ref: 54dfc8929a5f41d0fc78e9a25b50ebf5748f0496
parent: 0dc9ef358fb9de3a87a1f54ffaf6ce4b05892f24
author: Sigrid Solveig Haflínudóttir <sigrid@ftrv.se>
date: Wed Feb 7 20:36:55 EST 2024
add -Wmissing-prototypes; mark a bunch of funcs static
--- a/chase.c
+++ b/chase.c
@@ -16,7 +16,8 @@
Cvar_RegisterVariable (&chase_active);
}
-void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
+static void
+TraceLine(vec3_t start, vec3_t end, vec3_t impact)
{
trace_t trace;
--- a/cl_input.c
+++ b/cl_input.c
@@ -331,6 +331,10 @@
bits |= 2;
in_jump.state &= ~2;
+ if(in_use.state & 3)
+ bits |= 4;
+ in_use.state &= ~2;
+
MSG_WriteByte (&buf, bits);
MSG_WriteByte (&buf, in_impulse);
--- a/cl_main.c
+++ b/cl_main.c
@@ -30,7 +30,7 @@
dlight_t cl_dlights[MAX_DLIGHTS];
int cl_numvisedicts;
-void
+static void
CL_ApplyInterpolation(entity_t *e, float frac)
{
float d, f;
--- a/cmd.c
+++ b/cmd.c
@@ -179,7 +179,8 @@
Cmd_Exec_f
===============
*/
-void Cmd_Exec_f (void)
+static void
+Cmd_Exec_f(void)
{
char *f;
void *mark;
@@ -210,7 +211,8 @@
Just prints the rest of the line to the console
===============
*/
-void Cmd_Echo_f (void)
+static void
+Cmd_Echo_f(void)
{
int i;
@@ -219,15 +221,8 @@
Con_Printf ("\n");
}
-/*
-===============
-Cmd_Alias_f
-
-Creates a new command that executes a command string (possibly ; seperated)
-===============
-*/
-
-char *CopyString (char *in)
+static char *
+CopyString(char *in)
{
char *out;
@@ -236,7 +231,15 @@
return out;
}
-void Cmd_Alias_f (void)
+/*
+===============
+Cmd_Alias_f
+
+Creates a new command that executes a command string (possibly ; seperated)
+===============
+*/
+static void
+Cmd_Alias_f(void)
{
cmdalias_t *a;
char cmd[1024];
@@ -364,7 +367,8 @@
Parses the given string into command line tokens.
============
*/
-void Cmd_TokenizeString (char *text)
+static void
+Cmd_TokenizeString(char *text)
{
int i;
--- a/console.c
+++ b/console.c
@@ -84,7 +84,8 @@
*/
extern bool team_message;
-void Con_MessageMode_f (void)
+static void
+Con_MessageMode_f(void)
{
key_dest = key_message;
team_message = false;
@@ -96,7 +97,8 @@
Con_MessageMode2_f
================
*/
-void Con_MessageMode2_f (void)
+static void
+Con_MessageMode2_f(void)
{
key_dest = key_message;
team_message = true;
@@ -193,7 +195,8 @@
Con_Linefeed
===============
*/
-void Con_Linefeed (void)
+static void
+Con_Linefeed(void)
{
con_x = 0;
con_current++;
@@ -354,7 +357,8 @@
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
-void Con_DrawInput (void)
+static void
+Con_DrawInput(void)
{
int y;
int i;
--- a/d_polyse.c
+++ b/d_polyse.c
@@ -423,8 +423,8 @@
D_PolysetSetUpForLineScan
====================
*/
-void D_PolysetSetUpForLineScan(fixed8_t startvertu, fixed8_t startvertv,
- fixed8_t endvertu, fixed8_t endvertv)
+static void
+D_PolysetSetUpForLineScan(fixed8_t startvertu, fixed8_t startvertv, fixed8_t endvertu, fixed8_t endvertv)
{
double dm, dn;
int tm, tn, n;
--- a/d_sky.c
+++ b/d_sky.c
@@ -10,7 +10,8 @@
D_Sky_uv_To_st
=================
*/
-void D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t, float skydist)
+static void
+D_Sky_uv_To_st(int u, int v, fixed16_t *s, fixed16_t *t, float skydist)
{
double wu, wv;
vec3_t end;
--- a/d_surf.c
+++ b/d_surf.c
@@ -24,7 +24,8 @@
return size;
}
-void D_CheckCacheGuard (void)
+static void
+D_CheckCacheGuard(void)
{
byte *s;
int i;
@@ -35,7 +36,8 @@
