ref: 0c541240e5ab5f7fcba508fa20f540b0fa6a95a6
parent: 0f0109b4512032aa6576efb9771e60941904e357
author: David <gek@katherine>
date: Tue Mar 9 21:08:04 EST 2021
Automatic commit.
--- a/SDL_Examples/texture.c
+++ b/SDL_Examples/texture.c
@@ -261,6 +261,10 @@
{
GLint xsize, ysize;
void* data = glGetTexturePixmap(tex, 0, &xsize, &ysize);
+ //for(int i = 0; i < winSizeX; i++)
+ //for(int j = 0; j < winSizeY; j++){
+ //glPlotPixel(i,j,rand() & 0xFFFFFF);
+ //}
if(data)
glDrawPixels(xsize,ysize, GL_RGB,
(TGL_FEATURE_RENDER_BITS==32)?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT, data