ref: 3608f44dd665342eb41736881f032c1d5eb9f377
dir: /src/helpdata/FT2.HLP/
;*************************************************************************** ;*************************************************************************** @LFeatures @X040@C001Brief list of features: >@X060@C002 >- 32 channels. >- Full MIDI support (input only in this clone!) >- 12-Point Volume- & Panning Envelope. >- Multisamples, up to 16 samples/instrument. >- 128 instruments. >- "Unlimited" sample length. (1GB in this clone) >- 8 octaves. >- Variable pattern length. >- Built in sampler/sample editor. >- Up to 256 patterns. >- Song length up to 256. >- New volume/panning/vibrato column. >- Song editor. >- Full screen edit mode. >- Improved editing facilities. @X040@C001FT2 supports the following file formats: @X040@C001Modules: >@X060@C002 >- Standard modules (15- > 31-instruments). (MOD,NST) >- Fasttracker v1.0 2,4,6,8..32-channel formats. (MOD) >- ScreamTracker modules. (STM,S3M) > @X040@C001Samples: >@X060@C002 >- Gravis Ultrasound Patches, PAT. >- SMP/SAM/RAW/SND data files, signed and unsigned. >- Windows WAV-files. >- Amiga IFF-files. (Interchange File Format) >- Apple AIFF-files. @X040@C001FT2 introduces several new file formats: >@X060@C002 >- XM @T110Extended module. >- XI @T110Extended instrument. >- XP @T110Extended pattern. >- XT @T110Extended track. END ;*************************************************************************** ;*************************************************************************** @LEffects @X040@C001Short summary: >@X060@C002 >0 Arpeggio >1 Portamento up >2 Portamento down >3 Tone portamento >4 Vibrato >5 Portamento + Volume slide >6 Vibrato + Volume slide >7 Tremolo >8 Set panning position >9 Sample offset >A Volume slide >B Position jump >C Set volume >D Pattern break >E + >@X0800 Filter on/off (Amiga only!) >1 Fine portamento up >2 Fine portamento down >3 Set glissando control >4 Set vibrato control >5 Set fine-tune >6 Jump loop >7 Set tremolo control >8 Unused >9 Retrig note >A Fine volume slide up >B Fine volume slide down >C Note cut >D Note delay >E Pattern delay >F Funk it! (Not implemented) >@X060 F Set speed >G Set global volume >H Global volume slide >K Key off >L Set envelope position >P Panning slide >R Multi retrig note >T Tremor >X + >@X0801 Extra fine portamento up >2 Extra fine portamento down @X040@C001Volume column: >@X060@C002 00..40 @T160Set volume. > >- @T160Volume slide down. >+ @T160Volume slide up. >D @T160Fine volume slide down. (Indicated by symbol) >U @T160Fine volume slide up. (Indicated by symbol) >S @T160Set vibrato speed. >V @T160Vibrato. >P @T160Set panning position. >R @T160Panning slide right. (Indicated by symbol) >L @T160Panning slide left. (Indicated by symbol) >M @T160Tone portamento. @L@X000Detailed information @X040@C001Arpeggio >@X060@C002 Syntax: 0 + 1st halftone + 2nd halftone Ex.: C-1 037 >10 Plays C-1 tick #1. >20 Plays C-1 + 3 Notes = D#1 tick #2. >30 Plays C-1 + 7 Notes = G-1 tick #3. >40 Goto 10 @X040@C001Portamento up/down >@X060@C002 Syntax: (1 or 2) + Speed Portamento is used to slide the sample pitch up or down. This is done using the period value. If Amiga frequency table is used, the sliding will be non-linear (the speed depends on the frequency). @X040@C001Tone portamento >@X060@C002 Syntax: 3 + Speed This command is used together with a note, and will slide to its frequency. If glissando (E3) is used, the frequency will be rounded to the nearest halftone. @X040@C001Vibrato >@X060@C002 Syntax: 4 + Rate + Depth Adds vibrato to the channel with a rate and speed. Set vibrato control (E4) can be used to change the vibrato wave form (see below). @X040@C001Tone portamento + volume slide >@X060@C002 Syntax: 5 + Speed This command will execute both tone portamento and volume slide. The speed is used for the volume slide. @X040@C001Vibrato + volume slide >@X060@C002 Syntax: 6 + Speed This command will execute both vibrato and volume