shithub: tinygl

Download patch

ref: 348eeb36408fd5d421c83a52cf9b3970fe1a8962
parent: 845350685f6ffbfe343c1bb0ac3ac0e6a90563b2
author: MHS <gek@katherine>
date: Wed Apr 7 08:54:36 EDT 2021

Automatic commit.

--- a/SDL_Examples/game.c
+++ b/SDL_Examples/game.c
@@ -87,28 +87,6 @@
 	return t;
 }
 
-// Without display list
-void drawModelArrays(
-	// HUGE important note! these depend on the math library using
-	// f_ as float and not double!
-	// Remember that!
-	vec3* points, uint npoints, vec3* colors, vec3* normals, vec3* texcoords) {
-	if (!points)
-		return;
-	glBegin(GL_TRIANGLES);
-	for (uint i = 0; i < npoints; i++) {
-		if (colors) { // Fix for TinyGL color interpolation.
-			glColor3f(colors[i].d[0], colors[i].d[1], colors[i].d[2]);
-		}
-		if (texcoords)
-			glTexCoord2f(texcoords[i].d[0], texcoords[i].d[1]);
-		if (normals)
-			glNormal3f(normals[i].d[0], normals[i].d[1], normals[i].d[2]);
-		glVertex3f(points[i].d[0], points[i].d[1], points[i].d[2]);
-	}
-	glEnd();
-}
-
 GLuint createModelDisplayList(
 	// HUGE important note! these depend on the math library using
 	// f_ as float and not double!