shithub: rott

Download patch

ref: 4fd895398e534695e49f37e5d6d052f0a365ed85
parent: 66aa8157ec0581a01f711e77ff1b0efce60d187b
author: levesqu8 <levesqu8@msu.edu>
date: Thu Jan 25 11:30:30 EST 2018

updated README.txt highlighting new features

--- a/README.txt
+++ b/README.txt
@@ -2,6 +2,9 @@
 
 This source port of Rise of the Triad features the following:
 
+Support for resolutions from 320x200 all the way to 3840x2160
+Adaptive HUD positioning (no more status bar being off to the side)
+
 New gameplay options including the following
 	Blitzguards being outfitted with anything from the missile arsenal!
 	You can now pick up ammo from dropped missile weapons!
@@ -10,13 +13,9 @@
 	Auto Aim for Missile Weapons
 	...and more
 
-Top Bar of the status bar isn't off to the side anymore!
-
 And all of the improvements made in the icculus source port...
 
 
-
-
 To run the game you'll need the following things:
 
 SDL.dll (https://www.libsdl.org/download-1.2.php)
@@ -23,11 +22,8 @@
 
 SDL_mixer.dll (https://www.libsdl.org/projects/SDL_mixer/release-1.2.html)
 
-And Either:
+And the files:
 
-DARKWAR.RTC
-DARKWAR.RTL
-DARKWAR.WAD
 DEMO1_3.DMO
 DEMO2_3.DMO
 DEMO3_3.DMO
@@ -34,16 +30,17 @@
 DEMO4_3.DMO
 REMOTE1.RTS
 
+And
+
+DARKWAR.RTC
+DARKWAR.RTL
+DARKWAR.WAD
+
 Or
 
 HUNTBGIN.RTC
 HUNTBGIN.RTL
 HUNTBGIN.WAD
-DEMO1_3.DMO
-DEMO2_3.DMO
-DEMO3_3.DMO
-DEMO4_3.DMO
-REMOTE1.RTS
 
 Place all those files in the same directory as rott.exe.
 
@@ -58,4 +55,25 @@
 libsdl1.2-dev
 libsdl-mixer1.2-dev
 
+Before running make on the project, double check the first few lines of the Makefile and make sure you build the right version.
+
 I used MinGW with gcc to build the project.
+
+
+CUSTOM RESOLUTIONS:
+
+If your preferred screen resolution doesn't show up in the screen resolution menu, 
+launch the game with argument "resolution *x*", and enter your screen resolution dimensions in the fields marked by *.
+
+ISSUES WITH HIGHER RESOLUTIONS:
+
+ROTTEXPR is capable of running at higher resolutions than the original release of ROTT, however this comes with a few issues.
+
+1. Being able to see through walls when up against them.
+		For this issue, visit "ADJUST FOCAL WIDTH" under "VISUAL OPTIONS", and raise the value until the issue disappears.
+		
+2. The fullscreen toggle (ALT-ENTER) nor the FULLSCREEN option in EXT USER OPTIONS works.
+		This feature is currently nonfunctional in Windows OSes. It currently functions under Linux OSes. If you wish to run ROTTEXPR in a window, run rott.exe with the "window" argument.
+		
+3. The game refuses to run at anything higher than 4k.
+		4k resolution is currently the limit set in code.