fatal ("D_CheckCacheGuard: failed");
}
-void D_ClearCacheGuard (void)
+static void
+D_ClearCacheGuard(void)
{
byte *s;
int i;
--- a/draw.c
+++ b/draw.c
@@ -368,7 +368,8 @@
R_DrawRect8
==============
*/
-void R_DrawRect8 (vrect_t *prect, int rowbytes, pixel_t *psrc, int transparent)
+static void
+R_DrawRect8(vrect_t *prect, int rowbytes, pixel_t *psrc, int transparent)
{
pixel_t t, *pdest;
int i, j, srcdelta, destdelta;
--- a/host.c
+++ b/host.c
@@ -120,7 +120,8 @@
Host_FindMaxClients
================
*/
-void Host_FindMaxClients (void)
+static void
+Host_FindMaxClients(void)
{
svs.maxclients = 1;
cls.state = ca_disconnected;
@@ -150,7 +151,8 @@
Host_InitLocal
======================
*/
-void Host_InitLocal (void)
+static void
+Host_InitLocal(void)
{
Host_InitCommands ();
@@ -440,7 +442,8 @@
return 0;
}
-void _Host_Frame (float time)
+static void
+_Host_Frame(float time)
{
static double time1 = 0;
static double time2 = 0;
--- a/host_cmd.c
+++ b/host_cmd.c
@@ -29,7 +29,8 @@
Host_Status_f
==================
*/
-void Host_Status_f (void)
+static void
+Host_Status_f(void)
{
client_t *client;
int seconds;
@@ -82,7 +83,8 @@
Sets client to godmode
==================
*/
-void Host_God_f (void)
+static void
+Host_God_f(void)
{
if (cmd_source == src_command)
{
@@ -100,7 +102,8 @@
SV_ClientPrintf ("godmode ON\n");
}
-void Host_Notarget_f (void)
+static void
+Host_Notarget_f(void)
{
if (cmd_source == src_command)
{
@@ -120,7 +123,8 @@
bool noclip_anglehack;
-void Host_Noclip_f (void)
+static void
+Host_Noclip_f(void)
{
if (cmd_source == src_command)
{
@@ -152,7 +156,8 @@
Sets client to flymode
==================
*/
-void Host_Fly_f (void)
+static void
+Host_Fly_f(void)
{
if (cmd_source == src_command)
{
@@ -182,7 +187,8 @@
==================
*/
-void Host_Ping_f (void)
+static void
+Host_Ping_f(void)
{
int i, j;
float total;
@@ -225,7 +231,8 @@
command from the console. Active clients are kicked off.
======================
*/
-void Host_Map_f (void)
+static void
+Host_Map_f(void)
{
int i;
char name[Npath];
@@ -276,7 +283,8 @@
Goes to a new map, taking all clients along
==================
*/
-void Host_Changelevel_f (void)
+static void
+Host_Changelevel_f(void)
{
char level[Npath];
@@ -302,7 +310,8 @@
Restarts the current server for a dead player
==================
*/
-void Host_Restart_f (void)
+static void
+Host_Restart_f(void)
{
char mapname[Npath];
@@ -331,7 +340,8 @@
User command to connect to server
=====================
*/
-void Host_Connect_f (void)
+static void
+Host_Connect_f(void)
{
char name[Npath];
@@ -351,7 +361,8 @@
Host_Name_f
======================
*/
-void Host_Name_f (void)
+static void
+Host_Name_f(void)
{
char newName[16];
@@ -389,15 +400,15 @@
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
-
-void Host_Version_f (void)
+static void
+Host_Version_f(void)
{
- Con_Printf ("Version %4.2f\n", VERSION);
- Con_Printf ("Exe: 00:00:00 Jun 22 1996\n");
+ Con_Printf("Version %4.2f\n", VERSION);
+ Con_Printf("Exe: <REDACTED>\n");
}
-
-void Host_Say(bool teamonly)
+static void
+Host_Say(bool teamonly)
{
client_t *client;
client_t *save;
@@ -460,20 +471,20 @@
Con_DPrintf("%s", &text[1]);
}
-
-void Host_Say_f(void)
+static void
+Host_Say_f(void)
{
Host_Say(false);
}
-
-void Host_Say_Team_f(void)
+static void
+Host_Say_Team_f(void)
{
Host_Say(true);
}
-
