ref: 21eb6a6831d2f622db3d63c8f4ea0450f1f852b1
parent: a96a1fc344226c0018ad8124b0a8c1c5b89b3010
author: Marc-Alexandre Espiaut <marcalexandre@member.fsf.org>
date: Tue Jun 5 09:28:29 EDT 2018
Removing obsolete development code from rt_debug.c
--- a/rott/rt_debug.c
+++ b/rott/rt_debug.c
@@ -1159,171 +1159,6 @@
int DebugKeys (void)
{
-#if (DEVELOPMENT == 1)
- char str[10];
- boolean esc;
- int level;
- int i,f,temp;
- static int whichpowerup = 0;
- static int whichprotection = 0;
-
- if (Keyboard[sc_G]) // G = god mode
- {
- DoGodMode ();
- while (Keyboard[sc_G])
- IN_UpdateKeyboard ();
- return 1;
- }
- else if (Keyboard[sc_Q]) // Q = fast quit
- QuitGame ();
- else if (Keyboard[sc_W]) // W = warp to level
- {
- DoWarp ();
- return 1;
- }
- else if (Keyboard[sc_F]) // F = FPS
- {
- f=0;
- for (i=0; i<VBLCOUNTER*10; i+=tics)
- {
- ThreeDRefresh();
- DoSprites();
- CalcTics ();
- f++;
- }
-
- CurrentFont = smallfont;
-
- US_CenterWindow (12,2);
- temp=f*10;
- SoftError("fps = %2ld.%2ld\n",temp/100,temp%100);
-
- US_Print ("FPS=");
- US_PrintUnsigned (temp/100);
- US_Print (".");
- US_PrintUnsigned (temp%100);
-
- VW_UpdateScreen();
- IN_Ack();
-
- return 1;
- }
- else if (Keyboard[sc_H]) // H = hurt self
- {
- IN_ClearKeysDown ();
- HurtPlayer ();
- }
- else if (Keyboard[sc_Z]) // Z = end level
- {
- EndLevel ();
- }
- else if (Keyboard[sc_P]) // P = step through powerups
- {
- whichpowerup++;
- if (whichpowerup == 6)
- whichpowerup = 0;
-
- switch (whichpowerup)
- {
- case 0: // nothing
- if (player->flags & FL_ELASTO)
- player->flags &= ~FL_NOFRICTION;
- player->flags &= ~(FL_SHROOMS|FL_ELASTO|FL_FLEET|FL_GODMODE|FL_DOGMODE);
- locplayerstate->poweruptime = 0;
- GM_UpdateBonus (0, true);
- break;
-
- case 1: // god mode
- DoGodModePowerup ();
- break;
-
- case 2: // dog mode
- DoDogModePowerup ();
- break;
-
- case 3: // fleet feet
- DoMercuryModePowerup ();
- break;
-
- case 4: // elasto
- DoElastoModePowerup ();
- break;
-
- case 5: // shrooms
- DoShroomsModePowerup ();
- break;
- }
-
- while (Keyboard[sc_P])
- IN_UpdateKeyboard ();
- }
- else if (Keyboard[sc_A]) // step through armor
- {
- whichprotection++;
- if (whichprotection == 4)
- whichprotection = 0;
-
- switch (whichprotection)
- {
- case 0: // nothing
- player->flags &= ~(FL_BPV|FL_AV|FL_GASMASK);
- locplayerstate->protectiontime = 0;
- GM_UpdateBonus (0, false);
- break;
-
- case 1: // gas mask
- GiveGasMask ();
- break;
-
- case 2: // armor
- GiveBulletProofArmor ();
- break;
-
- case 3: // fire vest
- GiveAsbestoArmor ();
- break;
- }
-
- while (Keyboard[sc_A])
- IN_UpdateKeyboard ();
- }
- else if (Keyboard[sc_O]) // O = outfit player
- {
- OutfitPlayer ();
-
- IN_ClearKeysDown ();
- IN_Ack ();
- return 1;
- }
- else if (Keyboard[sc_K]) // K = kill self
- {
- IN_ClearKeysDown ();
- locplayerstate->lives = -1;
- KillPlayer ();
- }
- else if (Keyboard[sc_I]) // I = item cheat
- {
- DoItemCheat ();
- return 1;
- }
- else if (Keyboard[53]) // \ = back to normal
- {
- DoNormalThing ();
- return 1;
- }
- else if (Keyboard[sc_R])
- {
- RecordDemoQuery();
- }
- else if (Keyboard[sc_E])
- {
- EndDemo();
- }
- else if (Keyboard[sc_D])
- {
- PlaybackDemoQuery();
- }
-#endif
return (0);
}