shithub: rott

Download patch

ref: 82c062708048a61cdacd30d13df2925fc778ec81
parent: 0c0f16dad8c0c9288296dae9dc55fc5a3602e7ab
author: LTCHIPS <ltchips994@gmail.com>
date: Wed Jun 13 00:39:55 EDT 2018

resolved a dozen 'fall through' warnings

--- a/src/rt_ted.c
+++ b/src/rt_ted.c
@@ -636,6 +636,8 @@
 
         start=W_GetNumForName("TOMRH1");
         end  =W_GetNumForName("TOHRH8");
+        break;
+        
     case b_robobossobj:
 
         PreCachePlayerSound();
@@ -677,6 +679,7 @@
 
         start = W_GetNumForName("CRFIRE11");
         end = W_GetNumForName("CREXP5");
+        break;
 
     case pillarobj:
 
@@ -5694,7 +5697,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 108:
             case 109:
             case 110:
@@ -5712,7 +5715,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 112:
             case 113:
             case 114:
@@ -5727,7 +5730,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 116:
             case 117:
             case 118:
@@ -5739,7 +5742,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 120:
                 SpawnSneaky(i,j);
                 break;
@@ -5751,7 +5754,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 144:
             case 145:
             case 146:
@@ -5766,7 +5769,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 152:
             case 153:
             case 154:
@@ -5783,7 +5786,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 148:
             case 149:
             case 150:
@@ -5798,7 +5801,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 158:
             case 159:
             case 160:
@@ -5813,7 +5816,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 194:
             case 195:
             case 196:
@@ -5828,7 +5831,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 180:
             case 181:
             case 182:
@@ -5843,7 +5846,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 188:
             case 189:
             case 190:
@@ -5858,7 +5861,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 184:
             case 185:
             case 186:
@@ -5873,7 +5876,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 216:
             case 217:
             case 218:
@@ -5888,7 +5891,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 224:
             case 225:
             case 226:
@@ -5903,7 +5906,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 220:
             case 221:
             case 222:
@@ -5917,7 +5920,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 288:
             case 289:
             case 290:
@@ -5932,6 +5935,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
+                break;
 
             case 296:
             case 297:
@@ -5947,7 +5951,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 292:
             case 293:
             case 294:
@@ -5962,7 +5966,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 324:
             case 325:
             case 326:
@@ -5977,6 +5981,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
+                break;
 
             case 332:
             case 333:
@@ -5992,6 +5997,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
+                break;
             case 328:
             case 329:
             case 330:
@@ -6006,7 +6012,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 360:
             case 361:
             case 362:
@@ -6021,7 +6027,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 368:
             case 369:
             case 370:
@@ -6036,7 +6042,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 364:
             case 365:
             case 366:
@@ -6051,7 +6057,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 396:
             case 397:
             case 398:
@@ -6068,8 +6074,8 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
+                break;
 
-
             case 404:
             case 405:
             case 406:
@@ -6084,7 +6090,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 400:
             case 401:
             case 402:
@@ -6118,7 +6124,7 @@
                 if (gamestate.difficulty < gd_hard)
                     break;
                 tile -= 18;
-
+                break;
             case 408:
             case 409:
             case 410: