ref: fb60ab92f7d0e5914e4c5e307f2dae6a5659e9d9
parent: 7cae5c12e578dda726a08a6e97e01b19914e9248
author: MHS <gek@katherine>
date: Fri Mar 19 11:16:39 EDT 2021
Squeezing the air out
--- a/include/zbuffer.h
+++ b/include/zbuffer.h
@@ -244,16 +244,14 @@
typedef struct {
- GLint xsize,ysize;
- GLint linesize; /* line size, in bytes */
+
//GLint mode;
GLushort *zbuf;
PIXEL *pbuf;
- GLint frame_buffer_allocated;
- /* depth */
- GLint depth_test;
- GLint depth_write;
+ PIXEL *current_texture;
+
+
/* point size*/
GLfloat pointsize;
@@ -260,7 +258,7 @@
// GLint nb_colors;
// unsigned char *dctable;
// GLint *ctable;
- PIXEL *current_texture;
+
/* opengl polygon stipple*/
#if TGL_FEATURE_POLYGON_STIPPLE == 1
@@ -269,6 +267,12 @@
#endif
GLenum blendeq, sfactor, dfactor;
GLint enable_blend;
+ GLint xsize,ysize;
+ GLint linesize; /* line size, in bytes */
+ /* depth */
+ GLint depth_test;
+ GLint depth_write;
+ GLubyte frame_buffer_allocated;
} ZBuffer;
typedef struct {