ref: e502abe001306ad8c95ea5b32a437c53d90eccfa
parent: 655170c873633c75694c9014be0dae22ab08b8a9
author: Michael Forney <mforney@mforney.org>
date: Sun Feb 7 23:58:41 EST 2021
games/gb: various HDMA fixes H-blank DMA should only transfer 16 bytes per h-blank, rather than waiting for the first h-blank and then transferring the whole size. HDMAC should read 0xff when the transfer is finished, and 0 in the high bit when the transfer is ongoing. Also, if 0 is written in the high bit, the current transfer should be aborted. Introduce two flags, DMAREADY and DMAHBLANK rather than special constants 1 and -1. If dma is non-zero, there is an ongoing DMA. If DMAREADY is set, the next chunk is ready to transfer. Reference: https://gbdev.io/pandocs/#ff55-hdma5-cgb-mode-only-new-dma-length-mode-start Tested with pokemon crystal. What was happening is that when the game was loading N background tiles into vram (each 16 bytes, so one per h-blank), it did something like this: - start an hdma transfer for N+1 tiles - after the Nth tile is transferred, it would read HDMA5, clear the high bit, then write it back to abort the transfer. games/gb would instead transfer all N+1 tiles at once, overwriting one extra tile with whatever was 1 past the end of the source array, and then would interpret the cancel request as the start of a new transfer of 16 bytes, which would copy an additional tile past the end. The end result is that every transfer would end up copying N+2 tiles instead of just N, overwriting certain tiles with whatever was after the end of the source data.
--- a/sys/src/games/gb/dat.h
+++ b/sys/src/games/gb/dat.h
@@ -8,7 +8,7 @@
extern uchar vram[16384];
extern int nrom, nback, nbackbank;
extern u32int pal[64];
-extern s8int dma;
+extern u8int dma;
extern u32int divclock;
extern Event *elist;
@@ -113,6 +113,9 @@
FEATRAM = 1,
FEATBAT = 2,
FEATTIM = 4,
+
+ DMAREADY = 1,
+ DMAHBLANK = 2,
INIT = -1,
SAVE = -2,
--- a/sys/src/games/gb/gb.c
+++ b/sys/src/games/gb/gb.c
@@ -308,7 +308,7 @@
qlock(&pauselock);
qunlock(&pauselock);
}
- if(dma > 0)
+ if(dma & DMAREADY)
t = dmastep();
else
t = step();
--- a/sys/src/games/gb/mem.c
+++ b/sys/src/games/gb/mem.c
@@ -15,7 +15,7 @@
u32int divclock;
int prish;
MBC3Timer timer, timerl;
-s8int dma;
+u8int dma;
u32int white;
u32int moncols[4];
@@ -175,7 +175,14 @@
case HDMAC:
if((mode & COL) == 0)
goto ff;
- dma = (v & 0x80) != 0 ? -1 : 1;
+ if(v & 0x80){
+ v &= 0x7f;
+ dma = DMAHBLANK;
+ }else if(dma){
+ v |= 0x80;
+ dma = 0;
+ }else
+ dma = DMAREADY;
break;
case NR10: v |= 0x80; goto snd;
case NR14: case NR24: v |= 0x38; goto snd;
@@ -534,6 +541,7 @@
reg[VBK] = 0xfe;
reg[SVBK] = 0xf8;
reg[IF] = 0xe0;
+ reg[HDMAC] = 0xff;
}
void
@@ -572,7 +580,7 @@
{
int i;
u16int sa, da;
-
+
sa = (reg[HDMASL] | reg[HDMASH] << 8) & 0xfff0;
da = (reg[HDMADL] | reg[HDMADH] << 8) & 0x1ff0 | 0x8000;
for(i = 0; i < 16; i++)
@@ -583,12 +591,9 @@
reg[HDMADL] += 16;
if((reg[HDMADL] & 0xf0) == 0)
reg[HDMADH]++;
- if((reg[HDMAC] & 0x7f) == 0)
+ if(--reg[HDMAC] == 0xff)
dma = 0;
- else{
- reg[HDMAC]--;
- if((reg[HDMAC] & 0x80) != 0)
- dma = 1;
- }
+ else if(dma & DMAHBLANK)
+ dma &= ~DMAREADY;
return 64;
}
--- a/sys/src/games/gb/ppu.c
+++ b/sys/src/games/gb/ppu.c
@@ -338,8 +338,8 @@
reg[IF] |= IRQLCDS;
t = hblclock + 456 * 2 - clock;
addevent(&evhblank, t < 0 ? 456 * 2 : t);
- if(dma < 0)
- dma = 1;
+ if(dma & DMAHBLANK)
+ dma |= DMAREADY;
break;
}
}