = 0; index < 5; index++) {
- if (p & (2 << index)) {
- palettes[p][total++] = subpal[index];
- }
- }
- }
-
- writePng(png, pngInfo, width, height, palettes, attributes, tileData);
-}
-
-int main(int argc, char **argv) {
- if (argc < 2) {
- fputs("usage: randtilegen <basename> [<basename> [...]]\n", stderr);
- return 2;
- }
-
- size_t maxBasenameLen = 0;
- for (int index = 1; index < argc; index++) {
- size_t length = strlen(argv[index]);
- if (length > maxBasenameLen) {
- maxBasenameLen = length;
- }
- }
-
- char filename[maxBasenameLen + sizeof("65535.png")];
- for (uint16_t i = 0;; i++) { // 65k images ought to be enough
- for (int index = 1; index < argc; index++) {
- int len = sprintf(filename, "%s%" PRIu16 ".rng", argv[index], i);
- rngRecorder = fopen(filename, "wb");
- if (!rngRecorder) {
- perror("RNG fopen");
- return 1;
- }
-
- filename[len - 3] = 'p'; // `.rng` -> `.png`
- FILE *img = fopen(filename, "wb");
- if (!img) {
- perror("PNG fopen");
- return 1;
- }
- png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (!png) {
- perror("png_create_write_struct");
- return 1;
- }
- png_infop pngInfo = png_create_info_struct(png);
- if (!pngInfo) {
- perror("png_create_info_struct");
- return 1;
- }
- if (setjmp(png_jmpbuf(png))) {
- fprintf(stderr, "FATAL: an error occurred while writing image \"%s\"\n", filename);
- return 1;
- }
-
- // Ensure that image generation starts on byte boundaries
- // (This is necessary so that all involved random bits are recorded in the `.rng` file)
- flushRng();
-
- png_init_io(png, img);
- generate_random_image(png, pngInfo);
- png_destroy_write_struct(&png, &pngInfo);
- fclose(img);
- fclose(rngRecorder);
- }
-
- if (i == UINT16_MAX) {
- break;
- }
- }
-}