slide. The speed is used for the volume slide. @X040@C001Tremolo >@X060@C002 Syntax: 7 + Rate + Depth Tremolo adds vibrato to the current volume. The syntax is exactly as for the vibrato command. @X040@C001Set panning position >@X060@C002 Syntax: 8 + Position Sets the panning position for the channel. $00 is the leftmost position and $FF the rightmost. Note that some sound cards (ex. GUS) can't use as many as 256 panning positions. @X040@C001Sample offset >@X060@C002 Syntax: 9 + Offset This command should be used together with a note. The sample will be played from (Offset*$100) instead of zero. @X040@C001Volume slide >@X060@C002 Syntax: A + Up speed + Down speed Slides the current volume up or down. Either up speed or down speed should be zero. @X040@C001Position jump >@X060@C002 Syntax: B + Position This command will jump to the selected song position and play the pattern from the beginning. @X040@C001Set volume >@X060@C002 Syntax: C + Volume Sets the current volume. The volume should not be greater than $40. @X040@C001Pattern break >@X060@C002 Syntax: D + Pattern-position This command will jump to the next pattern and play from the specified position. @X040@C001Set filter (Amiga only!) >@X060@C002 Syntax: E0 + Status Use E00 and your tune will sound really bad on an Amiga! @X040@C001Fine portamento up/down >@X060@C002 Syntax: E(1 or 2) + Speed This command works as portamento up/down, but it only slides up once. @X040@C001Set glissando control >@X060@C002 Syntax: E3 + Status If Status is =1, the frequency when using tone portamento will be rounded to the nearest halftone. @X040@C001Set vibrato control >@X060@C002 Syntax: E4 + Type This command controls the vibrato wave form. Type: 0 = Sine 1 = Ramp down 2 = Square If you add 4 to the type, the wave form will not be retrigged when a new instrument is played. @X040@C001Set fine-tune >@X060@C002 Syntax: E5 + Tune This command should be used together with a note. It will cause another fine-tune value to be used. It seems quite unusable to me... @X040@C001Pattern loop >@X060@C002 Syntax: E6 + Count If count is zero, the beginning of the loop will be specified. When a non-zero value is used, the pattern will be looped from the loop start. @X040@C001Set tremolo control >@X060@C002 Syntax: E7 + Type This command works exactly as set vibrato control, but the tremolo wave form will be changed instead. @X040@C001Retrig note >@X060@C002 Syntax: E9 + Interval Retrigs the note with the specified interval. @X040@C001Fine volume slide up/down >@X060@C002 Syntax: E(A or B) + Speed This command works as the usual volume slide, but it will only slide once. @X040@C001Note cut >@X060@C002 Syntax: EC + Tick Cuts the note at the specified tick. Note that it will only set the volume to zero, and the sample will still be played. @X040@C001Note delay >@X060@C002 Syntax: ED + Ticks This command will delay the note the selected number of ticks. @X040@C001Pattern delay >@X060@C002 Syntax: EE + Notes This command will delay the pattern the selected number of notes. @X040@C001Set speed >@X060@C002 Syntax: F + Value This command will set the speed or BPM value of the song. If value is less than $20, the speed will be changed. Otherwise, the BPM value will be changed. @X040@C001Set global volume >@X060@C002 Syntax: G + volume Sets the global volume. The volume should not be greater than $40. @X040@C001Global volume slide >@X060@C002 Syntax: H + Up speed + Down speed This command works exactly as volume slide, but it slides the global volume instead. @X040@C001Key off >@X060@C002 Syntax: K + Tick This command will trigger a "Key off" at the specified tick. @X040@C001Set envelope position >@X060@C002 Syntax: L + Position Changes the envelope position. Magnus told me that it would be very usable. @X040@C001Panning slide >@X060@C002 Syntax: P + Right speed + Left speed This command slides the panning position. It works like the volume slide. Note that some sound cards may not handle 