ref: cc03440ad67a7da88cff034fa8dbf7861af3f8fc
parent: e602c5210ab419f15125d9ae84139fc8f6f49d45
author: Marc-Alexandre Espiaut <marcalexandre@member.fsf.org>
date: Tue Jun 5 09:24:00 EDT 2018
Removing obsolete development code from rt_actor.c
--- a/rott/rt_actor.c
+++ b/rott/rt_actor.c
@@ -110,9 +110,6 @@
objtype *new;
void *actorat[MAPSIZE][MAPSIZE];
-#if (DEVELOPMENT == 1)
-FILE * williamdebug;
-#endif
exit_t playstate;
void T_SlideDownScreen(objtype*);
@@ -9875,9 +9872,6 @@
if (!CheckLine(ob,PLAYER[0],SIGHT))
{ //ob->temp3 = 0;
- //#if ((DEVELOPMENT == 1))
- //Debug("\nCheckLine failed in NME Attack");
- //#endif
NewState(ob,&s_NMEchase);
NewState((objtype*)(ob->target),&s_NMEwheels2);
if (!ob->temp2)
@@ -10087,10 +10081,6 @@
//ob->y = ob->drawy = ob->targettiley;
//ob->tilex = ob->x >> TILESHIFT;
//ob->tiley = ob->y >> TILESHIFT;
- //#if ((DEVELOPMENT == 1))
- // Debug("\nfollower %d being moved to targetx %4x and targety %4x",
- // ob-SNAKEHEAD,ob->x,ob->y);
- // #endif
ob->targettilex = ob->temp1;
ob->targettiley = ob->temp2;
#if (0)