shithub: zelda3

Download patch

ref: 093ab2c4c0a3eab435f3d366d24cedc2e95022c2
parent: ac2d1210a30b8302c48a675124cc0c6b606f7f75
author: Snesrev <snesrev@protonmail.com>
date: Mon Oct 3 12:52:55 EDT 2022

Remove an #ifdef from main.c and make it work with TCC again

--- a/main.c
+++ b/main.c
@@ -5,8 +5,8 @@
 #include <stdbool.h>
 #include <SDL.h>
 #ifdef _WIN32
+#include "platform/win32/volume_control.h"
 #include <direct.h>
-#define SYSTEM_VOLUME_MIXER_AVAILABLE
 #else
 #include <sys/stat.h>
 #include <sys/types.h>
@@ -13,13 +13,6 @@
 #include <unistd.h>
 #endif
 
-#ifdef SYSTEM_VOLUME_MIXER_AVAILABLE
-#define VOLUME_INCREMENT 5
-#include "platform/win32/volume_control.h"
-#else
-#define VOLUME_INCREMENT (SDL_MIX_MAXVOLUME >> 4)
-#endif
-
 #include "snes/ppu.h"
 
 #include "types.h"
@@ -188,7 +181,7 @@
       g_audiobuffer_end = g_audiobuffer + g_frames_per_block * g_audio_channels * sizeof(int16);
     }
     int n = IntMin(len, g_audiobuffer_end - g_audiobuffer_cur);
-#ifdef SYSTEM_VOLUME_MIXER_AVAILABLE
+#if SYSTEM_VOLUME_MIXER_AVAILABLE
     memcpy(stream, g_audiobuffer_cur, n);
 #else
     // Ensure destination audio stream is empty/silence.
@@ -594,11 +587,7 @@
     case kKeys_DisplayPerf: g_display_perf ^= 1; break;
     case kKeys_ToggleRenderer: g_ppu_render_flags ^= kPpuRenderFlags_NewRenderer; break;
     case kKeys_VolumeUp:
-      HandleVolumeAdjustment(VOLUME_INCREMENT);
-      break;
-    case kKeys_VolumeDown:
-      HandleVolumeAdjustment(-VOLUME_INCREMENT);
-      break;
+    case kKeys_VolumeDown: HandleVolumeAdjustment(j == kKeys_VolumeUp ? 1 : -1); break;
     default: assert(0);
     }
   }
@@ -636,13 +625,13 @@
 }
 
 static void HandleVolumeAdjustment(int volume_adjustment) {
-#ifdef SYSTEM_VOLUME_MIXER_AVAILABLE
+#if SYSTEM_VOLUME_MIXER_AVAILABLE
   int current_volume = GetApplicationVolume();
-  int new_volume = IntMin(IntMax(0, current_volume + volume_adjustment), 100);
+  int new_volume = IntMin(IntMax(0, current_volume + volume_adjustment * 5), 100);
   SetApplicationVolume(new_volume);
   printf("[System Volume]=%i\n", new_volume);
 #else
-  g_sdl_audio_mixer_volume = IntMin(IntMax(0, g_sdl_audio_mixer_volume + volume_adjustment), SDL_MIX_MAXVOLUME);
+  g_sdl_audio_mixer_volume = IntMin(IntMax(0, g_sdl_audio_mixer_volume + volume_adjustment * (SDL_MIX_MAXVOLUME >> 4)), SDL_MIX_MAXVOLUME);
   printf("[SDL mixer volume]=%i\n", g_sdl_audio_mixer_volume);
 #endif
 }
--- a/platform/win32/volume_control.h
+++ b/platform/win32/volume_control.h
@@ -1,10 +1,14 @@
-#ifndef VOLUME_CONTROL_H
-#define VOLUME_CONTROL_H
+#ifndef ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_
+#define ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_
 
 #include <stdbool.h>
 
+#ifndef SYSTEM_VOLUME_MIXER_AVAILABLE
+#define SYSTEM_VOLUME_MIXER_AVAILABLE 1
+#endif  // SYSTEM_VOLUME_MIXER_AVAILABLE
+
 int GetApplicationVolume();
 bool SetApplicationVolume(int volume_level);
 bool SetApplicationMuted(bool muted);
 
-#endif // VOLUME_CONTROL_H
+#endif // ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_
--- a/run_with_tcc.bat
+++ b/run_with_tcc.bat
@@ -38,7 +38,7 @@
 
 
 echo Building with TCC...
-third_party\tcc\tcc.exe -ozelda3.exe -DHAVE_STDINT_H=1 -D_HAVE_STDINT_H=1 -I%SDL2%/include -L%SDL2%/lib/x64 -lSDL2 *.c snes/*.c
+third_party\tcc\tcc.exe -ozelda3.exe -DHAVE_STDINT_H=1 -D_HAVE_STDINT_H=1 -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I%SDL2%/include -L%SDL2%/lib/x64 -lSDL2 *.c snes/*.c
 IF ERRORLEVEL 1 goto GETOUT
 
 copy %SDL2%\lib\x64\SDL2.dll .