ref: ca7f016c7b21f7cf418201ba6ae955a9234e4304
parent: 88fbe05ee9a178b925d44d02a6c9faf994f0a91f
author: aiju <devnull@localhost>
date: Sat Feb 22 15:10:54 EST 2014
games/nes: minor ppu improvements
--- a/sys/src/games/nes/ppu.c
+++ b/sys/src/games/nes/ppu.c
@@ -109,13 +109,14 @@
static int t;
u8int c, a;
static u8int nr1, nr2, na;
- static u32int r1, r2, a1, a2;
+ static u16int r1, r2, a1, a2;
if(ppux >= 2 && ppux <= 257 || ppux >= 322 && ppux <= 337){
c = (r1 >> (15-ppusx)) & 1 | (r2 >> (14-ppusx)) & 2;
- a = (a1 >> (15-ppusx)) & 1 | (a2 >> (14-ppusx)) & 2;
- if(ppuy < 240 && ppux <= 257)
+ if(ppuy < 240 && ppux <= 257){
+ a = (a1 >> (15-ppusx)) & 1 | (a2 >> (14-ppusx)) & 2;
pixel(ppux-2, ppuy, pal(c, a, 0), c == 0);
+ }
r1 <<= 1;
r2 <<= 1;
a1 <<= 1;