shithub: ft²

ref: 93e72ec9553429bc8d7321ec7f241fe5b152a9df
dir: /vs2019_project/ft2-clone/ft2-clone.vcxproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{6C633792-F87D-4F1C-AB02-C25202FFEDE6}</ProjectGuid>
    <RootNamespace>ft2-clone</RootNamespace>
    <ProjectName>ft2-clone</ProjectName>
    <WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LibraryPath>sdl\lib;$(VCInstallDir)lib;$(LibraryPath)</LibraryPath>
    <IncludePath>sdl\include;$(VCInstallDir)include;$(IncludePath)</IncludePath>
    <OutDir>..\..\release\win32\</OutDir>
    <LinkIncremental>false</LinkIncremental>
    <TargetName>ft2-clone-win32</TargetName>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>ft2-clone-win64</TargetName>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
    <LibraryPath>sdl\lib64;$(VCInstallDir)lib;$(LibraryPath)</LibraryPath>
    <IncludePath>sdl\include;$(VCInstallDir)include;$(IncludePath)</IncludePath>
    <OutDir>..\..\release\win64\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LibraryPath>sdl\lib;$(VCInstallDir)lib;$(LibraryPath)</LibraryPath>
    <IncludePath>sdl\include;$(VCInstallDir)include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LibraryPath>sdl\lib64;$(VCInstallDir)lib;$(LibraryPath)</LibraryPath>
    <IncludePath>sdl\include;$(VCInstallDir)include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
      <PreprocessorDefinitions>__WINDOWS_MM__;NDEBUG;WIN32;_CRT_SECURE_NO_WARNINGS;HAS_MIDI;HAS_LIBFLAC</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <StringPooling>true</StringPooling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <DebugInformationFormat>None</DebugInformationFormat>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <SubSystem>Windows</SubSystem>
      <AdditionalDependencies>SDL2main.lib;SDL2.lib;shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
      <MinimumRequiredVersion>5.1</MinimumRequiredVersion>
      <FullProgramDatabaseFile>
      </FullProgramDatabaseFile>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SetChecksum>true</SetChecksum>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <FixedBaseAddress>false</FixedBaseAddress>
    </Link>
    <PostBuildEvent />
    <Manifest />
    <Manifest>
      <EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
    </Manifest>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
      <PreprocessorDefinitions>__WINDOWS_MM__;NDEBUG;WIN32;_CRT_SECURE_NO_WARNINGS;HAS_MIDI;HAS_LIBFLAC</PreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <StringPooling>true</StringPooling>
      <MinimalRebuild>false</MinimalRebuild>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <DebugInformationFormat>None</DebugInformationFormat>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <SubSystem>Windows</SubSystem>
      <TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
      <MinimumRequiredVersion>5.2</MinimumRequiredVersion>
      <FullProgramDatabaseFile>
      </FullProgramDatabaseFile>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <ImageHasSafeExceptionHandlers>
      </ImageHasSafeExceptionHandlers>
      <LargeAddressAware>true</LargeAddressAware>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SetChecksum>true</SetChecksum>
      <FixedBaseAddress>false</FixedBaseAddress>
      <AdditionalDependencies>SDL2main.lib;SDL2.lib;shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Message>
      </Message>
      <Command>
      </Command>
    </PostBuildEvent>
    <Manifest />
    <ResourceCompile />
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN64;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest />
    <Manifest>
      <EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
      <PreprocessorDefinitions>__WINDOWS_MM__;_CRTDBG_MAP_ALLOC;DEBUG;_DEBUG;WIN32;_CRT_SECURE_NO_WARNINGS;HAS_MIDI;HAS_LIBFLAC</PreprocessorDefinitions>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <FloatingPointModel>Fast</FloatingPointModel>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <SubSystem>Windows</SubSystem>
      <AdditionalDependencies>SDL2main.lib;SDL2.lib;shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
      <MinimumRequiredVersion>5.1</MinimumRequiredVersion>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
      <LargeAddressAware>true</LargeAddressAware>
      <ImageHasSafeExceptionHandlers>
      </ImageHasSafeExceptionHandlers>
    </Link>
    <Manifest />
    <ProjectReference />