256 panning positions. @X040@C001Multi retrig >@X060@C002 Syntax: R + Volume change + Interval This is an extended version of the retrig command. Volume change: >@X1000 = None @T3008 = Unused >1 = -1 @T3009 = +1 >2 = -2 @T300A = +2 >3 = -4 @T300B = +4 >4 = -8 @T300C = +8 >5 = -16 @T300D = +16 >6 = *2/3 @T300E = *3/2 >7 = *1/2 @T300F = *2 @X040@C001Tremor >@X060@C002 Syntax: T + On time + Off time This weird command will set the volume to zero during off time number of ticks. It is included for STM compatibility. @X040@C001Extra fine portamento up/down >@X060@C002 Syntax: X(1 or 2) + Speed This command works as fine portamento up/down, but the speed will be divided by four. END ;*************************************************************************** ;*************************************************************************** @LKeyboard >@X020@C002 >If you have an ambition to create music efficiently we strongly recommend that you learn ALL the keyboard functions. Many of them are the same from Fasttracker 1 and Protracker to ensure that you feel comfortable using this program from the very first minute. > >@X020@C001 >You should be aware of the fact that: > >@C002This help text is written using a Swedish keyboard. Therefore some references to non-ordinary keys might be wrong. Sh = shift key. > @X040@C001Video: >@X060@C002 Alt+Enter @T160Toggle fullscreen mode @X040@C001Cursor moves: >@X060@C002 F9..F12 @T160Jump in pattern. >Ctrl+F9..F12 @T160Pattern-play from F9..F12 line. >Sh+F9..F12 @T160Store current line in F9..F12. >PageUp @T160Jump 16-lines upwards. >PageDown @T160Jump 16-lines downwards. >Home @T160Jump to line 0. >End @T160Jump to last line. >Tab @T160Jump to next track. >Alt+Q..I @T160Jump to track (0..7) MOD N-Channels. >Alt+A..K @T160Jump to track (8..15) MOD N-Channels. @X040@C001Cut/Copy/Paste: >@X060@C002 Delete @T160Delete note or volume column at cursor. >Sh+Delete @T160Delete note, volume and effect at cursor. >Ctrl+Delete @T160Delete volume and effect at cursor. >Alt+Delete @T160Delete effect at cursor. >Insert @T160Insert note at cursor. >Sh+Insert @T160Insert line at cursor. >Backspace @T160Delete previous note. >Sh+Backspace @T160Delete previous line. >Alt+Cursor @T160Mark block. >Sh+F3 @T160Cut track. >Sh+F4 @T160Copy track. >Sh+F5 @T160Paste track. >Ctrl+F3 @T160Cut pattern. >Ctrl+F4 @T160Copy pattern. >Ctrl+F5 @T160Paste pattern. >Alt+F3 @T160Cut block. >Alt+F4 @T160Copy block. >Alt+F5 @T160Paste block. >Alt+C @T160Mark current track. @X040@C001Miscellaneous: >@X060@C002 Right ctrl. @T160Play song. >Alt Gr @T160Play pattern. >Right shift @T160Record pattern. >Space @T160Stop/Edit. >F1..F7 @T160Select octave. >Key below Esc @T160Increase cursoradd. >Sh+(1/2) @T160Decrease cursoradd. >CapsLock @T160Enter Keyoff-"note". >Sh+Left @T160Increase song position. >Sh+Right @T160Decrease song position. >Ctrl+Left @T160Increase pattern number. >Ctrl+Right @T160Decrease pattern number. @X040@C001Window switching: >@X060@C002 Ctrl+ >A @T160Advanced edit. >B @T160About. >C @T160Configuration. >D @T160Disk operations. >E @T160Sample editor extension. >H @T160Help. >I @T160Instrument editor. >M @T160Instrument editor extension. (MIDI) >N @T160Nibbles. >P @T160Pattern. >R @T160Trim. >S @T160Sample editor. >T @T160Transpose. >X @T160Main screen. (almost alt+X) >Z @T160Full screen edit. (Z for siZe?) >1 @T160Configuration #1. >2 @T160Configuration #2. >3 @T160Configuration #3. >4 @T160Configuration #4. @X040@C001Instrument select (Numeric keypad): >@X060@C002 Top 4 keys @T160Select instrument block. >'+' +Top 4 keys @T160Select instrument block + 4. >Enter @T160Select instrument bank. >0 @T160Select no instrument. >1..8 @T160Select instrument in block. >, @T160Clear instrument. >Sh+, @T160Clear sample. >Sh+Up @T160Select previous instrument. >Sh+Down @T160Select next instrument. @X040@C001Command/Volume macro: >@X060@C002 Alt+1..0 @T160Write command/volume at cursor. >Sh+Alt+1..0 @T160Read command/volume at cursor. @X040@C001Scale-fade volume: >@X060@C002 Sh+V @T160Scale-fade volume in track. >Ctrl+V @T160Scale-fade volume in pattern. >Alt+V @T160Scale-fade volume in block. @X040@C001Transpose: >@X060@C002 Sh+F7 @T160Transpose current instrument in track down. >Sh+F8 @T160Transpose current instrument in track up. >Ctrl+F7 @T160Transpose current instrument in pattern down. >Ctrl+F8 @T160Transpose current instrument in pattern up. >Alt+F7 @T160Transpose current instrument in block down. >Alt+F8 @T160Transpose current instrument in block up. >Sh+F1 @T160Transpose all instruments in track down. >Sh+F2 @T160Transpose all instruments in track up. >Ctrl+F1 @T160Transpose all instruments in pattern down. >Ctrl+F2 @T160Transpose all instruments in pattern up. >Alt+F1 @T160Transpose all instruments in block down. >Alt+F2 @T160Transpose all instruments in block up. > @X040@C001Sample editor: >@X060@C002 Alt/Ctrl+A @T160Range all. >Alt+S @T160Show range. >Alt+Z @T160Zoom out. >Alt+X or Delete @T160Cut. >Alt/Ctrl+C @T160Copy. >Alt/Ctrl+V @T160Paste. >Alt+R @T160Crop. >Mouse wheel @T160Zoom sample data in/out. END ;*************************************************************************** ;*************************************************************************** @LHow to use Fasttracker 2.0 >@X040@C002 >All "not-too-trivial" functions are presented below (ordered in windows) with a short description. >@X020@C001Main screen: > >@X040@C001BPM (Beats per minute): >@X060@C002 The BPM setting defines how fast (ticks/second) the music player will run. 125 BPM <-> 50 Hz. >Number of player ticks/second = BPM*2/5 >@X040@C001Spd, Speed: >@X060@C002 Speed = number of player ticks/pattern line. >@X040@C001Add: >@X060@C002 "Add" is the number of pattern lines the cursor jumps when you edit a note. >@X040@C001Ptn: >@X060@C002 The current pattern number. >@X040@C001Ln: >@X060@C002 The number of lines for the current pattern. Up to $100 lines. Note that FT2 won't warn you if you decrease this value. The notes at the bottom line will be thrown out to the binary space. >@X040@C001Expd: >@X060@C002 Expand pattern. Inserts a blank line after each pattern line. Useful if you want to convert a pattern that runs in speed 2*x to a pattern that runs in speed x. >@X040@C001Shnk: >@X060@C002 Shrink pattern. Deletes all odd pattern lines. >@X040@C001The instrument/sample selector: >@X060@C002 The instrument that has a mark on it's name string, is the destination instrument. >The instrument that has a mark on it's number, is the source instrument. >The same goes for the samples. >You change the name on an instrument/sample by clicking the right button. >@X020@C001Scopes: >@X060@C002 >Left button: Turn channel on/off. >Right button: Turn channel multi-record/edit on/off. >Left+right button: Turn all channels off except the selected one. @X020@C001Instrument Editor: > >@X040@C001What is an instrument?: >@X060@C002 A Fasttracker 2 instrument is: > 1 Volume envelope > 1 Panning envelope > 1 Auto-vibrato definition > 1..16 Sample(s) > 1 Keyboard split definition > 1 MIDI definition >A Fasttracker 2 sample is: > 1 Volume/Panning/Fine-tune definition > 1 Relative tone. > 1 Wave form. >@X040@C001The volume envelope: >@X060@C002 >An instrument's volume is defined by its envelope curve. If the instrument has a sustain point, the envelope will stop at that point until a key-off note has been played. When a key-off note is played, the "fadeout" begins. >One pixel in the envelope window corresponds to one player-tick. If the BPM is 125, you'll consume 50 pixel/second. The window's "size" is about 6 seconds. >If you press the right mouse button at the predefine buttons, you'll store the current envelope into that predefine cell. The predefines are stored in the configuration file. >Predefine number 1 is the default envelope. This means that if you load a sample, it will get all envelope information from predefine number 1, including the vibrato. >Note that if you turn the volume-envelope off, you don't turn the vibrato off. >@X040@C001The panning envelope: >@X060@C002 >Same as above, except from that the vibrato is not connected to the panning envelope. >@X040@C001Tune: >@X060@C002 >The fine-tune resolution has been changed from a signed nibble (-8..