ref: 0e233a0d60a1fcce5d12b6e926ae56e39f60cbcd
dir: /path/a∗.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "asif.h" #include "path.h" typedef Vertex Point; typedef struct PNode PNode; struct PNode{ Node *n; double g; double h; double Δg; Pairheap *pq; }; static PNode** (*successorfn)(Node*); static Zpool *zpool; static void backtrack(Node *a, Node *b) { Node *u, *v; PNode *p; for(u=b; u!=a; u=v){ p = u->aux; stats.cost += p->g; stats.steps++; v = u->from; v->to = u; } } /* slightly penalize diagonal movement for nicer-looking paths; cf.: * https://www.redbloblgames.com/pathfinding/a-star/implementation.html * one addition: make cost function to increase at a slower rate to * resolve tie-breakers in favor of closer nodes, otherwise we will * explore all nodes in the rectangle between the two points */ static double movecost(int Δx, int Δy) { return Δx != 0 && Δy != 0 ? 1.001 : 1.0; } static PNode ** successors8(Node *nu) { static PNode *suc[8+1]; static dtab[2*(nelem(suc)-1)]={ 1,0, 0,-1, -1,0, 0,1, -1,-1, -1,1, 1,-1, 1,1, }; int i; Node *nv; PNode *v, **vp; Point p; Rectangle r; memset(suc, 0, sizeof suc); p = n2p(nu); r = Rect(0, 0, gridwidth, gridheight); for(i=0, vp=suc; i<nelem(dtab); i+=2){ if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r)) continue; nv = nu + dtab[i+1] * gridwidth + dtab[i]; assert(nv >= grid && nv < grid + gridwidth * gridheight); if(isblocked(nv)) continue; if((v = nv->aux) == nil){ v = nv->aux = zalloc(zpool); v->n = nv; } v->Δg = movecost(dtab[i], dtab[i+1]); *vp++ = v; } return suc; } static PNode ** successors4(Node *nu) { static PNode *suc[4+1]; static int dtab[2*(nelem(suc)-1)]={ 1,0, -1,0, 0,-1, 0,1, }, rdtab[nelem(dtab)]={ 0,1, 0,-1, -1,0, 1,0, }; int i, *t; Node *nv; PNode *v, **vp; Point p; Rectangle r; memset(suc, 0, sizeof suc); p = n2p(nu); r = Rect(0, 0, gridwidth, gridheight); /* path straightening; cf.: * https://www.redbloblgames.com/pathfinding/a-star/implementation.html */ t = (p.x + p.y) % 2 == 0 ? rdtab : dtab; for(i=0, vp=suc; i<nelem(dtab); i+=2){ if(!ptinrect(addpt(p, Pt(t[i], t[i+1])), r)) continue; nv = nu + t[i+1] * gridwidth + t[i]; assert(nv >= grid && nv < grid + gridwidth * gridheight); if(isblocked(nv)) continue; if((v = nv->aux) == nil){ v = nv->aux = zalloc(zpool); v->n = nv; } v->Δg = movecost(t[i], t[i+1]); *vp++ = v; } return suc; } static int a∗(Node *a, Node *b) { double g, Δg; PNode *u, *v, **vl; Node *nu, *nv; Pairheap *queue, *pn; queue = nil; u = a->aux = zalloc(zpool); nu = u->n = a; u->pq = pushqueue(distfn(a, b), u, &queue); while((pn = popqueue(&queue)) != nil){ u = pn->aux; nu = u->n; free(pn); if(nu == b) break; nu->closed = 1; stats.closed++; dprint(Logtrace, "a∗: closed [%#p,%P] h %.4f g %.4f\n", u, n2p(nu), u->h, u->g); if((vl = successorfn(nu)) == nil) sysfatal("a∗: %r"); for(v=*vl++; v!=nil; v=*vl++){ nv = v->n; stats.touched++; if(nv->closed) continue; g = u->g + v->Δg; Δg = v->g - g; if(!nv->open){ nv->from = nu; nv->open = 1; stats.opened++; v->h = distfn(nv, b); v->g = g; dprint(Logtrace, "a∗: opened [%#p,%P] h %.4f g %.4f f %.4f\n", v, n2p(nv), v->h, v->g, v->h + v->g); v->pq = pushqueue(v->g + v->h, v, &queue); }else if(Δg > 0){ stats.updated++; dprint(Logtrace, "a∗: decrease [%#p,%P] h %.4f g %.4f Δg %.4f → f %.4f\n", v, n2p(nv), v->h, v->g, Δg, v->h + v->g - Δg); nv->from = u->n; v->g -= Δg; decreasekey(v->pq, Δg, &queue); assert(v->g >= 0); } } } nukequeue(&queue); if(nu != b) return -1; return 0; } int a∗findpath(Node *a, Node *b) { int r; assert(a != nil && b != nil && a != b); clearpath(); if(zpool == nil) zpool = znew(sizeof(PNode)); successorfn = movemode == Move8 ? successors8 : successors4; dprint(Logdebug, "grid::a∗findpath: a∗ from [%#p,%P] to [%#p,%P]\n", a, n2p(a), b, n2p(b)); if((r = a∗(a, b)) < 0) dprint(Logdebug, "grid::a∗findpath: failed to find a path\n"); else backtrack(a, b); znuke(zpool); return r; }