ref: 630957d00b70534bf728fa9016e057f487da26bd
parent: c0dba8a8dc8c813ebdfbe85228df8ee1b20366b4
parent: 4be0dbd606248cf4dc6add7a92d4de2361034892
author: LTCHIPS <ltchips994@gmail.com>
date: Mon Nov 5 11:48:27 EST 2018
Merge branch 'newQueue'
--- a/src/queue.c
+++ b/src/queue.c
@@ -1,102 +1,94 @@
-#include <stdio.h>
+//Copyright (C) 2017-2018 Steven LeVesque
+
#include <stdlib.h>
-#include <string.h>
+#include <stdio.h>
#include "queue.h"
+#include <string.h>
-//Fetched from https://codereview.stackexchange.com/questions/141238/implementing-a-generic-queue-in-c
-
-void queueInit(Queue *q, size_t memSize)
+void InitQueue(Queue* queue,size_t sizeOfItem)
{
- q->sizeOfQueue = 0;
- q->memSize = memSize;
- q->head = q->tail = NULL;
+ queue->NumOfItems = 0;
+ queue->SizeOfItem = sizeOfItem;
+ queue->Head = NULL;
+ queue->Tail = queue->Head;
+
}
-int enqueue(Queue *q, const void *data)
+void Enqueue(Queue* queue, const void * item)
{
- node *newNode = (node *)malloc(sizeof(node));
-
- if(newNode == NULL)
+ Node * newNode = (Node *) malloc(sizeof(Node));
+
+ newNode->next = NULL;
+
+ newNode->data = malloc(queue->SizeOfItem);
+
+ memcpy(newNode->data, item, queue->SizeOfItem);
+
+ if (queue->NumOfItems == 0)
{
- return -1;
+ queue->Head = newNode;
+ queue->Tail = newNode;
}
-
- newNode->data = malloc(q->memSize);
-
- if(newNode->data == NULL)
+ else if (queue->Head != NULL)
{
- free(newNode);
- return -1;
+ newNode->next = queue->Head;
+ if (queue->Tail == queue->Head)
+ queue->Tail = newNode->next;
+ queue->Head = newNode;
}
+
+ queue->NumOfItems++;
+
+}
- newNode->next = NULL;
-
- memcpy(newNode->data, data, q->memSize);
-
- if(q->sizeOfQueue == 0)
+void Dequeue(Queue* queue)
+{
+ if (queue->NumOfItems == 0)
{
- q->head = q->tail = newNode;
+ return;
}
- else
+ else if (queue->NumOfItems == 1)
{
- q->tail->next = newNode;
- q->tail = newNode;
+
+ free(queue->Head->data);
+ free(queue->Head);
+ queue->Head = NULL;
+ queue->Tail = NULL;
+
+ queue->NumOfItems--;
}
-
- q->sizeOfQueue++;
- return 0;
-}
-
-void dequeue(Queue *q, void *data)
-{
- if(q->sizeOfQueue > 0)
+ else
{
- node *temp = q->head;
- memcpy(data, temp->data, q->memSize);
+
+ Node * tempNode = queue->Head;
+
+ queue->Head = queue->Head->next;
+
+ free(tempNode->data);
+ free(tempNode);
+
+ queue->NumOfItems--;
+
+ }
- if(q->sizeOfQueue > 1)
- {
- q->head = q->head->next;
- }
- else
- {
- q->head = NULL;
- q->tail = NULL;
- }
-
- q->sizeOfQueue--;
- free(temp->data);
- free(temp);
- }
}
-void queuePeek(Queue *q, void *data)
+void ClearQueue(Queue* queue)
{
- if(q->sizeOfQueue > 0)
+ Node * currNode = queue->Head;
+
+ Node * tempNode = NULL;
+ while(queue->NumOfItems > 0)
{
- node *temp = q->head;
- memcpy(data, temp->data, q->memSize);
+ tempNode = currNode;
+ currNode = tempNode->next;
+ //free(tempNode->data);
+ free(tempNode);
+ queue->NumOfItems--;
+
}
-}
+ queue->Head = NULL;
+ queue->Tail = NULL;
-void clearQueue(Queue *q)
-{
- node *temp;
-
- while(q->sizeOfQueue > 0)
- {
- temp = q->head;
- q->head = temp->next;
- free(temp->data);
- free(temp);
- q->sizeOfQueue--;
- }
-
- q->head = q->tail = NULL;
}
-
-int getQueueSize(Queue *q)
-{
- return q->sizeOfQueue;
-}
\ No newline at end of file
--- a/src/queue.h
+++ b/src/queue.h
@@ -1,28 +1,35 @@
-#ifndef QUEUE_H_INCLUDED
-#define QUEUE_H_INCLUDED
+//Copyright (C) 2017-2018 Steven LeVesque
-//Fetched from https://codereview.stackexchange.com/questions/141238/implementing-a-generic-queue-in-c
+#ifndef QUEUE_H
+#define QUEUE_H
-
-typedef struct Node
+typedef struct Node
{
- void *data;
- struct Node *next;
-}node;
+ void * data;
+ struct Node * next;
-typedef struct QueueList
