ref: 546bda8d302bad8045a09de766fd66616db084de
parent: c9bcf05e0d5eb9302d185d74d2ba2c1e186c841c
author: David <gek@katherine>
date: Thu Feb 11 12:22:35 EST 2021
TinyGL now has Text Rendering
--- a/src/Makefile
+++ b/src/Makefile
@@ -4,7 +4,7 @@
misc.o clear.o light.o clip.o select.o get.o error.o \
zbuffer.o zline.o zdither.o ztriangle.o \
zmath.o image_util.o oscontext.o msghandling.o \
- arrays.o specbuf.o memory.o
+ arrays.o specbuf.o memory.o ztext.o
ifdef TINYGL_USE_GLX
#OBJS += glx.o
endif
--- a/src/SDL_Examples/gears.c
+++ b/src/SDL_Examples/gears.c
@@ -311,7 +311,7 @@
// draw scene:
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
draw();
-
+ glDrawText((unsigned char*)"\nBlitting text\nto the screen!", 0, 0, 0x00FFffFF);
// swap buffers:
if ( SDL_MUSTLOCK(screen) && (SDL_LockSurface(screen)<0) ) {fprintf(stderr, "SDL ERROR: Can't lock screen: %s\n", SDL_GetError());
--- /dev/null
+++ b/src/font8x8_basic.h
@@ -1,0 +1,152 @@
+/**
+ * 8x8 monochrome bitmap fonts for rendering
+ * Author: Daniel Hepper <daniel@hepper.net>
+ *
+ * License: Public Domain
+ *
+ * Based on:
+ * // Summary: font8x8.h
+ * // 8x8 monochrome bitmap fonts for rendering
+ * //
+ * // Author:
+ * // Marcel Sondaar
+ * // International Business Machines (public domain VGA fonts)
+ * //
+ * // License:
+ * // Public Domain
+ *
+ * Fetched from: http://dimensionalrift.homelinux.net/combuster/mos3/?p=viewsource&file=/modules/gfx/font8_8.asm
+ **/
+
+// Constant: font8x8_basic
+// Contains an 8x8 font map for unicode points U+0000 - U+007F (basic latin)
+char font8x8_basic[128][8] = {+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0000 (nul)+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0001+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0002+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0003+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0004+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0005+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0006+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0007+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0008+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0009+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000A+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000B+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000C+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000D+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000E+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000F+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0010+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0011+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0012+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0013+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0014+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0015+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0016+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0017+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0018+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0019+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001A+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001B+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001C+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001D+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001E+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001F+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0020 (space)+ { 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00}, // U+0021 (!)+ { 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0022 (")+ { 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00}, // U+0023 (#)+ { 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00}, // U+0024 ($)+ { 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00}, // U+0025 (%)+ { 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00}, // U+0026 (&)+ { 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0027 (')+ { 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00}, // U+0028 (()+ { 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00}, // U+0029 ())+ { 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00}, // U+002A (*)+ { 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00}, // U+002B (+)+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+002C (,)+ { 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00}, // U+002D (-)+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+002E (.)+ { 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00}, // U+002F (/)+ { 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00}, // U+0030 (0)+ { 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00}, // U+0031 (1)+ { 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00}, // U+0032 (2)+ { 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00}, // U+0033 (3)+ { 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00}, // U+0034 (4)+ { 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00}, // U+0035 (5)+ { 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00}, // U+0036 (6)+ { 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00}, // U+0037 (7)+ { 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00}, // U+0038 (8)+ { 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00}, // U+0039 (9)+ { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+003A (:)+ { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+003B (;)+ { 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00}, // U+003C (<)+ { 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00}, // U+003D (=)+ { 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00}, // U+003E (>)+ { 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00}, // U+003F (?)