+7) to a signed byte (-128..+127). >@X040@C001Fadeout: >@X060@C002 >This is the fadeout speed. >@X040@C001Vibrato sweep: >@X060@C002 >This is the time (in player ticks) that will bypass until the auto-vibrato will reach it's final amplitude. >@X040@C001The piano keyboard: >@X060@C002 >The piano keyboard defines the key split for an instrument. To change the key split, choose a sample within the instrument and then "draw" on the keyboard. >The notes played with the current instrument are indicated on the keyboard. >@X040@C001Important note: >@X060@C002 >The volume, panning, tune and relative tone is defined for EACH SAMPLE in an instrument. All other information is defined for the entire instrument. @X020@C001Instrument Editor Extension: (I.E.Ext.) > >@X040@C001MIDI: >@X060@C002 >'p.' stands for "program" (instrument). >Several instruments can have the same transmit channel but with different programs. FT2 changes the programs on the MIDI-channels instantly during play if different programs are used. Different programs cannot be played at the same channel at the same time though. >If you change this value, the program number will be transmitted to the synthesizer immediately. >Some synthesizers transmit program change information. If the current instrument in FT2 is a MIDI-instr. with the same channel as the received program change, it's MIDI-program will be changed. >If your synthesizer doesn't transmit program change, there's no point in changing it on the synthesizer, do it in FT2 instead. >@X040@C001Bender range: >@X060@C002 >This value defines how many notes the instrument on the synthesizer can be pitchbended. FT2 uses this value for transmitting the portamento up/down and tone-portamento commands correctly. >The MIDI-pitchbend works correctly only with linear frequency table. @X020@C001Sample Editor: > >@X040@C001Play (Wave form, range, display): >@X060@C002 >Plays the current sample with tone display above the "stop" button. Note that respect is taken to the particular sample's relative tone. >@X040@C001Save range: >@X060@C002 >Stores the range specified in the current sample directory. >@X040@C001Paste: >@X060@C002 >The sample data in the copy buffer is stored INTO the specified range. >@X040@C001Crop: >@X060@C002 >Cuts everything but the range. Nothing is changed in the copy buffer by this operation. >@X040@C001Volume: >@X060@C002 >Operates on the range. >@X040@C001X-Fade: >@X060@C002 >This is a tool for making smooth loops. Specify a range that covers the first loop point. Make sure that there is as much space after the second loop point as the range bypasses the first loop point. Press the X-fade button. Enjoy! >@X040@C0018-Bit/16-bit: >@X060@C002 >If you load a 16-bit sample without header, FT2 assumes that it's an 8-bit sample. When pressing the 16-bit button, do not press "convert" when the request is made. >@X040@C001Minimize: >@X060@C002 >This function cuts the part of the sample that is beyond the second loop point. @X020@C001Sample Editor Extension: (S.E.Ext.) > >@X040@C001Copy/Xchg Sample/Instrument: >@X060@C002 >The source is specified in the line numbering column of the instr./sample lists in the upper-right corner of the screen. The destination is the current instr./sample. >@X040@C001Backwards: >@X060@C002 >Operates on the range (or the whole sample if no range is set). >@X040@C001Convert: >@X060@C002 >Converts the entire sample from/to signed/unsigned. >@X040@C001Convert W: >@X060@C002 Swaps the byte order to/from Intel from/to Motorola standard on the entire sample. You'll need this function if you import 16-bit samples with Motorola byte-ordering (f.ex. Kurzweil K2000 samples.) >@X040@C001Echo: >@X060@C002 Operates on the entire sample. >@X040@C001Fix DC: >@X060@C002 Attempts to center a sample that has unwanted DC offset/bias. Please note that it is using a crude algorithm, so it can sometimes fail depending on the sample data. >@X040@C001Resample: >@X060@C002 Operates on the entire sample. The sample's relative tone is changed with respect to the resampling rate. >@X040@C001Mix sample: >@X060@C002 >Mixes the source with the destination to the source. >@X040@C001Draw mode: >@X060@C002 By pressing the right mouse button in the sample window, you can draw your wave forms manually. @X020@C001Configuration: > >@X040@C001Auto save: >@X060@C002 If the auto save is on, FT2 will update the configuration file when you exit the program. @X020@C001Configuration, I/O devices: > >@X040@C001Interpolation: >@X060@C002 The mixing routine interpolates the sample value between the sample points to remove unwanted noise in the sound. Real FT2 uses 2-tap linear interpolation, while this clone uses 3-tap quadratic interpolation for improved high frequencies. Turning it off will make the audio sharper, but it will also be noisier. >@X040@C001Volume ramping: >@X060@C002 Enables the anti-click system in the audio mixer (FT2.08+). Please note that original FT2 can't load this config entry, clone only. >@X040@C0011.5-bit dither: >@X060@C002 Works for 16-bit audio mode only. Applies random scaled values to the mixed samples before truncating to 16-bit. This should in theory lower the quantization noise. 16-bit already has a pretty low noise floor, so don't expect any audible difference here. Also applies for WAV rendering. >@X040@C001Amplification: >@X060@C002 Amplifies the volume when mixing. If you set this one too high, you'll get distortion. 32X equals full amplitude for one channel. >@X040@C001Frequency table: >@X060@C002 The linear frequency table makes all pitch bends run in constant speed, independent of the current frequency. If you switch this one, on a finished song, it might sound strange if the sound uses portamentoes. @X020@C001Configuration, Layout: > >@X040@C001Pattern layout, hex numbering: >@X060@C002 If you use patterns that are longer than 99 lines, you should use hex counting since there are only 2 digits in the line number column. >@X040@C001Scope style: >@X060@C002 "Original" will show the points in the scopes as pixels (like FT2). "Lined" will draw lines between the points, like an oscilloscope. @X020@C001Configuration, Miscellaneous: > >@X040@C001VSync off: >@X060@C002 Tells the program to not use VSync for video. If your monitor's refresh rate is not 60Hz (or 59Hz), then VSync is always off for this program. Not having VSync will result in less input/video delay, but also potential stuttering. >@X040@C001Pixel filter: >@X060@C002 Applies a subpixel filter that is used when the window is upscaled. This also makes fullscreen mode completely stretch out if it didn't already. Please keep in mind that this will make pixels look blurry. @X020@C001Advanced edit functions: > >@X040@C001Copy/Paste masking: >@X060@C002 The masking is used for copying/pasting only parts of a "note-cell". The different parts of a "note-cell" is Note, Instr. nr., Volume, Effect nr & Effect data. >As you can see in the window there are 3 columns of "enable/disable buttons" which has the letters C,P & T above. >C means copy, it controls which parts that goes into the copybuffer. >P means paste and controls which parts that goes out from the copybuffer. >T means transparency. If it's enabled, the pasting doesn't overwrite data with nil-information, only with a note or a number <> 0. > >The cut functions works like pasting with zero-data. This means that the cutting is controlled with P-column (or T-column). >When you copy data with masking, the disabled parts are not cleared in the copybuffer. (Making it possible to collect data from several locations into the