ref: f9a44e0fd848105c5a2972755e4f58cc13d39630
parent: dd4980ea7342c1d832fb7812f493306c3a08812a
author: Marc-Alexandre Espiaut <marcalexandre@member.fsf.org>
date: Tue Jun 5 09:53:41 EDT 2018
Removing obsolete WATCOM code from rt_actor.h
--- a/rott/rt_actor.h
+++ b/rott/rt_actor.h
@@ -86,19 +86,7 @@
#define ACTORSIZE 0x5800
#define PWALLRAD 0xa000
-#ifdef __WATCOMC__
-int M_ABS(int value);
-#pragma aux M_ABS = \
- "test eax,eax", \
- "jge done", \
- "neg eax",\
- "done: " \
- parm [eax] \
- value [eax] \
- modify exact [eax]
-#else
#define M_ABS abs
-#endif
#define M_CheckPlayerKilled(ob) \
{ if ((ob->obclass == playerobj) && (ob->flags & FL_DYING)) \
@@ -435,4 +423,4 @@
void ResurrectEnemies();
-#endif
\ No newline at end of file
+#endif