+} Node;
+
+typedef struct Queue
{
- int sizeOfQueue;
- size_t memSize;
- node *head;
- node *tail;
-}Queue;
+ int NumOfItems;
+ size_t SizeOfItem;
+ Node * Head;
+ Node * Tail;
-void queueInit(Queue *q, size_t memSize);
-int enqueue(Queue *, const void *);
-void dequeue(Queue *, void *);
-void queuePeek(Queue *, void *);
-void clearQueue(Queue *);
-int getQueueSize(Queue *);
+} Queue;
-#endif /* QUEUE_H_INCLUDED */
\ No newline at end of file
+void InitQueue(Queue*,size_t);
+
+void Enqueue(Queue*, const void *);
+
+void Dequeue(Queue*);
+
+void ClearQueue(Queue*);
+
+//void PrintQueue(Queue*);
+
+
+
+#endif /* QUEUE_H */
+
--- a/src/rt_actor.c
+++ b/src/rt_actor.c
@@ -3627,30 +3627,30 @@
switch(ob->obclass)
{
case lowguardobj:
- enqueue(enemiesToRes[0], ob);
+ Enqueue(enemiesToRes[0], ob);
break;
case highguardobj:
- enqueue(enemiesToRes[1], ob);
+ Enqueue(enemiesToRes[1], ob);
break;
case strikeguardobj:
- enqueue(enemiesToRes[2], ob);
+ Enqueue(enemiesToRes[2], ob);
break;
case blitzguardobj:
- enqueue(enemiesToRes[3], ob);
+ Enqueue(enemiesToRes[3], ob);
break;
case triadenforcerobj:
- enqueue(enemiesToRes[4], ob);
+ Enqueue(enemiesToRes[4], ob);
break;
#if (SHAREWARE == 0)
case overpatrolobj:
- enqueue(enemiesToRes[5], ob);
+ Enqueue(enemiesToRes[5], ob);
break;
case deathmonkobj:
- enqueue(enemiesToRes[6], ob);
+ Enqueue(enemiesToRes[6], ob);
break;
case dfiremonkobj:
- enqueue(enemiesToRes[7], ob);
+ Enqueue(enemiesToRes[7], ob);
break;
#endif
default:
@@ -3665,7 +3665,7 @@
int x = 0;
for (x = 0; x < 8; x++)
{
- clearQueue(enemiesToRes[x]);
+ ClearQueue(enemiesToRes[x]);
}
}
@@ -3736,16 +3736,17 @@
for (index = 0; index < 8; index++)
{
- if (enemiesToRes[index]->sizeOfQueue == 0)
+ if (enemiesToRes[index]->NumOfItems == 0)
{
continue;
}
- actor = enemiesToRes[index]->head->data;
+ actor = enemiesToRes[index]->Head->data;
+
if (currTime >= actor->resurrectAtTime)
{
SD_PlaySoundRTP(SD_PLAYERSPAWNSND, actor->x, actor->y);
SpawnDuringGameWithState (actor->obclass,actor->tilex,actor->tiley,actor->dir, 1, actor->state);
- dequeue(enemiesToRes[index], actor);
+ Dequeue(enemiesToRes[index]);
gamestate.killcount--;
}
}
--- a/src/rt_game.c
+++ b/src/rt_game.c
@@ -4973,18 +4973,18 @@
for (z = 0; z < 8; z++)
{
size = sizeof(int);
- SafeWrite(savehandle,&enemiesToRes[z]->sizeOfQueue, size);
- if (enemiesToRes[z]->sizeOfQueue == 0)
+ SafeWrite(savehandle,&enemiesToRes[z]->NumOfItems, size);
+ if (enemiesToRes[z]->NumOfItems == 0)
{
continue;
}
int x;
- node * thingToSave = enemiesToRes[z]->head;
+ Node * thingToSave = enemiesToRes[z]->Head;
size = sizeof(objtype);
- for (x = 0; x < enemiesToRes[z]->sizeOfQueue; x++)
+ for (x = 0; x < enemiesToRes[z]->NumOfItems; x++)
{
- SafeWrite(savehandle, (objtype *) thingToSave->data, size);
+ SafeWrite(savehandle, thingToSave->data, size);
thingToSave = thingToSave->next;
}
}
@@ -5389,7 +5389,7 @@
origQueueSize = 0;
enemyQueue = malloc(sizeof(Queue));
- queueInit(enemyQueue, sizeof(objtype));
+ InitQueue(enemyQueue, sizeof(objtype));
memcpy(&origQueueSize, bufptr, size);
bufptr+=size;
@@ -5407,8 +5407,11 @@
objtype * item = (objtype *) malloc(sizeof(objtype));
memcpy(item, bufptr, size);
+
+ //fix for crash that occurs after something tries to respawn after the game is loaded
+ SetReverseDeathState(item);
- enqueue(enemyQueue, item);
+ Enqueue(enemyQueue, item);
bufptr+=size;
--- a/src/rt_ted.c
+++ b/src/rt_ted.c
@@ -5313,7 +5313,7 @@
//clearQueue(enemiesToRes[x]);
//}
Queue * enemyQueue = malloc(sizeof(Queue));
- queueInit(enemyQueue, sizeof(objtype));
+ InitQueue(enemyQueue, sizeof(objtype));
enemiesToRes[x] = enemyQueue;
}
}