shithub: rott

Download patch

ref: 6d2b9139785a94de353b6a9e47ac461118e0d3cd
parent: 9c3a674adc0f2580b45ac82b7655317be800ae01
author: LTCHIPS <ltchips994@gmail.com>
date: Sat May 19 16:17:53 EDT 2018

cleaning up some stuff before merge with master

--- a/rott/rt_draw.c
+++ b/rott/rt_draw.c
@@ -3372,12 +3372,12 @@
     DisableScreenStretch();
     
     //STUB_FUNCTION;
-    printf("ROTATE SCREEN FLOAT FUNC: \n");
-    printf("startAngle: %f \n", startAngle);
-    printf("endAngle: %f \n", endAngle);
-    printf("startScale: %f \n", startScale);
-    printf("endScale: %f \n", endScale);
-    printf("time: %d \n", time);
+    //printf("ROTATE SCREEN FLOAT FUNC: \n");
+    //printf("startAngle: %f \n", startAngle);
+    //printf("endAngle: %f \n", endAngle);
+    //printf("startScale: %f \n", startScale);
+    //printf("endScale: %f \n", endScale);
+    //printf("time: %d \n", time);
     
     float angle = startAngle;
     
@@ -3387,8 +3387,8 @@
     
     float anglestep = (endAngle - startAngle)/(time);
     
-    printf("anglestep: %f \n", anglestep);
-    printf("scalestep: %f \n", scalestep);
+    //printf("anglestep: %f \n", anglestep);
+    //printf("scalestep: %f \n", scalestep);
     //printf("startingScale: %f \n", scale);
     
     CalcTics();
--- a/rott/rt_game.c
+++ b/rott/rt_game.c
@@ -4676,13 +4676,10 @@
         int rng;
 
         rng = RandomNumber ("Died",0);
-                
-        //rng = 63;
         
         //zooms in on screen
         if (pstate->falling==true)
         {
-            //printf("doing death 0 rotate \n");
             //RotateBuffer (0, 0, (FINEANGLES), (FINEANGLES>>6), (VBLCOUNTER*(1+slowrate)));
             //RotateScreen (0, 0, (FINEANGLES), (FINEANGLES>>6), (VBLCOUNTER*(1+slowrate)), 1, true);
             RotateScreenScaleFloat(0, 0, 1.0, 64.0, (VBLCOUNTER*(1+slowrate)), true, false);
@@ -4693,7 +4690,6 @@
         //zooms out w/o spinning
         else if (rng < 64)
         {
-            //printf("doing death 1 rotate \n");
             //RotateBuffer (0, 0, (FINEANGLES>>6), (FINEANGLES), (VBLCOUNTER*(2+slowrate)));
             //RotateScreen (0, 0, (FINEANGLES), (FINEANGLES*64), (VBLCOUNTER*(2+slowrate)), 2, true);
             RotateScreenScaleFloat(0, 0, 1.0, 0.01875, (VBLCOUNTER*(2+slowrate)), true, false);
@@ -4702,7 +4698,6 @@
         //zooms in on screen
         else if (rng < 128)
         {
-            //printf("doing death 2 rotate \n");
             //RotateBuffer (0, 0, (FINEANGLES), (FINEANGLES>>6), (VBLCOUNTER*(1+slowrate)));
             //RotateScreen(0, 0, (FINEANGLES), (FINEANGLES>>6), (VBLCOUNTER*(1+slowrate)), 1, true);
             RotateScreenScaleFloat(0, 0, 1.0, 64.0, (VBLCOUNTER*(1+slowrate)), true, false);
@@ -4711,7 +4706,6 @@
         //zooms out with spinning
         else if (rng < 192)
         {
-            //printf("doing death 3 rotate \n");
             //RotateBuffer(0, (FINEANGLES*4), (FINEANGLES), (FINEANGLES*64), (VBLCOUNTER*(3+slowrate)));
             RotateScreenScaleFloat(0, (360.0*3), 1.0, 0.01875, (VBLCOUNTER*(3+slowrate)), true, false);
         }
@@ -4748,22 +4742,18 @@
         //rng = 63;
         if (rng<64)
         {
-            //printf("GAME OVER SEQUENCE 1 \n");
             //RotateBuffer(0,(FINEANGLES>>1),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)));
-            //RotateScreen(0,(FINEANGLES>>1),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)), 2, true);
-            
+            //RotateScreen(0,(FINEANGLES>>1),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)), 2, true);    
             RotateScreenScaleFloat(0, 360, 1.0, 0.01875, (VBLCOUNTER*(3+slowrate)), true, false);
             
         }
         else if (rng<128)
         {
-            //printf("GAME OVER SEQUENCE 2 \n");
             VL_FadeToColor (VBLCOUNTER*3, 255, 255, 255);
             VL_FadeOut (0, 255, 0,0,0,VBLCOUNTER>>1);
         }
         else if (rng<192)
         {
-            //printf("GAME OVER SEQUENCE 3 \n");
             //RotateBuffer(0,(FINEANGLES*2),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)));
             //RotateScreen(0,(FINEANGLES*2),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)), 2, true);
             RotateScreenScaleFloat(0, 360*2, 1.0, 0.01875, (VBLCOUNTER*(3+slowrate)), true, false);
@@ -4770,7 +4760,6 @@
         }
         else
         {
-            //printf("GAME OVER SEQUENCE 4 \n");
             //RotateBuffer(0,(FINEANGLES*2),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)));
             //RotateScreen(0,(FINEANGLES*2),(FINEANGLES),(FINEANGLES*64),(VBLCOUNTER*(3+slowrate)), 2, true);
             RotateScreenScaleFloat(0, 360*2, 1.0, 0.01875, (VBLCOUNTER*(3+slowrate)), true, false);