ref: f83f949d200c1cd6c07bd50ce5108f7dea80660c
dir: /player_oam.h/
#pragma once #include "types.h" struct SwordResult { uint8 r6; uint8 r12; }; bool PlayerOam_WantInvokeSword(); void CalculateSwordHitBox(); void LinkOam_Main(); uint8 FindMostSignificantBit(uint8 v); bool LinkOam_SetWeaponVRAMOffsets(int r2, SwordResult *sr); bool LinkOam_SetEquipmentVRAMOffsets(int r2, SwordResult *sr); int LinkOam_CalculateSwordSparklePosition(int oam_pos, uint8 oam_x, uint8 oam_y); void LinkOam_UnusedWeaponSettings(int r4loc, uint8 oam_x, uint8 oam_y); void LinkOam_DrawDungeonFallShadow(int r4loc, uint8 xcoord); void LinkOam_DrawFootObject(int r4loc, uint8 oam_x, uint8 oam_y); void LinkOam_CalculateXOffsetRelativeLink(uint8 x);