ref: 744f038e86aef8f30b3c7abead3be5d30e163a2c
parent: 0c9a1e665368101371c4dc32c6bebbc879baa8b3
author: aiju <devnull@localhost>
date: Sat Mar 15 17:46:00 EDT 2014
games/snes: mode 7
--- a/sys/src/games/snes/dat.h
+++ b/sys/src/games/snes/dat.h
@@ -10,9 +10,11 @@
extern u8int reg[32768], spcmem[65536], vram[65536], oam[544];
extern u16int cgram[256];
-extern int ppux, ppuy;
+extern int ppux, ppuy, rx;
extern u16int vtime, htime, subcolor, oamaddr;
-extern u16int m7[6], hofs[4], vofs[4];
+extern u16int hofs[5], vofs[5];
+typedef signed short s16int;
+extern s16int m7[6];
extern int battery, saveclock, scale, mouse;
@@ -43,6 +45,7 @@
OAMADDH = 0x2103,
BGMODE = 0x2105,
MOSAIC = 0x2106,
+ M7SEL = 0x211a,
WIN1 = 2,
INVW1 = 1,
WIN2 = 8,
@@ -55,6 +58,7 @@
CGADSUB = 0x2131,
DIRCOL = 1,
SETINI = 0x2133,
+ EXTBG = 1<<6,
OVERSCAN = 1<<2,
AUTOJOY = 1,
NMITIMEN = 0x4200,
--- a/sys/src/games/snes/mem.c
+++ b/sys/src/games/snes/mem.c
@@ -21,6 +21,8 @@
OPVCTH,
};
+extern void calc7(void);
+
static void
incvram(int i, int r)
{
@@ -220,15 +222,29 @@
oam[oamaddr & 0x21f] = v;
oamaddr = (oamaddr + 1) & 0x3ff;
return;
- case 0x210d: case 0x210f:
- case 0x2111: case 0x2113:
+ case 0x2105:
+ reg[p] = v;
+ calc7();
+ return;
+ case 0x210d:
+ hofs[4] = (v & 0x1f) << 8 | reg[M7PREV];
+ if((v & 0x10) != 0)
+ hofs[4] |= 0xe000;
+ reg[M7PREV] = v;
+ calc7();
+ case 0x210f: case 0x2111: case 0x2113:
a = (p - 0x210d) >> 1;
- hofs[a] = (v << 8) | reg[OFSPREV] & ~7 | (hofs[a] >> 8) & 7;
+ hofs[a] = v << 8 | reg[OFSPREV] & ~7 | (hofs[a] >> 8) & 7;
reg[OFSPREV] = v;
break;
- case 0x210e: case 0x2110:
- case 0x2112: case 0x2114:
- vofs[(p - 0x210e) >> 1] = (v << 8) | reg[OFSPREV];
+ case 0x210e:
+ vofs[4] = (v & 0x1f) << 8 | reg[M7PREV];
+ if((v & 0x10) != 0)
+ vofs[4] |= 0xe000;
+ reg[M7PREV] = v;
+ calc7();
+ case 0x2110: case 0x2112: case 0x2114:
+ vofs[(p - 0x210e) >> 1] = v << 8 | reg[OFSPREV];
reg[OFSPREV] = v;
break;
case 0x2116:
@@ -248,8 +264,14 @@
return;
case 0x211b: case 0x211c: case 0x211d:
case 0x211e: case 0x211f: case 0x2120:
- m7[p - 0x211b] = (v << 8) | reg[M7PREV];
+ m7[p - 0x211b] = v << 8 | reg[M7PREV];
+ if(p >= 0x211f)
+ if((v & 0x10) != 0)
+ m7[p - 0x211b] |= 0xe000;
+ else
+ m7[p - 0x211b] &= 0x1fff;
reg[M7PREV] = v;
+ calc7();
break;
case 0x2121:
reg[CGLH] = 0;
--- a/sys/src/games/snes/ppu.c
+++ b/sys/src/games/snes/ppu.c
@@ -9,8 +9,18 @@
static u32int pixelcol[2];
u16int vtime = 0x1ff, htime = 0x1ff, subcolor, mosatop;
uchar pic[256*239*2*9];
-u16int m7[6], hofs[4], vofs[4];
+u16int hofs[5], vofs[5];
+s16int m7[6];
+enum {
+ M7A,
+ M7B,
+ M7C,
+ M7D,
+ M7X,
+ M7Y
+};
+
enum { OBJ = 4, COL = 5, OBJNC = 8 };
