ref: 49df3741d2d10ad267d1ab2ff70f193b3ac9a119
parent: 18cd6f56378cda8bba262583d01b3b7c0e16a4ab
author: LTCHIPS <ltchips994@gmail.com>
date: Mon Apr 23 23:48:21 EDT 2018
updated readme.txt
--- a/README.txt
+++ b/README.txt
@@ -2,11 +2,14 @@
This source port of Rise of the Triad features the following:
+Now runs off of SDL2!
Support for resolutions from 320x200 all the way to 3840x2160
Adaptive HUD positioning (no more status bar being off to the side)
+HUD scaling (HUD scaling for bottomless HUD coming later)
+Support for bordered and borderless windowed modes
New gameplay options including the following
- Blitzguards being outfitted with anything from the missile arsenal!
+ Blitzguards being outfitted with any weapon from the missile/magic weapon arsenal!
You can now pick up ammo from dropped missile weapons!
A special respawning enemy game mode called ZomROTT, where you have to gib your enemies to keep them from coming back!
Toggleable Auto Aim
@@ -15,12 +18,11 @@
And all of the improvements made in the icculus source port...
-
To run the game you'll need the following things:
-SDL.dll (https://www.libsdl.org/download-1.2.php)
+SDL.dll (https://www.libsdl.org/download-2.0.php)
-SDL_mixer.dll (https://www.libsdl.org/projects/SDL_mixer/release-1.2.html)
+SDL_mixer.dll (https://www.libsdl.org/projects/SDL_mixer/)
And the files:
@@ -52,8 +54,8 @@
For linux users, just install the following two packages using "apt-get"
-libsdl1.2-dev
-libsdl-mixer1.2-dev
+libsdl2-dev
+libsdl2-mixer-dev
Before running make on the project, double check the first few lines of the Makefile and make sure you build the right version.