ref: 8c20c6ec1933054386dd712158d2452da15d6ec7
parent: 548f7f971f5938c1b54481e0542d5b19e0fe37de
author: qwx <qwx@sciops.net>
date: Wed Aug 9 14:45:58 EDT 2023
games/doom: bump max number of simultaneous sound effects too many things mute each other constantly, not much drawbacks
--- a/sys/src/games/doom/i_sound.c
+++ b/sys/src/games/doom/i_sound.c
@@ -16,7 +16,7 @@
#define AUDFREQ 44100
#define SFXFREQ 11025
#define SAMPLECOUNT (AUDFREQ/TICRATE)
-#define NUM_CHANNELS 8
+#define NUM_CHANNELS 32
/* The actual lengths of all sound effects. */
int lengths[NUMSFX];