ref: 1b89f96bdfe8147e0ed8e0c35dc5cfdd2a48062c
parent: a63d5778cb72c91bf1b14aaa4453a0239cc4a823
author: Konstantinn Bonnet <qu7uux@gmail.com>
date: Mon Mar 2 09:06:28 EST 2015
assume truecolor; some cleanup and quench compiler warnings for some reason, they (he?) kind of assume 24bit color space in quake 2, and when they copied over the linux code from 1, they kept the 16bit shit by error, and with the old input issues (same code), linux/x11 code is completely fucked. or so it seems anyway. carmack is probably right about giving x11 the finger.