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <Manifest>
      <EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
      <PreprocessorDefinitions>__WINDOWS_MM__;_CRTDBG_MAP_ALLOC;DEBUG;_DEBUG;WIN32;_CRT_SECURE_NO_WARNINGS;HAS_MIDI;HAS_LIBFLAC</PreprocessorDefinitions>
      <StringPooling>
      </StringPooling>
      <OmitFramePointers>false</OmitFramePointers>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <SubSystem>Windows</SubSystem>
      <AdditionalDependencies>SDL2main.lib;SDL2.lib;shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>
      </IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
      <MinimumRequiredVersion>6.0</MinimumRequiredVersion>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
      <LargeAddressAware>true</LargeAddressAware>
      <ImageHasSafeExceptionHandlers>
      </ImageHasSafeExceptionHandlers>
    </Link>
    <Manifest />
    <ProjectReference />
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN64</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest>
      <EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\ft2_about.c" />
    <ClCompile Include="..\..\src\ft2_audio.c" />
    <ClCompile Include="..\..\src\ft2_audioselector.c" />
    <ClCompile Include="..\..\src\ft2_bmp.c" />
    <ClCompile Include="..\..\src\ft2_checkboxes.c" />
    <ClCompile Include="..\..\src\ft2_config.c" />
    <ClCompile Include="..\..\src\ft2_diskop.c" />
    <ClCompile Include="..\..\src\ft2_edit.c" />
    <ClCompile Include="..\..\src\ft2_events.c" />
    <ClCompile Include="..\..\src\ft2_gui.c" />
    <ClCompile Include="..\..\src\ft2_help.c" />
    <ClCompile Include="..\..\src\ft2_hpc.c" />
    <ClCompile Include="..\..\src\ft2_inst_ed.c" />
    <ClCompile Include="..\..\src\ft2_keyboard.c" />
    <ClCompile Include="..\..\src\ft2_main.c" />
    <ClCompile Include="..\..\src\ft2_midi.c" />
    <ClCompile Include="..\..\src\ft2_module_loader.c" />
    <ClCompile Include="..\..\src\ft2_module_saver.c" />
    <ClCompile Include="..\..\src\ft2_mouse.c" />
    <ClCompile Include="..\..\src\ft2_nibbles.c" />
    <ClCompile Include="..\..\src\ft2_palette.c" />
    <ClCompile Include="..\..\src\ft2_pattern_ed.c" />
    <ClCompile Include="..\..\src\ft2_pattern_draw.c" />
    <ClCompile Include="..\..\src\ft2_pushbuttons.c" />
    <ClCompile Include="..\..\src\ft2_radiobuttons.c" />
    <ClCompile Include="..\..\src\ft2_sample_ed_features.c" />
    <ClCompile Include="..\..\src\ft2_sampling.c" />
    <ClCompile Include="..\..\src\ft2_replayer.c" />
    <ClCompile Include="..\..\src\ft2_sample_ed.c" />
    <ClCompile Include="..\..\src\ft2_sample_loader.c" />
    <ClCompile Include="..\..\src\ft2_sample_saver.c" />
    <ClCompile Include="..\..\src\ft2_scrollbars.c" />
    <ClCompile Include="..\..\src\ft2_structs.c" />
    <ClCompile Include="..\..\src\ft2_sysreqs.c" />
    <ClCompile Include="..\..\src\ft2_tables.c" />
    <ClCompile Include="..\..\src\ft2_textboxes.c" />
    <ClCompile Include="..\..\src\ft2_trim.c" />
    <ClCompile Include="..\..\src\ft2_unicode.c" />
    <ClCompile Include="..\..\src\ft2_video.c" />
    <ClCompile Include="..\..\src\ft2_wav_renderer.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_fonts.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_gui.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_logo.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_midi.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_mouse.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_nibbles.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_instr.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_looppins.c" />
    <ClCompile Include="..\..\src\gfxdata\ft2_bmp_scopes.c" />
    <ClCompile Include="..\..\src\libflac\bitmath.c" />
    <ClCompile Include="..\..\src\libflac\bitreader.c" />
    <ClCompile Include="..\..\src\libflac\crc.c" />
    <ClCompile Include="..\..\src\libflac\fixed.c" />
    <ClCompile Include="..\..\src\libflac\format.c" />
    <ClCompile Include="..\..\src\libflac\lpc.c" />
    <ClCompile Include="..\..\src\libflac\md5.c" />
    <ClCompile Include="..\..\src\libflac\memory.c" />
    <ClCompile Include="..\..\src\libflac\metadata_iterators.c" />
    <ClCompile Include="..\..\src\libflac\metadata_object.c" />
    <ClCompile Include="..\..\src\libflac\stream_decoder.c" />
    <ClCompile Include="..\..\src\libflac\window.c" />