-void Host_Tell_f(void)
+static void
+Host_Tell_f(void)
{
client_t *client;
client_t *save;
@@ -530,7 +541,8 @@
Host_Color_f
==================
*/
-void Host_Color_f(void)
+static void
+Host_Color_f(void)
{
int top, bottom;
int playercolor;
@@ -581,7 +593,8 @@
Host_Kill_f
==================
*/
-void Host_Kill_f (void)
+static void
+Host_Kill_f(void)
{
if (cmd_source == src_command)
{
@@ -606,7 +619,8 @@
Host_Pause_f
==================
*/
-void Host_Pause_f (void)
+static void
+Host_Pause_f(void)
{
if (cmd_source == src_command)
@@ -643,7 +657,8 @@
Host_PreSpawn_f
==================
*/
-void Host_PreSpawn_f (void)
+static void
+Host_PreSpawn_f(void)
{
if(cmd_source == src_command){
Con_Printf("prespawn is not valid from the console\n");
@@ -663,7 +678,8 @@
Host_Spawn_f
==================
*/
-void Host_Spawn_f (void)
+static void
+Host_Spawn_f(void)
{
int i;
client_t *client;
@@ -786,7 +802,8 @@
Host_Begin_f
==================
*/
-void Host_Begin_f (void)
+static void
+Host_Begin_f(void)
{
if (cmd_source == src_command)
{
@@ -895,7 +912,8 @@
Kicks a user off of the server
==================
*/
-void Host_Kick_f (void)
+static void
+Host_Kick_f(void)
{
char *who;
char *message = nil;
@@ -987,7 +1005,8 @@
Host_Give_f
==================
*/
-void Host_Give_f (void)
+static void
+Host_Give_f(void)
{
char *t;
int v;
@@ -1141,7 +1160,8 @@
}
}
-edict_t *FindViewthing (void)
+static edict_t *
+FindViewthing(void)
{
int i;
edict_t *e;
@@ -1161,7 +1181,8 @@
Host_Viewmodel_f
==================
*/
-void Host_Viewmodel_f (void)
+static void
+Host_Viewmodel_f(void)
{
edict_t *e;
model_t *m;
@@ -1186,7 +1207,8 @@
Host_Viewframe_f
==================
*/
-void Host_Viewframe_f (void)
+static void
+Host_Viewframe_f(void)
{
edict_t *e;
int f;
@@ -1204,8 +1226,8 @@
e->v.frame = f;
}
-
-void PrintFrameName (model_t *m, int frame)
+static void
+PrintFrameName(model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
@@ -1223,7 +1245,8 @@
Host_Viewnext_f
==================
*/
-void Host_Viewnext_f (void)
+static void
+Host_Viewnext_f(void)
{
edict_t *e;
model_t *m;
@@ -1245,7 +1268,8 @@
Host_Viewprev_f
==================
*/
-void Host_Viewprev_f (void)
+static void
+Host_Viewprev_f(void)
{
edict_t *e;
model_t *m;
@@ -1277,7 +1301,8 @@
Host_Startdemos_f
==================
*/
-void Host_Startdemos_f (void)
+static void
+Host_Startdemos_f(void)
{
int i, c;
@@ -1316,7 +1341,8 @@
Return to looping demos
==================
*/
-void Host_Demos_f (void)
+static void
+Host_Demos_f(void)
{
if (cls.state == ca_dedicated)
return;
@@ -1333,7 +1359,8 @@
Return to looping demos
==================
*/
-void Host_Stopdemo_f (void)
+static void
+Host_Stopdemo_f(void)
{
if (cls.state == ca_dedicated)
return;
@@ -1350,7 +1377,8 @@
Host_InitCommands
==================
*/
-void Host_InitCommands (void)
+void
+Host_InitCommands(void)
{
Cmd_AddCommand ("status", Host_Status_f);
Cmd_AddCommand ("quit", Host_Quit_f);
--- a/keys.c
+++ b/keys.c
@@ -137,7 +137,8 @@
Interactive line editing and console scrollback
====================
*/
-void Key_Console (int key)
+static void
+Key_Console(int key)
{
char *cmd;
@@ -260,7 +261,8 @@
char chat_buffer[32];
bool team_message = false;
-void Key_Message (int key)
+static void
+Key_Message(int key)
{
static int chat_bufferlen = 0;
@@ -310,7 +312,7 @@
