ref: ed13d0347377d5c0d45359944616e5a2af735487
parent: 3ba33373eca644b7c4b8347fe7d43deb2676b7fb
author: snesrev <111028570+snesrev@users.noreply.github.com>
date: Mon Sep 26 01:47:29 EDT 2022
Update README.md Updated readme to include info about zelda3_assets.dat (fixes #122)
--- a/README.md
+++ b/README.md
@@ -52,7 +52,7 @@
Look at the wiki at https://github.com/snesrev/zelda3/wiki for more help.
### Windows
-First extract and compile resources.
+First extract and compile resources.
`cd tables`
@@ -60,6 +60,8 @@
Run `python3 compile_resources.py` to produce .h files that get included by the C code.
+This creates a file called `zelda3_assets.dat`. In case you're planning to move the .exe to a different folder, please include `zelda3_assets.dat`.
+
Then build the .sln file with Visual Studio.
### Linux/macOS
@@ -78,6 +80,8 @@
CC=clang make # specify compiler
```
</details>
+
+In case you're planning to move the executable to a different location, please include the file `tables/zelda3_assets.dat`.
## Usage and controls