ref: 39c5060cbe8fcf7a5d48c62573ca22e81ab0d91d
parent: 3a080d6bb30e702458d09c21abe19af808fbdc26
author: Snesrev <snesrev@protonmail.com>
date: Fri Oct 7 20:51:09 EDT 2022
Fix so super bomb won't return to the player on screen change (#126) Bug report: A ticking super bomb will cancel and teleport back to you as a follower if you do any of these at count 0: (1) change screen via walking, mirror, or bird travel (2) fill all ancillary slots (3) die with a bottled faerie.
--- a/ancilla.c
+++ b/ancilla.c
@@ -5377,7 +5377,10 @@
}
if (ancilla_item_to_link[k] == 3 && ancilla_arr3[k] == 1) {
Bomb_CheckForDestructibles(Ancilla_GetX(k), Ancilla_GetY(k), 0); // r14?
- follower_indicator = 0;
+
+ // Changed so this is reset elsewhere
+ if (!(enhanced_features0 & kFeatures0_MiscBugFixes))
+ follower_indicator = 0;
}
}
@@ -6086,7 +6089,7 @@
Player_TileDetectNearby();
}
-void AncillaAdd_SuperBombExplosion(uint8 a, uint8 y) { // 898df9
+int AncillaAdd_SuperBombExplosion(uint8 a, uint8 y) { // 898df9
int k = Ancilla_AddAncilla(a, y);
if (k >= 0) {
ancilla_R[k] = 0;
@@ -6100,6 +6103,7 @@
int x = tagalong_x_lo[j] | tagalong_x_hi[j] << 8;
Ancilla_SetXY(k, x + 8, y + 16);
}
+ return k;
}
void ConfigureRevivalAncillae() { // 898e4e
--- a/ancilla.h
+++ b/ancilla.h
@@ -219,7 +219,7 @@
void AncillaAdd_ExplodingWeatherVane(uint8 a, uint8 y);
void AncillaAdd_CutsceneDuck(uint8 a, uint8 y);
void AncillaAdd_SomariaPlatformPoof(int k);
-void AncillaAdd_SuperBombExplosion(uint8 a, uint8 y);
+int AncillaAdd_SuperBombExplosion(uint8 a, uint8 y);
void ConfigureRevivalAncillae();
void AncillaAdd_LampFlame(uint8 a, uint8 y);
void AncillaAdd_MSCutscene(uint8 a, uint8 y);
--- a/tagalong.c
+++ b/tagalong.c
@@ -426,8 +426,23 @@
Tagalong_Draw();
} else {
if (follower_indicator == 13 && !player_is_indoors && !super_bomb_indicator_unk2) {
- AncillaAdd_SuperBombExplosion(0x3a, 0);
- follower_dropped = 0;
+ // Fixed so we wait a little bit if we can't spawn the ancilla
+ if (AncillaAdd_SuperBombExplosion(0x3a, 0) >= 0) {
+ follower_dropped = 0;
+
+ // A ticking super bomb will cancel and teleport back to you as a follower if you do
+ // any of these at count 0: (1) change screen via walking, mirror, or bird travel
+ // (2) fill all ancillary slots
+ // (3) die with a bottled faerie.
+ // Fixed this by clearing the follower indicator here, instead of in the ancilla
+ // bomb code.
+ if (enhanced_features0 & kFeatures0_MiscBugFixes) {
+ follower_indicator = 0;
+ return;
+ }
+ } else {
+ super_bomb_indicator_unk1 = 1;
+ }
}
Follower_DoLayers();
}
@@ -650,8 +665,11 @@
if (pal == 7 && overworld_palette_swap_flag)
pal = 0;
- if (follower_indicator == 13 && super_bomb_indicator_unk2 == 1)
- pal = (frame_counter & 7);
+ if (follower_indicator == 13) {
+ // Display colorful superbomb palette also on frame 0.
+ if (enhanced_features0 & kFeatures0_MiscBugFixes ? (super_bomb_indicator_unk2 <= 1) : (super_bomb_indicator_unk2 == 1))
+ pal = (frame_counter & 7);
+ }
const TagalongSprXY *sprd = kTagalongDraw_SprXY + frame + (kTagalongDraw_Offs[follower_indicator] >> 3);
const TagalongDmaFlags *sprf = kTagalongDmaAndFlags + frame;