ref: c124e341b9a87ea67719d070cedc27861aadca75
parent: 235cc0747d3909c4d3eac307fa58664896eb5951
author: aiju <devnull@localhost>
date: Sun May 25 21:10:46 EDT 2014
games/md: moonwalker!
--- a/sys/src/games/md/cpu.c
+++ b/sys/src/games/md/cpu.c
@@ -461,7 +461,7 @@
int n, m, d;
static int cnt;
- if(0 && pc == 0x48ee){
+ if(0 && pc == 0x61e8){
trace++;
print("%x\n", curpc);
}
@@ -935,7 +935,7 @@
if((op & 8) != 0){
a = amode(4, n, 0);
v = rmode(a, 0);
- w = rmode(amode(5, n, 0), 0);
+ w = rmode(amode(4, m, 0), 0);
v = addbcd(v, w);
wmode(a, 0, v);
}else
--- a/sys/src/games/md/dat.h
+++ b/sys/src/games/md/dat.h
@@ -35,6 +35,8 @@
HORSCR = 0x0d,
AUTOINC = 0x0f,
PLSIZ = 0x10,
+ WINH = 0x11,
+ WINV = 0x12,
DMACL = 0x13,
DMACH = 0x14,
DMASRC0 = 0x15,
--- a/sys/src/games/md/md.c
+++ b/sys/src/games/md/md.c
@@ -97,7 +97,7 @@
if(buf[0] != 'k' && buf[0] != 'K')
continue;
s = buf + 1;
- k = 0;
+ k = 0xc00;
while(*s != 0){
s += chartorune(&r, s);
switch(r){
--- a/sys/src/games/md/mem.c
+++ b/sys/src/games/md/mem.c
@@ -31,8 +31,8 @@
v >>= 8;
return ctl[0] & 0xc0 | v & 0x3f;
case 0x0005:
- return ctl[1] & 0xc0 | 0x3f;
case 0x0007:
+ return ctl[1] & 0xc0 | 0x3f;
case 0x0009: case 0x000b: case 0x000d:
return ctl[a-3>>1];
case 0x1101: return (~z80bus & BUSACK) << 7;
@@ -330,7 +330,7 @@
}
}
-u32int irql[8] = {[6] INTVBL};
+u32int irql[8] = {[6] INTVBL, [4] INTHOR};
int
intack(int l)
--- a/sys/src/games/md/mkfile
+++ b/sys/src/games/md/mkfile
@@ -1,7 +1,7 @@
</$objtype/mkfile
BIN=/$objtype/bin/games
-TARG=sega
+TARG=md
OFILES=\
cpu.$O\
mem.$O\
--- a/sys/src/games/md/vdp.c
+++ b/sys/src/games/md/vdp.c
@@ -69,6 +69,7 @@
u16int t;
u32int c;
} pctxt[3];
+int lwin, rwin;
static void
tile(struct pctxt *p)
@@ -79,7 +80,7 @@
switch(p - pctxt){
default: a = (reg[PANT] & 0x38) << 9; break;
case 1: a = (reg[PBNT] & 7) << 12; break;
- case 2: a = (reg[PWNT] & 0x38) << 9; break;
+ case 2: a = (reg[PWNT] & 0x3e) << 9; break;
}
a += p->ty << p->ws;
a += p->tx;
@@ -102,7 +103,7 @@
pctxt[0].ws = pctxt[1].ws = szs[reg[PLSIZ] & 3];
pctxt[2].ws = (reg[MODE4] & WIDE) != 0 ? 6 : 5;
pctxt[2].hs = 5;
- for(i = 0; i < 2; i++){
+ for(i = 0; i <= 2; i++){
pctxt[i].h = 1<<pctxt[i].hs;
pctxt[i].w = 1<<pctxt[i].ws;
}
@@ -120,7 +121,7 @@
v = vsram[i] + vdpy;
p->tny = v & 7;
p->ty = v >> 3 & pctxt[i].h - 1;
- tile(pctxt + i);
+ tile(p);
if(p->tnx != 0)
if((p->t & 0x800) != 0)
p->c >>= p->tnx << 2;
@@ -129,10 +130,30 @@
}
sx = 0;
snx = 0;
+ v = reg[WINV] << 3 & 0xf8;
+ if((reg[WINV] & 0x80) != 0 ? vdpy < v : vdpy >= v){
+ lwin = 0;
+ rwin = reg[WINH] << 4 & 0x1f0;
+ if((reg[WINH] & 0x80) != 0){
+ lwin = rwin;
+ rwin = 320;
+ }
+ }else{
+ lwin = 0;
+ rwin = 320;
+ }
+ if(rwin > lwin){
+ p = pctxt + 2;
+ p->tx = p->ty = 0;
+ v = vdpy - v;
+ p->tny = vdpy & 7;
+ p->ty = vdpy >> 3 & pctxt[2].h - 1;
+ tile(p);
+ }
}
static void
-plane(int n)
+plane(int n, int w)
{
struct pctxt *p;
u8int v, pr;
@@ -145,7 +166,7 @@
v = p->c >> 28;
p->c <<= 4;
}
- if(v != 0){
+ if(v != 0 && w != 0){
v |= p->t >> 9 & 48;
pr = 2 - (n & 1) + (p->t >> 13 & 4);
pixel(v, pr);
@@ -161,7 +182,7 @@
static void
planes(void)
{
- int i;
+ int i, w;
u16int v;
if((reg[MODE3] & 4) != 0 && ++snx == 16){
@@ -173,8 +194,11 @@
pctxt[i].ty = v >> 3 & pctxt[i].h - 1;
}
}
- plane(0);
- plane(1);
+ w = vdpx < rwin && vdpx >= lwin;
+ plane(0, !w);
+ plane(1, 1);
+ if(w)
+ plane(2, 1);
}
static struct sprite {
@@ -289,7 +313,7 @@
vdpy = 0;
irq &= ~INTVBL;
vdpstat ^= STATFR;
- vdpstat &= ~(STATINT | STATFR | STATOVR | STATCOLL);
+ vdpstat &= ~(STATINT | STATVBL | STATOVR | STATCOLL);
flush();
}
if(vdpy == 0 || vdpy >= 225)