    <ClCompile Include="..\..\src\libflac\windows_unicode_filenames.c" />
    <ClCompile Include="..\..\src\mixer\ft2_windowed_sinc.c" />
    <ClCompile Include="..\..\src\mixer\ft2_mix.c" />
    <ClCompile Include="..\..\src\mixer\ft2_center_mix.c" />
    <ClCompile Include="..\..\src\mixer\ft2_silence_mix.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_digi.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_mod.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_s3m.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_stk.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_stm.c" />
    <ClCompile Include="..\..\src\modloaders\ft2_load_xm.c" />
    <ClCompile Include="..\..\src\rtmidi\RtMidi.cpp">
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Sync</ExceptionHandling>
    </ClCompile>
    <ClCompile Include="..\..\src\rtmidi\rtmidi_c.cpp">
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Sync</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Sync</ExceptionHandling>
    </ClCompile>
    <ClCompile Include="..\..\src\scopes\ft2_scopedraw.c" />
    <ClCompile Include="..\..\src\scopes\ft2_scopes.c" />
    <ClCompile Include="..\..\src\smploaders\ft2_load_aiff.c" />
    <ClCompile Include="..\..\src\smploaders\ft2_load_flac.c" />
    <ClCompile Include="..\..\src\smploaders\ft2_load_iff.c" />
    <ClCompile Include="..\..\src\smploaders\ft2_load_raw.c" />
    <ClCompile Include="..\..\src\smploaders\ft2_load_wav.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\ft2_about.h" />
    <ClInclude Include="..\..\src\ft2_audio.h" />
    <ClInclude Include="..\..\src\ft2_audioselector.h" />
    <ClInclude Include="..\..\src\ft2_bmp.h" />
    <ClInclude Include="..\..\src\ft2_checkboxes.h" />
    <ClInclude Include="..\..\src\ft2_config.h" />
    <ClInclude Include="..\..\src\ft2_cpu.h" />
    <ClInclude Include="..\..\src\ft2_diskop.h" />
    <ClInclude Include="..\..\src\ft2_edit.h" />
    <ClInclude Include="..\..\src\ft2_events.h" />
    <ClInclude Include="..\..\src\ft2_gfxdata.h" />
    <ClInclude Include="..\..\src\ft2_gui.h" />
    <ClInclude Include="..\..\src\ft2_header.h" />
    <ClInclude Include="..\..\src\ft2_help.h" />
    <ClInclude Include="..\..\src\ft2_hpc.h" />
    <ClInclude Include="..\..\src\ft2_inst_ed.h" />
    <ClInclude Include="..\..\src\ft2_keyboard.h" />
    <ClInclude Include="..\..\src\ft2_midi.h" />
    <ClInclude Include="..\..\src\ft2_module_loader.h" />
    <ClInclude Include="..\..\src\ft2_module_saver.h" />
    <ClInclude Include="..\..\src\ft2_mouse.h" />
    <ClInclude Include="..\..\src\ft2_nibbles.h" />
    <ClInclude Include="..\..\src\ft2_palette.h" />
    <ClInclude Include="..\..\src\ft2_pattern_ed.h" />
    <ClInclude Include="..\..\src\ft2_pattern_draw.h" />
    <ClInclude Include="..\..\src\ft2_pushbuttons.h" />
    <ClInclude Include="..\..\src\ft2_radiobuttons.h" />
    <ClInclude Include="..\..\src\ft2_sample_ed_features.h" />
    <ClInclude Include="..\..\src\ft2_sampling.h" />
    <ClInclude Include="..\..\src\ft2_replayer.h" />
    <ClInclude Include="..\..\src\ft2_sample_ed.h" />
    <ClInclude Include="..\..\src\ft2_sample_loader.h" />
    <ClInclude Include="..\..\src\ft2_sample_saver.h" />
    <ClInclude Include="..\..\src\ft2_scopedraw.h" />
    <ClInclude Include="..\..\src\ft2_scrollbars.h" />
    <ClInclude Include="..\..\src\ft2_structs.h" />
    <ClInclude Include="..\..\src\ft2_sysreqs.h" />
    <ClInclude Include="..\..\src\ft2_tables.h" />
    <ClInclude Include="..\..\src\ft2_textboxes.h" />
    <ClInclude Include="..\..\src\ft2_trim.h" />
    <ClInclude Include="..\..\src\ft2_unicode.h" />
    <ClInclude Include="..\..\src\ft2_video.h" />
    <ClInclude Include="..\..\src\ft2_wav_renderer.h" />
    <ClInclude Include="..\..\src\mixer\ft2_windowed_sinc.h" />
    <ClInclude Include="..\..\src\mixer\ft2_mix.h" />
    <ClInclude Include="..\..\src\mixer\ft2_mix_macros.h" />
    <ClInclude Include="..\..\src\mixer\ft2_center_mix.h" />
    <ClInclude Include="..\..\src\mixer\ft2_silence_mix.h" />
    <ClInclude Include="..\..\src\rtmidi\RtMidi.h" />
    <ClInclude Include="..\..\src\rtmidi\rtmidi_c.h" />
    <ClInclude Include="..\..\src\scopes\ft2_scopedraw.h" />
    <ClInclude Include="..\..\src\scopes\ft2_scopes.h" />
    <ClInclude Include="..\..\src\scopes\ft2_scope_macros.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\ft2-clone.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>