+ { 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00}, // U+0040 (@)+ { 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00}, // U+0041 (A)+ { 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00}, // U+0042 (B)+ { 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00}, // U+0043 (C)+ { 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00}, // U+0044 (D)+ { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00}, // U+0045 (E)+ { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00}, // U+0046 (F)+ { 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00}, // U+0047 (G)+ { 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00}, // U+0048 (H)+ { 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0049 (I)+ { 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00}, // U+004A (J)+ { 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00}, // U+004B (K)+ { 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00}, // U+004C (L)+ { 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00}, // U+004D (M)+ { 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00}, // U+004E (N)+ { 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00}, // U+004F (O)+ { 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00}, // U+0050 (P)+ { 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00}, // U+0051 (Q)+ { 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00}, // U+0052 (R)+ { 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00}, // U+0053 (S)+ { 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0054 (T)+ { 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00}, // U+0055 (U)+ { 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0056 (V)+ { 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00}, // U+0057 (W)+ { 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00}, // U+0058 (X)+ { 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00}, // U+0059 (Y)+ { 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00}, // U+005A (Z)+ { 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00}, // U+005B ([)+ { 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00}, // U+005C (\)+ { 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00}, // U+005D (])+ { 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00}, // U+005E (^)+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, // U+005F (_)+ { 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0060 (`)+ { 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00}, // U+0061 (a)+ { 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00}, // U+0062 (b)+ { 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00}, // U+0063 (c)+ { 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00}, // U+0064 (d)+ { 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00}, // U+0065 (e)+ { 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00}, // U+0066 (f)+ { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0067 (g)+ { 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00}, // U+0068 (h)+ { 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0069 (i)+ { 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E}, // U+006A (j)+ { 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00}, // U+006B (k)+ { 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+006C (l)+ { 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00}, // U+006D (m)+ { 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00}, // U+006E (n)+ { 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00}, // U+006F (o)+ { 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F}, // U+0070 (p)+ { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78}, // U+0071 (q)+ { 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00}, // U+0072 (r)+ { 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00}, // U+0073 (s)+ { 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00}, // U+0074 (t)+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00}, // U+0075 (u)+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0076 (v)+ { 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00}, // U+0077 (w)+ { 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00}, // U+0078 (x)+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0079 (y)+ { 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00}, // U+007A (z)+ { 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00}, // U+007B ({)+ { 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00}, // U+007C (|)+ { 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00}, // U+007D (})+ { 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+007E (~)+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} // U+007F+};
--- a/src/include/GL/gl.h
+++ b/src/include/GL/gl.h
@@ -677,6 +677,7 @@
void glEnable(int code);
void glDisable(int code);
+
void glShadeModel(int mode);
void glCullFace(int mode);
void glPolygonMode(int face,int mode);
@@ -687,6 +688,8 @@
//NEW functions added by GEK!!!
void glSetEnableSpecular(int s); //Toggle specular rendering (Speedup!!!)
void* glGetTexturePixmap(int text, int level, int* xsize, int* ysize); //Get the raw data of a texture!
+void glDrawText(const unsigned char* text, int x, int y, unsigned int pixel); //Blit 8x8 text to he screen
+void glPlotPixel(int x, int y, unsigned int pixel); //plot a pixel to the screen.
#define PROTO_GL1(name) \
void gl ## name ## 1f(float); \
--- a/src/zbuffer.h
+++ b/src/zbuffer.h
@@ -61,7 +61,6 @@
#define RGB_TO_PIXEL(r,g,b) \
((((b) << 8) & 0xff0000) | ((g) & 0xff00) | ((r) >> 8))
-// ((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8))
typedef unsigned int PIXEL;
#define PSZB 4
#define PSZSH 5
--- a/src/zfeatures.h
+++ b/src/zfeatures.h
@@ -38,9 +38,9 @@
/* enable various convertion code from internal pixel format (usually
16 bits per pixel) to any external format */
//CURRENT MAINTAINER'S NOTE: Only FEATURE_32_BITS is being maintained.
-#define TGL_FEATURE_16_BITS 1
-#define TGL_FEATURE_8_BITS 1
-#define TGL_FEATURE_24_BITS 1
+#define TGL_FEATURE_16_BITS 0
+#define TGL_FEATURE_8_BITS 0
+#define TGL_FEATURE_24_BITS 0
#define TGL_FEATURE_32_BITS 1
//MAINTAINER'S NOTE: Only TGL_FEATURE_RENDER_BITS 32 is maintained.
--- /dev/null
+++ b/src/ztext.c
@@ -1,0 +1,46 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <assert.h>
+#include <string.h>
+#include "zbuffer.h"
+#include "include/GL/gl.h"
+#include "zgl.h"
+#include "font8x8_basic.h"
+void renderchar(char *bitmap, int _x, int _y, PIXEL p) {+ int x,y;
+ int set;
+ //int mask;
+ for (x=0; x < 8; x++) {+ for (y=0; y < 8; y++) {+ set = bitmap[x] & 1 << y;
+ if(set)
+ glPlotPixel(y + _x, x + _y, p);
+ }
+ }
+}
+void glPlotPixel(int x, int y, PIXEL p){+ PIXEL* pbuf = gl_get_context()->zb->pbuf;
+ int w = gl_get_context()->zb->xsize;
+ int h = gl_get_context()->zb->ysize;
+
+ if(x>0 && x<w && y>0 && y < h)
+ pbuf[x+y*w] = p;
+}
+void glDrawText(const unsigned char* text, int x, int y, PIXEL p){+ if(!text)return;
+ //PIXEL* pbuf = gl_get_context()->zb->pbuf;
+ int w = gl_get_context()->zb->xsize;
+ int h = gl_get_context()->zb->ysize;
+ int xoff = 0;
+ int yoff = 0;
+ for(int i = 0; text[i] != '\0' && y+7 < h; i++){+ if(text[i] != '\n' && text[i] < 127 && xoff+x < w)
+ {+ renderchar(font8x8_basic[text[i]],x+xoff,y+yoff, p);
+ xoff+=8;
+ }else if(text[i] == '\n'){+ xoff=0;
+ yoff+=8;
+ }
+ }
+}
--
⑨