ref: 3368f8df6f49d51746fffe352e7e39e7b19c04a4
dir: /keys.h/
//
// these are the key numbers that should be passed to Key_Event
//
enum {
K_TAB = '\t',
K_ENTER = '\r',
K_ESCAPE = 0x1b,
K_SPACE = ' ',
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_ALT,
K_CTRL,
K_SHIFT,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_PAUSE,
// mouse buttons generate virtual keys
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MWHEELUP,
K_MWHEELDOWN,
// joystick buttons
K_JOY1,
K_JOY2,
K_JOY3,
K_JOY4,
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
K_AUX1,
K_AUX2,
K_AUX3,
K_AUX4,
K_AUX5,
K_AUX6,
K_AUX7,
K_AUX8,
K_AUX9,
K_AUX10,
K_AUX11,
K_AUX12,
K_AUX13,
K_AUX14,
K_AUX15,
K_AUX16,
K_AUX17,
K_AUX18,
K_AUX19,
K_AUX20,
K_AUX21,
K_AUX22,
K_AUX23,
K_AUX24,
K_AUX25,
K_AUX26,
K_AUX27,
K_AUX28,
K_AUX29,
K_AUX30,
K_AUX31,
K_AUX32,
};
typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
extern keydest_t key_dest;
extern char *keybindings[256];
extern int key_count; // incremented every key event
extern int key_lastpress;
void Key_Event (int key, bool down);
void Key_Init (void);
void Key_SetBinding (int keynum, char *binding);