copybuffer.) END ;*************************************************************************** ;*************************************************************************** @LProblems/FAQ >@X020 >@C001Q: Can I make fullscreen mode stretch out the whole screen? >@C002A: Enable "Pixel filter" in Config -> Miscellaneous. >@X035It won't look pretty, but to some people it's much better than nothing. >@X020 >@C001Q: I can't use ALT+F4 and ALT+F5! >@C002A: Windows: If you have GeForce Experience installed, you need to change >@X035the keybindings in its settings page. macOS/OS X: Change ALT+F4/ALT+F5 keys in the OS to something else. Also for GNU/Linux. >@X020 >@C001Q: The mouse cursor is delayed/laggy! >@C002A: Make sure "Software mouse" is disabled in Config -> Layout. >@X035Alternatively, you can enable "VSync off" in Config -> Miscellaneous. >This however, will introduce stuttering because the rendering rate is >not exact to your monitor's rate. >@X020 >@C001Q: Will you implement MIDI out functionality? >@C002A: No, sorry. This is very difficult to implement correctly when having >@X035higher audio buffer sizes (buffered replayer ticks)... >@X020 >@C001Q: Where is the configuration file stored? >@C002A: Windows: \Users\USER\AppData\Roaming\FT2 clone\FT2.CFG >@X035OS X: /Users/USER/Library/Application Support/FT2 clone/FT2.CFG GNU/Linux: /home/USER/.config/FT2 clone/FT2.CFG > It will be stored in the program directory if the path couldn't be used. If you put the configuration file in the program directory, it will read that one and not attempt to create config dirs for the OS user. (portable mode) >@X020 >@C001Q: Can the clone read FT2.CFG from real FT2, and vice versa? >@C002A: Yes, it should work just fine. Put it in the directory shown above. >@X020 >@C001Q: Smp. Ed.: While zooming in, I sometimes can't mark the last sample point! >@C002A: This is normal. This is a limitation in the nature of scaling. >@X020 >@C001Q: I found a bug! >@C002A: Please send a mail to olav.sorensen@live.no and try to explain it. END ;*************************************************************************** ;*************************************************************************** @LKnown bugs >@X010 >@C001Sample editor: >@C002 >@X010- When a looped sample is zoomed out in the sample editor, you could see >@X021unwanted sample data at the loop-end point. This is because of a kludge for the resampling interpolation to work faster in the audio mixer, and the original FT2 has the same problem. I have made it so that if you zoom in to see the individual sample points, it will look like normal. >@X010 >@C001Mouse / keyboard: > >@C002- When you hold down a key (f.ex. playing a sample), the mouse movement >@X021can be choppy. This is related to the input queue being spammed with "key down" events, delaying the mouse position events. I only poll input once per frame (60Hz), so the frequency is a tad low. It has to be like this for several reasons, though... >@X010 >@C002- macOS / OS X: "Hardware mode" mouse looks blurry on retina Macs >@X010 >- macOS / OS X: Holding down a mouse button won't trap the mouse cursor >@X021inside the window. This is related to a kludge that simply doesn't work very well in macOS. The mouse movement would freeze for some time after a mouse button was held down. >@X010 >@C002- The "clear sample" shortcut (shift + num-pad Del/',') only works if >@X021num lock is off. There's no way I can fix this... >@X010 >@C001Video: >@C002 >@X010- The scopes can mildly flicker depending on the waveform and pitch. >@X021This is because their frequency is not clocked to exactly the same rate >at which the scopes are rendered. It's close, which causes a flicker effect. > >@X010- Not a bug, but if your monitor's refresh rate is not set to 60Hz (or 59Hz) >@X021you may experience visual stuttering because VSync will not be used then. I highly recommend running your monitor at 60Hz if you're a hardcore user of this program. END