ref: 0e8a14266851df16bcdf4ef9727dd22dc052e310
parent: 00f9770a0cac05bb7b03e1b3b80f76743dac8639
author: phil9 <telephil9@gmail.com>
date: Sat Nov 27 09:20:42 EST 2021
improved pixelate filter use an average of surrounding pixels colors instead of the single pixel at (x;y)
--- a/blur.c
+++ b/blur.c
@@ -46,7 +46,7 @@
pixelate(uchar *data, int w, int h, int depth)
{
uchar *out;
- int x, y, i, ox, oy, oi;
+ int x, y, i, ox, oy, oi, sr, sg, sb;
if(size < 0)
sysfatal("pixelate filter needs a size argument");
@@ -55,13 +55,22 @@
return nil;
for(y = 0; y < h; y += size){
for(x = 0; x < w; x += size){
- i = (x + w * y) * depth;
+ //i = (x + w * y) * depth;
+ sr = sg = sb = 0;
for(oy = y; oy < y+size; oy++){
for(ox = x; ox < x+size; ox++){
oi = (ox + w * oy) * depth;
- out[oi + 0] = data[i + 0];
- out[oi + 1] = data[i + 1];
- out[oi + 2] = data[i + 2];
+ sr += data[oi + 0];
+ sg += data[oi + 1];
+ sb += data[oi + 2];
+ }
+ }
+ for(oy = y; oy < y+size; oy++){
+ for(ox = x; ox < x+size; ox++){
+ oi = (ox + w * oy) * depth;
+ out[oi + 0] = sr / (size*size);
+ out[oi + 1] = sg / (size*size);
+ out[oi + 2] = sb / (size*size);
}
}
}