ref: 2316fa9b6796dd0923c9782059bc84309b392e58
parent: c645b7d68aa287db6eb9e193e2c0f67d4e8f1115
author: Marc-Alexandre Espiaut <marcalexandre@member.fsf.org>
date: Tue Jun 5 08:21:00 EDT 2018
Removing obsolete *TEST and DEVELOPMENT code from rt_ted.c
--- a/rott/rt_ted.c
+++ b/rott/rt_ted.c
@@ -259,9 +259,6 @@
return;
if (!W_LumpLength(lump))
{
-#if (PRECACHETEST == 1)
- SoftError("Tried to precache a label, lump = %ld tag=%ld maskednum=%ld\n",lump, level, maskednum);
-#endif
return;
}
for (i=1; i<cacheindex; i++)
@@ -298,9 +295,6 @@
{
if (!W_LumpLength(j))
{
-#if (PRECACHETEST == 1)
- SoftError("Tried to precache a label, lump = %ld\n",j);
-#endif
continue;
}
found=0;
@@ -885,39 +879,6 @@
end =W_GetNumForName("MISSMO14");
PreCacheGroup(start,end,cache_patch_t);
-#if (DEVELOPMENT == 1)
- // cache in all weapon sounds
- SD_PreCacheSoundGroup(SD_ATKPISTOLSND,SD_LOSEMODESND);
-
- // cache in misc player weapons
-#if (SHAREWARE == 0)
- start=W_GetNumForName("KNIFE1");
- end =W_GetNumForName("DOGPAW4");
- PreCacheGroup(start,end,cache_patch_t);
- // cache in kinetic sphere
- start=W_GetNumForName("KSPHERE1");
- end =W_GetNumForName("KSPHERE4");
- PreCacheGroup(start,end,cache_patch_t);
-
-#else
- start=W_GetNumForName("MPIST11");
- end =W_GetNumForName("GODHAND8");
- PreCacheGroup(start,end,cache_patch_t);
-#endif
-
-
- // cache in god mode stuff
-
- PreCacheGroup(W_GetNumForName("VAPO1"),
- W_GetNumForName("LITSOUL"),
- cache_patch_t);
-
- PreCacheGroup(W_GetNumForName("GODFIRE1"),
- W_GetNumForName("GODFIRE4"),
- cache_patch_t);
-
-
-#endif
// cache in player's gun
// cache in rubble
@@ -1291,31 +1252,6 @@
;
}
// EnableScreenStretch();
-#if (DEVELOPMENT == 1)
- tempbuf=bufferofs;
- bufferofs=displayofs;
- CurrentFont = smallfont;
- US_CenterWindow(30,6);
- PrintY+=6;
- US_Print("Max Heap Size:");
- US_PrintUnsigned(maxheapsize);
- US_Print("\n");
- US_Print("Used Heap Size:");
- US_PrintUnsigned(newheap);
- US_Print("\n");
- US_Print("Percentage Used:");
- US_PrintUnsigned(newheap*100/maxheapsize);
- US_Print("\n");
- US_Print("TotalPrecached:");
- US_PrintUnsigned(total);
- bufferofs=tempbuf;
- I_Delay (40);
-#endif
-#if (PRECACHETEST == 1)
- SoftError("Max Heap Size: %ld\n",maxheapsize);
- SoftError("Used Heap Size: %ld\n",newheap);
- SoftError("TotalPrecached: %ld\n",total);
-#endif
}
else
{
@@ -1332,9 +1268,6 @@
MapDebug("Map Number %d\n",gamestate.mapon);
MapDebug("sizeoflevel=%d\n",Z_UsedLevelHeap());
}
-#if (PRECACHETEST == 1)
- SoftError("<<<<<<<<<<<<<<<<<<<<<<<Precaching done\n");
-#endif
doRescaling = true;
}
@@ -2355,9 +2288,6 @@
numchecked ++;
rand = (rand + 1) % NUMSPAWNLOCATIONS;
}
-#if (DEVELOPMENT == 1)
- SoftError("\nno spawn locations available, using FindEmptyTile");
-#endif
nx = SPAWNLOC[rand].x;
ny = SPAWNLOC[rand].y;
ndir = SPAWNLOC[rand].dir;
@@ -2567,24 +2497,6 @@
//numplayers = 1;
//Error("Okay");
-#if ((DEVELOPMENT == 1))
-#if (TEAMTEST == 1)
-
- Debug("Team Spawn Location\n");
- Debug("-------------------\n");
- for(i=0; i<numteams; i++)
- Debug("%d %3d,%3d\n",i,TEAM[i].tilex,TEAM[i].tiley);
-
-
- Debug("Player Team Location\n");
- Debug("------ ---- --------\n");
- for(i=0; i<numplayers; i++)
- Debug(" %d %d %3d,%3d\n",i,PLAYERSTATE[i].team,PLAYER[i]->tilex,PLAYER[i]->tiley);
-
-// Error("done");
-#endif
-#endif
-
}
@@ -3058,12 +2970,6 @@
touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff);
if (touchindices[touchx][touchy])
{
- if (MAPSPOT(i,j+1,2)!=0)
- {
-#if (DEVELOPMENT == 1)
- SoftError("MAPWARNING:You left a delay for a linked push wall under the pushwall\n at x=%ld y=%ld\n",i,j);
-#endif
- }
Link_To_Touchplate(touchx,touchy,ActivatePushWall,NULL,GetPushWallNumber(i,j),0);
}
else
@@ -3093,12 +2999,6 @@
touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff);
if (touchindices[touchx][touchy])
{
- if (MAPSPOT(i,j+1,2)!=0)
- {
-#if (DEVELOPMENT == 1)
