shithub: zelda3

Download patch

ref: ba44e1753b26420a59c9065f10d7da07349552e7
parent: d680ba93b68f36cdad5cc40a576ae99056742f56
author: snesrev <111028570+snesrev@users.noreply.github.com>
date: Mon Sep 26 12:07:14 EDT 2022

Update README.md

--- a/README.md
+++ b/README.md
@@ -11,7 +11,7 @@
 
 You need a copy of the ROM to extract game resources (levels, images). Then once that's done, the ROM is no longer needed.
 
-It the PPU and DSP implementation from [LakeSnes](https://github.com/elzo-d/LakeSnes).
+It uses the PPU and DSP implementation from [LakeSnes](https://github.com/elzo-d/LakeSnes), but with lots of speed optimizations.
 Additionally, it can be configured to also run the original machine code side by side. Then the RAM state is compared after each frame, to verify that the C implementation is correct.
 
 I got much assistance from spannierism's Zelda 3 JP disassembly and the other ones that documented loads of function names and variables.