/* Returns a key number to be used to index keybindings[] by looking at the
* given string. Single ascii characters return themselves, while the K_* names
* are matched up. */
-int
+static int
Key_StringToKeynum(char *s)
{
keyname_t *k;
@@ -390,7 +392,8 @@
Key_Unbind_f
===================
*/
-void Key_Unbind_f (void)
+static void
+Key_Unbind_f(void)
{
int b;
@@ -410,7 +413,8 @@
Key_SetBinding (b, "");
}
-void Key_Unbindall_f (void)
+static void
+Key_Unbindall_f(void)
{
int i;
@@ -425,7 +429,8 @@
Key_Bind_f
===================
*/
-void Key_Bind_f (void)
+static void
+Key_Bind_f(void)
{
int i, c, b;
char cmd[1024];
--- a/menu.h
+++ b/menu.h
@@ -5,3 +5,4 @@
void M_Keydown (int key);
void M_Draw (void);
void M_ToggleMenu_f (void);
+void M_DrawPic(int x, int y, qpic_t *pic);
--- a/meson.build
+++ b/meson.build
@@ -11,6 +11,7 @@
)
add_project_arguments(
+ '-Wmissing-prototypes',
'-Wno-unknown-pragmas',
'-Wno-missing-field-initializers',
'-Wno-implicit-fallthrough',
--- a/model.c
+++ b/model.c
@@ -2,10 +2,7 @@
static char loadname[32]; // for hunk tags
-void Mod_LoadSpriteModel (model_t *mod, byte *buffer, int total);
-void Mod_LoadBrushModel (model_t *mod, byte *buffer, int total);
-void Mod_LoadAliasModel (model_t *mod, void *buffer);
-model_t *Mod_LoadModel (model_t *mod, bool crash);
+static model_t *Mod_LoadModel (model_t *mod, bool crash);
#define MAX_MOD_KNOWN 4096
static model_t *mod_known;
@@ -224,7 +221,8 @@
Loads a model into the cache
==================
*/
-model_t *Mod_LoadModel (model_t *mod, bool crash)
+static model_t *
+Mod_LoadModel (model_t *mod, bool crash)
{
byte *buf;
int len;
--- a/model.h
+++ b/model.h
@@ -377,6 +377,7 @@
void Mod_Init (void);
void Mod_ClearAll (void);
+model_t *Mod_FindName (char *name);
model_t *Mod_ForName (char *name, bool crash);
void *Mod_Extradata (model_t *mod); // handles caching
void Mod_TouchModel (char *name);
@@ -386,3 +387,7 @@
void Mod_Print(void);
texture_t *Load_ExternalTexture(char *map, char *name);
+
+void Mod_LoadBrushModel(model_t *mod, byte *buffer, int total);
+void Mod_LoadSpriteModel(model_t *mod, byte *buffer, int total);
+void Mod_LoadAliasModel(model_t *mod, void *buffer);
--- a/model_brush.c
+++ b/model_brush.c
@@ -1,7 +1,6 @@
#include "quakedef.h"
void BSP_MakeHull0(model_t *mod);
-model_t *Mod_FindName (char *name);
int BSP_LoadClipnodes(model_t *mod, byte *in, int sz);
int BSP_LoadEdges(model_t *mod, byte *in, int sz);
--- a/model_bsp.c
+++ b/model_bsp.c
@@ -1,5 +1,6 @@
#include "quakedef.h"
#include "softfloat.h"
+#include "model_bsp.h"
static float
dotadd80(float *a, float *b)
--- /dev/null
+++ b/model_bsp.h
@@ -1,0 +1,31 @@
+void BSP_MakeHull0(model_t *mod);
+void BSP_SetParent(mnode_t *node, mnode_t *parent);
+int BSP_CalcSurfaceExtents(model_t *mod, msurface_t *s);
+
+int BSP_LoadClipnodes(model_t *mod, byte *in, int sz);
+int BSP_LoadEdges(model_t *mod, byte *in, int sz);
+int BSP_LoadEntities(model_t *mod, byte *in, int sz);
+int BSP_LoadFaces(model_t *mod, byte *in, int sz);
+int BSP_LoadLeafs(model_t *mod, byte *in, int sz);
+int BSP_LoadLighting(model_t *mod, byte *in, int sz);
+int BSP_LoadMarksurfaces(model_t *mod, byte *in, int sz);
+int BSP_LoadNodes(model_t *mod, byte *in, int sz);
+int BSP_LoadPlanes(model_t *mod, byte *in, int sz);
+int BSP_LoadSubmodels(model_t *mod, byte *in, int sz);