- SoftError("MAPWARNING:You left a delay for a linked push wall under the pushwall\n at x=%ld y=%ld\n",i,j);
-#endif
- }
Link_To_Touchplate(touchx,touchy,ActivateMoveWall,NULL,GetPushWallNumber(i,j),0);
}
else
@@ -3119,12 +3019,6 @@
touchy = (word) ((MAPSPOT(i,j,2) >> 0) & 0xff);
if (touchindices[touchx][touchy])
{
- if (MAPSPOT(i,j+1,2)!=0)
- {
-#if (DEVELOPMENT == 1)
- SoftError("MAPWARNING:You left a delay for a linked push wall under the pushwall\n at x=%ld y=%ld\n",i,j);
-#endif
- }
Link_To_Touchplate(touchx,touchy,ActivateMoveWall,NULL,GetPushWallNumber(i,j),0);
}
else
@@ -3251,12 +3145,6 @@
}
}
-#if ((DEVELOPMENT == 1))
-#if ((ELEVATORTEST == 1))
- for(i=0; i<_numelevators; i++)
- Debug("\nelevator %d door1 %2d, door2 %2d",i,ELEVATOR[i].door1,ELEVATOR[i].door2);
-#endif
-#endif
}
@@ -4298,155 +4186,9 @@
return -1;
}
-
-
-
-#if (DEVELOPMENT == 1)
-
-
/*
==================
=
-= Insane Dump
-=
-==================
-*/
-
-void InsaneDump(void)
-{
- int i,j,level;
- word *map,tile;
- int tally[1000];
- int inlevel[1000][10];
-
- if (TILESTATS==false)
- return;
-
- OpenMapDebug();
-
-
-// WALLS
- memset(tally,0,sizeof(tally));
- memset(inlevel,0,sizeof(inlevel));
- MapDebug("=======================\n");
- MapDebug("= WALLS\n");
- MapDebug("=======================\n");
- mapheight = mapwidth = 128;
- BATTLEMODE = 1;
- for(level=0; level<8; level ++)
- {
- GetEpisode(level);
- LoadROTTMap(level);
- map = mapplanes[0];
- for (j=0; j<mapheight; j++)
- {
- for(i=0; i<mapwidth; i++)
- { tile = *map++;
- if (IsWall(i,j)==true)
- { tally[tile]++;
- inlevel[tile][level]=1;
- }
-
- }
- }
- }
-
- MapDebug("Wall # Frequency Levels\n");
- MapDebug("----------------------------\n");
- for (i=0; i<1000; i++)
- if (i < 90)
- { MapDebug("%4d %4d %s",i,tally[i],
- W_GetNameForNum(GetLumpForTile(i)));
- MapDebug(" ");
- for(level=0; level < 10; level ++)
- if (inlevel[i][level])
- MapDebug("%d,",level);
- MapDebug("\n");
- }
-
-
-
-
-
-// Doors
- memset(tally,0,sizeof(tally));
- memset(inlevel,0,sizeof(inlevel));
- MapDebug("=======================\n");
- MapDebug("= DOORS\n");
- MapDebug("=======================\n");
- for(level=0; level<10; level ++)
- {
- GetEpisode(level);
- LoadROTTMap(level);
- map = mapplanes[0];
- for (j=0; j<mapheight; j++)
- {
- for(i=0; i<mapwidth; i++)
- { tile = *map++;
- if (IsDoor(i,j)==true)
- { tally[tile]++;
- inlevel[tile][level]=1;
- }
-
- }
- }
- }
-
- MapDebug("Door # Frequency Levels\n");
- MapDebug("----------------------------\n");
- for (i=0; i<1000; i++)
- if (tally[i]!=0)
- { MapDebug("%4d %4d ",i,tally[i]);
- for(level=0; level < 10; level ++)
- if (inlevel[i][level])
- MapDebug("%d,",level);
- MapDebug("\n");
-
- }
-
-// MaskedWalls
- memset(tally,0,sizeof(tally));
- memset(inlevel,0,sizeof(inlevel));
- MapDebug("=======================\n");
- MapDebug("= MASKED WALLS\n");
- MapDebug("=======================\n");
- for(level=0; level<10; level ++)
- {
- GetEpisode(level);
- LoadROTTMap(level);
- map = mapplanes[0];
- for (j=0; j<mapheight; j++)
- {
- for(i=0; i<mapwidth; i++)
- { tile = *map++;
- if ((IsMaskedWall(i,j)) && (!IsPlatform(i,j)))
- { tally[tile]++;
- inlevel[tile][level]=1;
- }
-
- }
- }
- }
-
- MapDebug("MWall # Frequency Levels\n");
- MapDebug("----------------------------\n");
- for (i=0; i<1000; i++)
- if (tally[i]!=0)
- { MapDebug("%4d %4d ",i,tally[i]);
- for(level=0; level < 10; level ++)
- if (inlevel[i][level])
- MapDebug("%d,",level);
- MapDebug("\n");
-
- }
-
-}
-
-#endif
-
-/*
-==================
-=
= PrintTileStats
=
==================
@@ -5896,20 +5638,7 @@
if (loadedgame==false)
{
ConnectAreas();
-#if (DEVELOPMENT == 1)
-#if (PRECACHETEST == 1)
- SoftError("Start PreCaching\n");
-#endif
-#endif
-#if (DEVELOPMENT == 1)
- PrintMapStats();
-#endif
PreCache();
-#if (DEVELOPMENT == 1)
-#if (PRECACHETEST == 1)
- SoftError("Done PreCaching\n");
-#endif
-#endif
SetupPlayScreen();
SetupScreen(false);
}