ref: 2d226f3ddc911ad4a47d7c986b359075d89f7eea
parent: 24e3f38bb4e102aebca99a107ccbe99dbf4a107f
author: qwx <qwx@sciops.net>
date: Sun Feb 14 23:25:36 EST 2021
sim: upkeep
--- a/dat.h
+++ b/dat.h
@@ -40,6 +40,7 @@
char *name;
int goods[Gtot];
};
+extern Resource resources[Rtot];
enum{
Btownhall,
@@ -86,8 +87,8 @@
enum{
Snull,
- Swait,
Sbuild,
+ Swait,
Sproduce,
};
struct Tile{
--- a/sim.c
+++ b/sim.c
@@ -11,6 +11,18 @@
};
static int stock[Gtot], rstock[Rtot];
+int
+max(int a, int b)
+{
+ return a > b ? a : b;
+}
+
+int
+min(int a, int b)
+{
+ return a < b ? a : b;
+}
+
static void
spawn(Tile *m, int n)
{
@@ -31,16 +43,44 @@
}
static void
+starve(Tile *o)
+{
+ o->state = Swait;
+}
+
+static void
upkeep(void)
{
- Tile **o;
+ int n, r, g, upkeep[nelem(resources)];
+ Tile *o, **ol;
if(clock % UpkeepΔt != 0 || clock == 0)
return;
- for(o=objhead-1; o>=objs; o--){
- /* if upkeep can't be kept, stop production immediately
- * else decrease stock
- */
+ for(ol=objhead-1; ol>=objs; ol--){
+ o = *ol;
+ if(o->state <= Swait)
+ continue;
+ if(o->b == nil)
+ sysfatal("empty active tile");
+ memcpy(upkeep, o->b->upkeep, sizeof upkeep);
+ for(r=0; r<nelem(resources); r++)
+ if(upkeep[r] > rstock[r]){
+ starve(o);
+ goto bail;
+ }
+ for(g=0; g<nelem(goods); g++){
+ r = goods[g].resource;
+ if(upkeep[r] <= 0)
+ continue;
+ n = min(stock[g], upkeep[r]);
+ stock[g] -= n;
+ rstock[r] -= n;
+ upkeep[r] -= n;
+ }
+ for(r=0; r<nelem(upkeep); r++)
+ if(upkeep[r] > 0)
+ sysfatal("upkeep: goods/resources phase error");
+ bail:;
}
}
@@ -47,33 +87,35 @@
static void
updateobj(void)
{
-/*
- iterate through obj stack
+ Tile *o, **ol;
- build
- call for supplies, start travel towards building site
- done?
- start production
- upgrade
- finished?
- start production
- destroy
- finished?
- despawn
- produce
- call for supplies
- enough supplies? else wait until next tick (loop)
- decrement stocks, start traveling from townhall
- reached building?
- increment supplies
- begin production
- while producing, if we can call for supplies earlier to restart immediately, do it
- finished producing?
- start travel towards building
- reached building?
- call for pickup
- loop
-*/
+ for(ol=objhead-1; ol>=objs; ol--){
+ o = *ol;
+ switch(o->state){
+ case Sbuild:
+ /*
+ call for supplies, start travel towards building site
+ done?
+ start production
+ */
+ case Sproduce:
+ /*
+ call for supplies
+ enough supplies? else wait until next tick (loop)
+ decrement stocks, start traveling from townhall
+ reached building?
+ increment supplies
+ begin production
+ while producing, if we can call for supplies earlier to restart immediately, do it
+ finished producing?
+ start travel towards building
+ reached building?
+ call for pickup
+ loop
+ */
+ default: break;
+ }
+ }
}
void