+int BSP_LoadSurfedges(model_t *mod, byte *in, int sz);
+int BSP_LoadTexinfo(model_t *mod, byte *in, int sz);
+int BSP_LoadTextures(model_t *mod, byte *in, int sz);
+int BSP_LoadVertexes(model_t *mod, byte *in, int sz);
+int BSP_LoadVisibility(model_t *mod, byte *in, int sz);
+
+int BSP2_LoadClipnodes(model_t *mod, byte *in, int sz);
+int BSP2_LoadEdges(model_t *mod, byte *in, int sz);
+int BSP2_LoadFaces(model_t *mod, byte *in, int sz);
+int BSP2_LoadLeafs(model_t *mod, byte *in, int sz);
+int BSP2_LoadMarksurfaces(model_t *mod, byte *in, int sz);
+int BSP2_LoadNodes(model_t *mod, byte *in, int sz);
+
+int BSP30_LoadEntities(model_t *mod, byte *in, int sz);
+int BSP30_LoadLighting(model_t *mod, byte *in, int sz);
+int BSP30_LoadFaces(model_t *mod, byte *in, int sz);
+int BSP30_LoadTextures(model_t *mod, byte *in, int sz);
--- a/model_bsp2.c
+++ b/model_bsp2.c
@@ -1,8 +1,5 @@
#include "quakedef.h"
-
-void BSP_SetParent(mnode_t *node, mnode_t *parent);
-void BSP_MakeHull0(model_t *mod);
-int BSP_CalcSurfaceExtents(model_t *mod, msurface_t *s);
+#include "model_bsp.h"
int
BSP2_LoadEdges(model_t *mod, byte *in, int sz)
--- a/model_bsp30.c
+++ b/model_bsp30.c
@@ -1,6 +1,5 @@
#include "quakedef.h"
-
-int BSP_CalcSurfaceExtents(model_t *mod, msurface_t *s);
+#include "model_bsp.h"
int
BSP30_LoadEntities(model_t *mod, byte *in, int sz)
--- a/net_udp_unix.c
+++ b/net_udp_unix.c
@@ -180,7 +180,8 @@
//=============================================================================
-int UDP_CheckNewConnections (void)
+static int
+UDP_CheckNewConnections(void)
{
unsigned long available;
@@ -196,7 +197,8 @@
//=============================================================================
-int UDP_Read (int socket, uint8_t *buf, int len, Addr *addr)
+static int
+UDP_Read(int socket, uint8_t *buf, int len, Addr *addr)
{
socklen_t addrlen = sizeof (Addr);
int ret;
@@ -209,7 +211,8 @@
//=============================================================================
-int UDP_MakeSocketBroadcastCapable (int socket)
+static int
+UDP_MakeSocketBroadcastCapable (int socket)
{
int i = 1;
@@ -223,7 +226,8 @@
//=============================================================================
-static int UDP_Write (int socket, uint8_t *buf, int len, Addr *addr)
+static int
+UDP_Write(int socket, uint8_t *buf, int len, Addr *addr)
{
int ret;
@@ -235,7 +239,8 @@
//=============================================================================
-int UDP_Broadcast (int socket, uint8_t *buf, int len)
+static int
+UDP_Broadcast(int socket, uint8_t *buf, int len)
{
int ret;
@@ -268,7 +273,8 @@
//=============================================================================
-int UDP_StringToAddr (char *string, Addr *addr)
+static int
+UDP_StringToAddr(char *string, Addr *addr)
{
int ha1, ha2, ha3, ha4, hp;
int ipaddr;
@@ -299,7 +305,8 @@
//=============================================================================
-int UDP_GetNameFromAddr (Addr *addr, char *name)
+static int
+UDP_GetNameFromAddr(Addr *addr, char *name)
{
struct hostent *hostentry;
@@ -316,7 +323,8 @@
//=============================================================================
-int UDP_GetAddrFromName(char *name, Addr *addr)
+static int
+UDP_GetAddrFromName(char *name, Addr *addr)
{
struct hostent *hostentry;
--- a/net_udp_windows.c
+++ b/net_udp_windows.c
