ref: 9aa38e0a65d48bd8265e497a18b971f3047f0e2b
parent: 72b193d52b4b7ff4af182cb8f004f6308c03c2a8
author: FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
date: Sun Mar 5 13:11:29 EST 2023
fix mirror near statue glitch (#126) (#178)
--- a/player.c
+++ b/player.c
@@ -6256,14 +6256,17 @@
player_on_somaria_platform = 0;
link_spin_attack_step_counter = 0;
- // This fixes the jump ledge exploration glitch
if (enhanced_features0 & kFeatures0_MiscBugFixes) {
+ // If you quit while jumping from a ledge and get hit on a platform you can go under solid layers
about_to_jump_off_ledge = 0;
+
+ // If you use the mirror near a moveable statue you can pull thin air and glitch the camera
+ link_is_near_moveable_statue = 0;
- // If you use a mirror on a conveyor belt you still had momentum
+ // If you use the mirror on a conveyor belt you will retain momentum and clip into the entrance wall
link_on_conveyor_belt = 0;
- // These could be 1 if quitting while killing armos knight
+ // If you quit in the middle of red armos knight stomp the lumberjack tree will fall on its own
bg1_y_offset = bg1_x_offset = 0;
}
}