ref: 31cba4c664c5607b07ed8775b317425c916a1c64
parent: d3ab969a0be5e37fe46887d3f0830fb12fb1a14a
author: makolyte <mwiltzer@gmail.com>
date: Sun Mar 5 12:09:53 EST 2023
Update README.md (#191)
--- a/README.md
+++ b/README.md
@@ -62,9 +62,10 @@
## Compiling on Windows with Visual Studio (4.5gb IDE and compiler)
Same Steps 1-7 above<br/>
8. Double-click `Zelda3.sln`<br/>
-9. Change "debug" to "release" in the top dropdown<br/>
-10. Choose "build > build Zelda3" in the menu to create `zelda3.exe` in the "/bin/release" subfolder<br/>
-11. Configure with `zelda3.ini` in the main dir<br/>
+9. Install the **Desktop development with C++** workload with the VS Installer if you don't have it already (it should prompt you to do this).<br/>
+10. Change "debug" to "release" in the top dropdown<br/>
+12. Choose "build > build Zelda3" in the menu to create `zelda3.exe` in the "/bin/release" subfolder<br/>
+13. Configure with `zelda3.ini` in the main dir<br/>
## Installing libraries on Linux/MacOS
1. Open a terminal