shithub: rott

Download patch

ref: d60655ae4eb3ccceaf0582397e5011e3f22cd5a1
parent: dd0e2c7b6d1488ed7a13798cda4cc6f6984a718f
author: Marc-Alexandre Espiaut <marcalexandre@member.fsf.org>
date: Thu Jun 21 12:23:51 EDT 2018

Converting README from text to Markdown

--- /dev/null
+++ b/README.md
@@ -1,0 +1,96 @@
+# rottexpr
+
+Based off of the icculus Rise of the Triad source port
+(can be found here: https://icculus.org/rott/)
+
+This source port of Rise of the Triad features the following:
+
+Now runs off of SDL2!  
+Support for resolutions from 320x200 all the way to 3840x2160  
+Adaptive HUD positioning (no more status bar being off to the side)  
+HUD scaling (HUD scaling for bottomless HUD coming later)  
+Support for bordered and borderless windowed modes
+
+New gameplay options:
+
+* Blitzguards being outfitted with any weapon from the missile/magic weapon
+  arsenal! Yes, that means Blitzguards can use excalibats too!
+* You can now pick up ammo from dropped missile weapons!
+* A special respawning enemy game mode called ZomROTT, where you have to gib
+  your enemies to keep them from coming back!
+* Toggleable Auto Aim
+* Auto Aim for Missile Weapons
+* ...and more
+
+And all of the improvements made in the icculus source port...
+
+To run the game you'll need the following things:
+
+`SDL2.dll` (https://www.libsdl.org/download-2.0.php)
+
+`SDL2_mixer.dll` (https://www.libsdl.org/projects/SDL_mixer/)
+
+And the files:
+
+```
+DEMO1_3.DMO
+DEMO2_3.DMO
+DEMO3_3.DMO
+DEMO4_3.DMO
+REMOTE1.RTS
+```
+
+And
+
+```
+DARKWAR.RTC
+DARKWAR.RTL
+DARKWAR.WAD
+```
+
+Or
+
+```
+HUNTBGIN.RTC
+HUNTBGIN.RTL
+HUNTBGIN.WAD
+```
+
+Place all those files in the same directory as `rott.exe`.
+
+
+BUILDING:
+
+To build the project, you'll need the SDL2.0 development libraries
+(https://www.libsdl.org/download-2.0.php) as well as the SDL_mixer developement
+libaries (https://www.libsdl.org/projects/SDL_mixer/, under Binary).
+
+For linux users, just install the following two packages using `apt-get`
+
+```
+libsdl2-dev
+libsdl2-mixer-dev
+```
+
+Before running make on the project, double check the first few lines of the
+`Makefile` and make sure you build the right version.
+
+I used MinGW with gcc to build the project.
+
+## Custom resolutions
+
+If your preferred screen resolution doesn't show up in the screen resolution
+menu, launch the game with argument "resolution *x*", and enter your screen
+resolution dimensions in the fields marked by *.
+
+## Issues with higher resolutions
+
+`rottexpr` is capable of running at higher resolutions than the original release
+of RotT, however this comes with a few issues.
+
+1. Being able to see through walls when up against them/shrooms stretched screen
+   effect. For this issue, visit "ADJUST FOCAL WIDTH" under "VISUAL OPTIONS",
+   and raise the value until the issue disappears.
+		
+2. The game refuses to run at anything higher than 4k. 4k resolution is
+   currently the limit set in code.
--- a/README.txt
+++ /dev/null
@@ -1,78 +1,0 @@
-Based off of the icculus Rise of the Triad source port (can be found here: https://icculus.org/rott/)
-
-This source port of Rise of the Triad features the following:
-
-Now runs off of SDL2!
-Support for resolutions from 320x200 all the way to 3840x2160
-Adaptive HUD positioning (no more status bar being off to the side)
-HUD scaling (HUD scaling for bottomless HUD coming later)
-Support for bordered and borderless windowed modes
-
-New gameplay options:
-	Blitzguards being outfitted with any weapon from the missile/magic weapon arsenal! Yes, that means Blitzguards can use excalibats too!
-	You can now pick up ammo from dropped missile weapons!
-	A special respawning enemy game mode called ZomROTT, where you have to gib your enemies to keep them from coming back!
-	Toggleable Auto Aim
-	Auto Aim for Missile Weapons
-	...and more
-
-And all of the improvements made in the icculus source port...
-
-To run the game you'll need the following things:
-
-SDL2.dll (https://www.libsdl.org/download-2.0.php)
-
-SDL2_mixer.dll (https://www.libsdl.org/projects/SDL_mixer/)
-
-And the files:
-
-DEMO1_3.DMO
-DEMO2_3.DMO
-DEMO3_3.DMO
-DEMO4_3.DMO
-REMOTE1.RTS
-
-And
-
-DARKWAR.RTC
-DARKWAR.RTL
-DARKWAR.WAD
-
-Or
-
-HUNTBGIN.RTC
-HUNTBGIN.RTL
-HUNTBGIN.WAD
-
-Place all those files in the same directory as rott.exe.
-
-
-BUILDING:
-
-To build the project, you'll need the SDL2.0 development libraries (https://www.libsdl.org/download-2.0.php)
-as well as the SDL_mixer developement libaries (https://www.libsdl.org/projects/SDL_mixer/, under Binary).
-
-For linux users, just install the following two packages using "apt-get"
-
-libsdl2-dev
-libsdl2-mixer-dev
-
-Before running make on the project, double check the first few lines of the Makefile and make sure you build the right version.
-
-I used MinGW with gcc to build the project.
-
-
-CUSTOM RESOLUTIONS:
-
-If your preferred screen resolution doesn't show up in the screen resolution menu, 
-launch the game with argument "resolution *x*", and enter your screen resolution dimensions in the fields marked by *.
-
-ISSUES WITH HIGHER RESOLUTIONS:
-
-ROTTEXPR is capable of running at higher resolutions than the original release of ROTT, however this comes with a few issues.
-
-1. Being able to see through walls when up against them/shrooms stretched screen effect
-		For this issue, visit "ADJUST FOCAL WIDTH" under "VISUAL OPTIONS", and raise the value until the issue disappears.
-		
-2. The game refuses to run at anything higher than 4k.
-		4k resolution is currently the limit set in code.