ref: 9a4417bcb72547c5ae7d9c5cd2368bf7e6780650
dir: /src/mixer/ft2_mix_macros.h/
#pragma once #include "../ft2_audio.h" #include "ft2_windowed_sinc.h" /* ----------------------------------------------------------------------- */ /* GENERAL MIXER MACROS */ /* ----------------------------------------------------------------------- */ #define GET_VOL \ const float fVolumeL = v->fCurrVolumeL; \ const float fVolumeR = v->fCurrVolumeR; #define GET_VOL_RAMP \ fVolumeL = v->fCurrVolumeL; \ fVolumeR = v->fCurrVolumeR; #define SET_VOL_BACK \ v->fCurrVolumeL = fVolumeL; \ v->fCurrVolumeR = fVolumeR; #define GET_MIXER_VARS \ const uint64_t delta = v->delta; \ fMixBufferL = audio.fMixBufferL + bufferPos; \ fMixBufferR = audio.fMixBufferR + bufferPos; \ position = v->position; \ positionFrac = v->positionFrac; #define GET_MIXER_VARS_RAMP \ const uint64_t delta = v->delta; \ fMixBufferL = audio.fMixBufferL + bufferPos; \ fMixBufferR = audio.fMixBufferR + bufferPos; \ fVolumeLDelta = v->fVolumeLDelta; \ fVolumeRDelta = v->fVolumeRDelta; \ position = v->position; \ positionFrac = v->positionFrac; #define PREPARE_TAP_FIX8 \ const int8_t *loopStartPtr = &v->base8[v->loopStart]; \ const int8_t *leftEdgePtr = loopStartPtr+MAX_LEFT_TAPS; #define PREPARE_TAP_FIX16 \ const int16_t *loopStartPtr = &v->base16[v->loopStart]; \ const int16_t *leftEdgePtr = loopStartPtr+MAX_LEFT_TAPS; #define SET_BASE8 \ base = v->base8; \ smpPtr = base + position; #define SET_BASE16 \ base = v->base16; \ smpPtr = base + position; #define SET_BASE8_BIDI \ base = v->base8; \ revBase = v->revBase8; #define SET_BASE16_BIDI \ base = v->base16; \ revBase = v->revBase16; #define INC_POS \ positionFrac += delta; \ smpPtr += positionFrac >> MIXER_FRAC_BITS; \ positionFrac &= MIXER_FRAC_MASK; #define INC_POS_BIDI \ positionFrac += deltaLo; \ smpPtr += positionFrac >> MIXER_FRAC_BITS; \ smpPtr += deltaHi; \ positionFrac &= MIXER_FRAC_MASK; #define SET_BACK_MIXER_POS \ v->positionFrac = positionFrac; \ v->position = position; #define VOLUME_RAMPING \ fVolumeL += fVolumeLDelta; \ fVolumeR += fVolumeRDelta; /* ----------------------------------------------------------------------- */ /* NO INTERPOLATION */ /* ----------------------------------------------------------------------- */ #define RENDER_8BIT_SMP \ fSample = *smpPtr * (1.0f / 128.0f); \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP \ fSample = *smpPtr * (1.0f / 32768.0f); \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* ----------------------------------------------------------------------- */ /* LINEAR INTERPOLATION */ /* ----------------------------------------------------------------------- */ /* It may look like we are potentially going out of bounds while looking up the sample points, ** but the sample data has a fixed sample after the end (sampleEnd/loopEnd). */ #define LINEAR_INTERPOLATION(s, f, scale) \ { \ const int32_t frac = (uint32_t)(f) >> 1; /* uint32 -> int32 range, faster int->float conv. (x86/x86_64) */ \ const float fFrac = frac * (1.0f / (MIXER_FRAC_SCALE/2)); /* 0.0f .. 