ref: a363cda13240b649fdd3b983e94897775dd8c92f
parent: 6741153a8cf32a967c3873e7279832406079a7af
author: Snesrev <snesrev@protonmail.com>
date: Tue Sep 20 21:33:42 EDT 2022
Rename variables
--- a/ancilla.c
+++ b/ancilla.c
@@ -4627,7 +4627,7 @@
uint8 flags = 2;
if (submodule_index == 0) {
- if (eq_selected_y_item != 13) {
+ if (current_item_y != 13) {
kill_me:
link_disable_sprite_damage = 0;
ancilla_type[k] = 0;
@@ -6553,7 +6553,7 @@
Ancilla_SetXY(k, link_x_coord + kMagicPower_X[j], link_y_coord + kMagicPower_Y[j]);
Ancilla_CheckTileCollision(k);
byte_7E0333 = ancilla_tile_attr[k];
- if (eq_selected_y_item_copy == 9) {
+ if (current_item_active == 9) {
ancilla_type[k] = 0;
return;
}
@@ -7111,7 +7111,7 @@
tagalong_event_flags = 0;
byte_7E02F3 = 0;
flag_for_boomerang_in_place = 0;
- byte_7E03FC = 0;
+ is_archer_or_shovel_game = 0;
link_disable_sprite_damage = 0;
byte_7E03FD = 0;
link_electrocute_on_touch = 0;
--- a/hud.c
+++ b/hud.c
@@ -647,7 +647,7 @@
link_item_bottle_index = hud_cur_item - kHudItem_Bottle1 + 1;
assert(hud_cur_item < 25);
- eq_selected_y_item = kNewStyleInventory ? kHudItemToItemNew[hud_cur_item] : kHudItemToItemOrg[hud_cur_item];
+ current_item_y = kNewStyleInventory ? kHudItemToItemNew[hud_cur_item] : kHudItemToItemOrg[hud_cur_item];
}
void Hud_CloseMenu() { // 8ddfba
@@ -660,7 +660,7 @@
main_module_index = saved_module_for_menu;
if (submodule_index)
Hud_RestoreTorchBackground();
- if (eq_selected_y_item != 5 && eq_selected_y_item != 6) {
+ if (current_item_y != 5 && current_item_y != 6) {
eq_debug_variable = 2;
link_debug_value_1 = 0;
} else {
--- a/player.c
+++ b/player.c
@@ -1932,11 +1932,11 @@
if (button_b_frames && button_b_frames < 9)
return;
- if (link_is_bunny_mirror && (eq_selected_y_item != 11 && eq_selected_y_item != 20))
+ if (link_is_bunny_mirror && (current_item_y != 11 && current_item_y != 20))
return;
- if (byte_7E03FC && !link_is_bunny_mirror) {
- if (byte_7E03FC == 2)
+ if (is_archer_or_shovel_game && !link_is_bunny_mirror) {
+ if (is_archer_or_shovel_game == 2)
LinkItem_Bow();
else
LinkItem_Shovel();
@@ -1943,20 +1943,20 @@
return;
}
- if (eq_selected_y_item != eq_selected_y_item_copy) {
- if (eq_selected_y_item_copy == 8 && (link_item_flute & 2))
+ if (current_item_y != current_item_active) {
+ if (current_item_active == 8 && (link_item_flute & 2))
button_mask_b_y &= ~0x40;
- if (eq_selected_y_item_copy == 19 && link_cape_mode)
+ if (current_item_active == 19 && link_cape_mode)
Link_ForceUnequipCape();
}
if ((link_item_in_hand | link_position_mode) == 0)
- eq_selected_y_item_copy = eq_selected_y_item;
+ current_item_active = current_item_y;
- if (eq_selected_y_item_copy == 5 || eq_selected_y_item_copy == 6)
- eq_selected_rod = eq_selected_y_item_copy - 5 + 1;
+ if (current_item_active == 5 || current_item_active == 6)
+ eq_selected_rod = current_item_active - 5 + 1;
- switch (eq_selected_y_item_copy) {
+ switch (current_item_active) {
case 0:
break;
case 1: LinkItem_Bombs(); break;
@@ -2525,7 +2525,7 @@
Ancilla_Sfx2_Near(5);
} else {
