ref: 4387ce1075d24530a5b6fbc476f4d27217af08c7
dir: /path/a∗.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include "../asif.h" #include "dat.h" #include "fns.h" Node *start, *goal; static void backtrack(void) { Node *n; assert(goal != start); for(n=goal; n!=start; n=n->from) n->from->to = n; } static Node ** successors(Node *n) { static Node *suc[8+1]; static dtab[2*(nelem(suc)-1)]={ -1,-1, 0,-1, 1,-1, -1,0, 1,0, -1,1, 0,1, 1,1, }; int i; Node *s, **np; Point p; Rectangle r; memset(suc, 0, sizeof suc); p = n2p(n); r = Rect(0, 0, mapwidth, mapheight); for(i=0, np=suc; i<nelem(dtab); i+=2){ if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r)) continue; s = n + dtab[i+1] * mapwidth + dtab[i]; assert(s >= map && s < map + mapwidth * mapheight); if(isblocked(s)) continue; *np++ = s; } return suc; } static Node * a∗(Node *a, Node *b) { double g, Δg; Node *x, *s, **sl; Pairheap *queue, *pn; assert(a != nil && b != nil); assert(a != b); queue = nil; x = a; a->pq = pushqueue(octdist(a, b), a, &queue); while((pn = popqueue(&queue)) != nil){ x = pn->aux; free(pn); if(x == b) break; x->closed = 1; if((sl = successors(x)) == nil) sysfatal("a∗: %r"); for(s=*sl++; s!=nil; s=*sl++){ if(s->closed) continue; assert(!isblocked(s)); g = x->g + 1; Δg = s->g - g; if(!s->open){ s->from = x; s->open = 1; s->h = octdist(s, b); s->g = g; s->pq = pushqueue(s->g + s->h, s, &queue); }else if(Δg > 0){ s->from = x; s->g -= Δg; decreasekey(s->pq, Δg, &queue); assert(s->g >= 0); } } } nukequeue(&queue); return x; } static int findpath(void) { if(start == nil || goal == nil) return -1; resetmap(); if(a∗(start, goal) != goal) return -1; backtrack(); return 0; } int mouseinput(Node *n, Mouse m) { switch(m.buttons & 7){ case 1: if(start != n) goal = n; return findpath(); case 2: if(goal != n) start = n; return findpath(); case 4: n->blocked ^= 1; break; } return 0; } int keyinput(Rune) { return 0; } void threadmain(int argc, char **argv) { init(argc, argv); evloop(); }