0.9999999f */ \ fSample = ((s[0] + (s[1]-s[0]) * fFrac)) * (1.0f / scale); \ } #define RENDER_8BIT_SMP_LINTRP \ LINEAR_INTERPOLATION(smpPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_LINTRP \ LINEAR_INTERPOLATION(smpPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* ----------------------------------------------------------------------- */ /* CUBIC SPLINE INTERPOLATION */ /* ----------------------------------------------------------------------- */ // through LUT: mixer/ft2_cubic_spline.c /* It may look like we are potentially going out of bounds while looking up the sample points, ** but the sample data is actually padded on both the left (negative) and right side, where correct tap ** samples are stored according to loop mode (or no loop). ** ** There is also a second special case for the left edge (negative taps) after the sample has looped once. */ #define CUBIC_SPLINE_INTERPOLATION(s, f, scale) \ { \ const float *t = fCubicSplineLUT + (((uint32_t)(f) >> CUBIC_SPLINE_FSHIFT) & CUBIC_SPLINE_FMASK); \ fSample = ((s[-1] * t[0]) + \ ( s[0] * t[1]) + \ ( s[1] * t[2]) + \ ( s[2] * t[3])) * (1.0f / scale); \ } #define RENDER_8BIT_SMP_CINTRP \ CUBIC_SPLINE_INTERPOLATION(smpPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_CINTRP \ CUBIC_SPLINE_INTERPOLATION(smpPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* Special left-edge case mixers to get proper tap data after one loop cycle. ** These are only used on looped samples. */ #define RENDER_8BIT_SMP_CINTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int8_t *)&v->leftEdgeTaps8[(int32_t)(smpPtr-loopStartPtr)] : (int8_t *)smpPtr; \ CUBIC_SPLINE_INTERPOLATION(smpTapPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_CINTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int16_t *)&v->leftEdgeTaps16[(int32_t)(smpPtr-loopStartPtr)] : (int16_t *)smpPtr; \ CUBIC_SPLINE_INTERPOLATION(smpTapPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* ----------------------------------------------------------------------- */ /* WINDOWED-SINC INTERPOLATION */ /* ----------------------------------------------------------------------- */ // through LUTs: mixer/ft2_windowed_sinc.c /* It may look like we are potentially going out of bounds while looking up the sample points, ** but the sample data is actually padded on both the left (negative) and right side, where correct tap ** samples are stored according to loop mode (or no loop). ** ** There is also a second special case for the left edge (negative taps) after the sample has looped once. */ #define WINDOWED_SINC8_INTERPOLATION(s, f, scale) \ { \ const float *t = v->fSincLUT + (((uint32_t)(f) >> SINC8_FSHIFT) & SINC8_FMASK); \ fSample = ((s[-3] * t[0]) + \ (s[-2] * t[1]) + \ (s[-1] * t[2]) + \ ( s[0] * t[3]) + \ ( s[1] * t[4]) + \ ( s[2] * t[5]) + \ ( s[3] * t[6]) + \ ( s[4] * t[7])) * (1.0f / scale); \ } #define WINDOWED_SINC16_INTERPOLATION(s, f, scale) \ { \ const float *t = v->fSincLUT + (((uint32_t)(f) >> SINC16_FSHIFT) & SINC16_FMASK); \ fSample = (( s[-7] * t[0]) + \ ( s[-6] * t[1]) + \ ( s[-5] * t[2]) + \ ( s[-4] * t[3]) + \ ( s[-3] * t[4]) + \ ( s[-2] * t[5]) + \ ( s[-1] * t[6]) + \ ( s[0] * t[7]) + \ ( s[1] * t[8]) + \ ( s[2] * t[9]) + \ ( s[3] * t[10]) + \ ( s[4] * t[11]) + \ ( s[5] * t[12]) + \ ( s[6] * t[13]) + \ ( s[7] * t[14]) + \ ( s[8] * t[15])) * (1.0f / scale); \ } #define RENDER_8BIT_SMP_S8INTRP \ WINDOWED_SINC8_INTERPOLATION(smpPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_S8INTRP \ WINDOWED_SINC8_INTERPOLATION(smpPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_8BIT_SMP_S16INTRP \ WINDOWED_SINC16_INTERPOLATION(smpPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_S16INTRP \ WINDOWED_SINC16_INTERPOLATION(smpPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* Special left-edge case mixers to get proper tap data after one loop cycle. ** These are only used on looped samples. */ #define RENDER_8BIT_SMP_S8INTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int8_t *)&v->leftEdgeTaps8[(int32_t)(smpPtr-loopStartPtr)] : (int8_t *)smpPtr; \ WINDOWED_SINC8_INTERPOLATION(smpTapPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_S8INTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int16_t *)&v->leftEdgeTaps16[(int32_t)(smpPtr-loopStartPtr)] : (int16_t *)smpPtr; \ WINDOWED_SINC8_INTERPOLATION(smpTapPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_8BIT_SMP_S16INTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int8_t *)&v->leftEdgeTaps8[(int32_t)(smpPtr-loopStartPtr)] : (int8_t *)smpPtr; \ WINDOWED_SINC16_INTERPOLATION(smpTapPtr, positionFrac, 128) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; #define RENDER_16BIT_SMP_S16INTRP_TAP_FIX \ smpTapPtr = (smpPtr <= leftEdgePtr) ? (int16_t *)&v->leftEdgeTaps16[(int32_t)(smpPtr-loopStartPtr)] : (int16_t *)smpPtr; \ WINDOWED_SINC16_INTERPOLATION(smpTapPtr, positionFrac, 32768) \ *fMixBufferL++ += fSample * fVolumeL; \ *fMixBufferR++ += fSample * fVolumeR; /* ----------------------------------------------------------------------- */ /* SAMPLES-TO-MIX LIMITING MACROS */ /* ----------------------------------------------------------------------- */ #define LIMIT_MIX_NUM \ samplesToMix = INT32_MAX; \ if (v->delta != 0) \ { \ i = (v->sampleEnd - 1) - position; \ const uint64_t dividend = ((uint64_t)i << MIXER_FRAC_BITS) | ((uint32_t)positionFrac ^ MIXER_FRAC_MASK); \ samplesToMix = (uint32_t)(dividend / (uint64_t)v->delta) + 1; \ } \ \ if (samplesToMix > samplesLeft) \ samplesToMix = samplesLeft; #define START_BIDI \ if (v->samplingBackwards) \ { \ tmpDelta = 0 - delta; \ position = ~position; \ smpPtr = revBase + position; \ positionFrac ^= MIXER_FRAC_MASK; \ } \ else \ { \ tmpDelta = delta; \ smpPtr = base + position; \ } \ \ const int32_t deltaHi = (int64_t)tmpDelta >> MIXER_FRAC_BITS; \ const uint32_t deltaLo = tmpDelta & MIXER_FRAC_MASK; #define LIMIT_MIX_NUM_RAMP \ if (v->volumeRampLength == 0) \ { \ fVolumeLDelta = 0.0f; \ fVolumeRDelta = 0.0f; \ \ if (v->isFadeOutVoice) \ { \ v->active = false; /* volume ramp fadeout-voice is done, shut it down */ \ return; \ } \ } \ else \ { \ if (samplesToMix > v->volumeRampLength) \ samplesToMix = v->volumeRampLength; \ \ v->volumeRampLength -= samplesToMix; \ } #define HANDLE_SAMPLE_END \ position = (int32_t)(smpPtr - base); \ if (position >= v->sampleEnd) \ { \ v->active = false; \ return; \ } #define WRAP_LOOP \ position = (int32_t)(smpPtr - base); \ if (position >= v->sampleEnd) \ { \ do \ { \ position -= v->loopLength; \ } \ while (position >= v->sampleEnd); \ \ smpPtr = base + position; \ \ v->hasLooped = true; \ } #define WRAP_BIDI_LOOP \ if (position >= v->sampleEnd) \ { \ do \ { \ position -= v->loopLength; \ v->samplingBackwards ^= 1; \ } \ while (position >= v->sampleEnd); \ v->hasLooped = true; \ } #define END_BIDI \ if (v->samplingBackwards) \ { \ positionFrac ^= MIXER_FRAC_MASK; \ position = ~(int32_t)(smpPtr - revBase); \ } \ else \ { \ position = (int32_t)(smpPtr - base); \ }