AncillaAdd_ShovelDirt(23, 0); // shovel dirt
- if (byte_7E03FC)
+ if (is_archer_or_shovel_game)
DiggingGameGuy_AttemptPrizeSpawn();
Ancilla_Sfx2_Near(18);
}
@@ -3219,8 +3219,8 @@
}
void Player_CheckHandleCapeStuff() { // 87ae8f
- if (link_cape_mode && eq_selected_y_item_copy == 19) {
- if (eq_selected_y_item_copy == eq_selected_y_item) {
+ if (link_cape_mode && current_item_active == 19) {
+ if (current_item_active == current_item_y) {
if (--cape_decrement_counter)
return;
cape_decrement_counter = kCapeDepletionTimers[link_magic_consumption];
@@ -6152,7 +6152,7 @@
link_is_bunny_mirror = 0;
BYTE(link_timer_tempbunny) = 0;
link_need_for_poof_for_transform = 0;
- byte_7E03FC = 0;
+ is_archer_or_shovel_game = 0;
link_need_for_pullforrupees_sprite = 0;
BYTE(bit9_of_xcoord) = 0;
link_something_with_hookshot = 0;
--- a/player_oam.c
+++ b/player_oam.c
@@ -980,7 +980,7 @@
assert(link_state_bits == 0);
oam_pal = kPlayerOam_Rod[eq_selected_rod - 1] << 8;
}
- if ((link_position_mode & 8) && eq_selected_y_item == 13)
+ if ((link_position_mode & 8) && current_item_y == 13)
oam_pal = 0x400; // cane of byrna
int oam_pos = ((scratch_0_var ? kSwordStuff_oam_index_ptrs_1 : kSwordStuff_oam_index_ptrs_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2;
--- a/sprite.c
+++ b/sprite.c
@@ -3712,7 +3712,7 @@
flag_block_link_menu = 0;
byte_7E0FFD = 0;
byte_7E0FC6 = 0;
- byte_7E03FC = 0;
+ is_archer_or_shovel_game = 0;
for (int k = 7; k >= 0; k--)
overlord_type[k] = 0;
for (int k = 29; k >= 0; k--)
--- a/sprite_main.c
+++ b/sprite_main.c
@@ -13664,7 +13664,7 @@
}
void Sprite_InitializeSecondaryItemMinigame(int what) { // 8ffd86
- byte_7E03FC = what;
+ is_archer_or_shovel_game = what;
Link_ResetProperties_C();
for (int k = 4; k >= 0; k--) {
if (ancilla_type[k] == 0x30 || ancilla_type[k] == 0x31) {
@@ -19471,7 +19471,7 @@
return;
music_control = 9;
sprite_ai_state[k]++;
- byte_7E03FC = 0;
+ is_archer_or_shovel_game = 0;
dialogue_message_index = 0x18a;
Sprite_ShowMessageMinimal();
super_bomb_indicator_unk2 = 254;
--- a/variables.h
+++ b/variables.h
@@ -263,8 +263,8 @@
#define player_handler_timer (*(uint8*)(g_ram+0x300))
#define link_item_in_hand (*(uint8*)(g_ram+0x301))
#define fallhole_var1 (*(uint8*)(g_ram+0x302))
-#define eq_selected_y_item (*(uint8*)(g_ram+0x303))
-#define eq_selected_y_item_copy (*(uint8*)(g_ram+0x304))
+#define current_item_y (*(uint8*)(g_ram+0x303))
+#define current_item_active (*(uint8*)(g_ram+0x304))
#define debug_var2 (*(uint8*)(g_ram+0x305))
#define unused_2 (*(uint8*)(g_ram+0x306))
#define eq_selected_rod (*(uint8*)(g_ram+0x307))
@@ -388,7 +388,7 @@
#define link_need_for_pullforrupees_sprite (*(uint8*)(g_ram+0x3F8))
#define hookshot_var1 (*(uint8*)(g_ram+0x3F9))
#define bit9_of_xcoord (*(uint16*)(g_ram+0x3FA))
-#define byte_7E03FC (*(uint8*)(g_ram+0x3FC))
+#define is_archer_or_shovel_game (*(uint8*)(g_ram+0x3FC))
#define byte_7E03FD (*(uint8*)(g_ram+0x3FD))
#define dung_door_opened (*(uint16*)(g_ram+0x400))
#define dung_savegame_state_bits (*(uint16*)(g_ram+0x402))