static u16int
@@ -311,7 +321,114 @@
chr(n, p->nb, p->sz, p->t, p->tnx, p->tny, p->c);
}
+struct bg7ctxt {
+ int x, y, x0, y0;
+ u8int msz, mx, mv;
+} b7[2];
+
+void
+calc7(void)
+{
+ s16int t;
+
+ if((reg[0x2105] & 7) != 7)
+ return;
+ t = hofs[4] - m7[M7X];
+ if((t & 0x2000) != 0)
+ t |= ~0x3ff;
+ else
+ t &= 0x3ff;
+ b7->x0 = (t * m7[M7A]) & ~63;
+ b7->y0 = (t * m7[M7C]) & ~63;
+ t = vofs[4] - m7[M7Y];
+ if((t & 0x2000) != 0)
+ t |= ~0x3ff;
+ else
+ t &= 0x3ff;
+ b7->x0 += (t * m7[M7B]) & ~63;
+ b7->y0 += (t * m7[M7D]) & ~63;
+ b7->x0 += m7[M7X] << 8;
+ b7->y0 += m7[M7Y] << 8;
+}
+
static void
+bg7init(int n)
+{
+ u8int m, y;
+ struct bg7ctxt *p;
+
+ p = b7 + n;
+ m = reg[M7SEL];
+ y = ppuy;
+ p->msz = 1;
+ if((reg[MOSAIC] & 1) != 0){
+ p->msz = (reg[MOSAIC] >> 4) + 1;
+ if(p->msz != 1)
+ y -= y % p->msz;
+ }
+ if(n == 1 && (reg[MOSAIC] & 2) != 0)
+ p->msz = (reg[MOSAIC] >> 4) + 1;
+ if((m & 2) != 0)
+ y = 255 - y;
+ p->x = b7->x0 + ((m7[M7B] * y) & ~63);
+ p->y = b7->y0 + ((m7[M7D] * y) & ~63);
+ if((m & 1) != 0){
+ p->x += 255 * m7[M7A];
+ p->y += 255 * m7[M7C];
+ }
+}
+
+static void
+bg7(int n)
+{
+ u16int x, y;
+ u8int m, v, t;
+ struct bg7ctxt *p;
+
+ p = b7 + n;
+ m = reg[M7SEL];
+ x = p->x >> 8;
+ y = p->y >> 8;
+ if((m & 0x80) == 0){
+ x &= 1023;
+ y &= 1023;
+ }else if(x > 1023 || y > 1023){
+ if((m & 0x40) != 0){
+ t = 0;
+ goto lookup;
+ }
+ v = 0;
+ goto end;
+ }
+ t = vram[x >> 2 & 0xfe | y << 5 & 0x7f00];
+lookup:
+ v = vram[t << 7 | y << 4 & 0x70 | x << 1 & 0x0e | 1];
+end:
+ if(p->msz != 1){
+ if(p->mx == 0)
+ p->mv = v;
+ else
+ v = p->mv;
+ if(++p->mx == p->msz)
+ p->mx = 0;
+ }
+ if(n == 1)
+ if((v & 0x80) != 0)
+ pixel(1, v & 0x7f, 0x71);
+ else
+ pixel(1, v, 0x11);
+ else
+ pixel(0, v, 0x40);
+ if((m & 1) != 0){
+ p->x -= m7[M7A];
+ p->y -= m7[M7C];
+ }else{
+ p->x += m7[M7A];
+ p->y += m7[M7C];
+ }
+}
+
+static void
bgsinit(void)
{
static int bitch[8];
@@ -336,6 +453,11 @@
bginit(0, 8, 0x40, 0xa0);
bginit(1, 4, 0x11, 0x71);
break;
+ case 7:
+ bg7init(0);
+ if((reg[SETINI] & EXTBG) != 0)
+ bg7init(1);
+ break;
default:
bgctxts[0].sz = bgctxts[1].sz = 0;
if(bitch[mode]++ == 0)
@@ -362,6 +484,11 @@
case 3:
bg(0);
bg(1);
+ break;
+ case 7:
+ bg7(0);
+ if((reg[SETINI] & EXTBG) != 0)
+ bg7(1);
break;
}
}
--- a/sys/src/games/snes/spc.c
+++ b/sys/src/games/snes/spc.c
@@ -442,6 +442,7 @@
if(trace)
print("SPC %.4x %.2x A=%.2x X=%.2x Y=%.2x P=%.2x S=%.2x\n", spc-1, op, sA, sX, sY, sP, sS);
switch(op){
+ case 0x00: return 2;
case 0x01: jsr(mem16(0xffde)); return 8;
case 0x02: setb(azp(), 0); return 4;
case 0x03: return branch((zp() & 0x01) != 0, 5);