@@ -185,7 +185,8 @@
//=============================================================================
-int UDP_CheckNewConnections (void)
+static int
+UDP_CheckNewConnections(void)
{
unsigned long available;
--- a/pr_cmds.c
+++ b/pr_cmds.c
@@ -989,9 +989,6 @@
return true;
}
-bool SV_StepDirection (edict_t *ent, float yaw, float dist);
-void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist);
-
static void
PF_MoveToGoal(pr_t *pr)
{
--- a/pr_edict.c
+++ b/pr_edict.c
@@ -13,8 +13,6 @@
bool ED_ParseEpair (pr_t *pr, void *base, ddef_t *key, char *s);
-void PR_InitSV(pr_t *pr);
-
cvar_t nomonsters = {"nomonsters", "0"};
static cvar_t scratch1 = {"scratch1", "0"};
@@ -59,7 +57,7 @@
return PR_SetStr(pr, t);
}
-int
+static int
PR_StrSlot(pr_t *pr)
{
if(pr->num_str >= pr->max_str){
@@ -105,7 +103,7 @@
Sets everything to nil
=================
*/
-void
+static void
ED_ClearEdict(pr_t *pr, edict_t *e)
{
memset(&e->v, 0, pr->entityfields * 4);
@@ -157,7 +155,8 @@
FIXME: walk all entities and NULL out references to this entity
=================
*/
-void ED_Free (edict_t *ed)
+void
+ED_Free(edict_t *ed)
{
SV_UnlinkEdict (ed); // unlink from world bsp
@@ -183,7 +182,8 @@
ED_GlobalAtOfs
============
*/
-ddef_t *ED_GlobalAtOfs (pr_t *pr, int ofs)
+static ddef_t *
+ED_GlobalAtOfs(pr_t *pr, int ofs)
{
ddef_t *def;
int i;
@@ -202,7 +202,8 @@
ED_FieldAtOfs
============
*/
-ddef_t *ED_FieldAtOfs (pr_t *pr, int ofs)
+ddef_t *
+ED_FieldAtOfs(pr_t *pr, int ofs)
{
ddef_t *def;
int i;
@@ -221,7 +222,8 @@
ED_FindField
============
*/
-ddef_t *ED_FindField (pr_t *pr, char *name)
+static ddef_t *
+ED_FindField(pr_t *pr, char *name)
{
ddef_t *def;
int i;
@@ -241,7 +243,8 @@
ED_FindGlobal
============
*/
-ddef_t *ED_FindGlobal (pr_t *pr, char *name)
+static ddef_t *
+ED_FindGlobal(pr_t *pr, char *name)
{
ddef_t *def;
int i;
@@ -315,7 +318,8 @@
Returns a string describing *data in a type specific manner
=============
*/
-char *PR_ValueString (pr_t *pr, etype_t type, eval_t *val)
+static char *
+PR_ValueString(pr_t *pr, etype_t type, eval_t *val)
{
static char line[256];
ddef_t *def;
@@ -416,7 +420,8 @@
padded to 20 field width
============
*/
-char *PR_GlobalString (pr_t *pr, int ofs)
+char *
+PR_GlobalString(pr_t *pr, int ofs)
{
char *s;
int i;
@@ -442,7 +447,8 @@
return line;
}
-char *PR_GlobalStringNoContents (pr_t *pr, int ofs)
+char *
+PR_GlobalStringNoContents(pr_t *pr, int ofs)
{
int i;
ddef_t *def;
@@ -525,7 +531,8 @@
For debugging, prints all the entities in the current server
=============
*/
-void ED_PrintEdicts (void)
+void
+ED_PrintEdicts(void)
{
int i;
@@ -541,7 +548,8 @@
For debugging, prints a single edicy
=============
*/
-void ED_PrintEdict_f (void)
+static void
+ED_PrintEdict_f(void)
{
int i;
@@ -561,7 +569,8 @@
For debugging
=============
*/
-void ED_Count (void)
+static void
+ED_Count(void)
{
int i;
edict_t *ent;
--- a/pr_exec.c
+++ b/pr_exec.c
@@ -93,10 +93,6 @@
"BITOR"
};
-char *PR_GlobalString (pr_t *pr, int ofs);
-char *PR_GlobalStringNoContents (pr_t *pr, int ofs);
-
-
//=============================================================================
/*
@@ -104,7 +100,8 @@
PR_PrintStatement
=================
*/
-void PR_PrintStatement (pr_t *pr, dstatement_t *s)
+static void
+PR_PrintStatement(pr_t *pr, dstatement_t *s)
{
int i;
@@ -144,7 +141,8 @@
PR_StackTrace
============
*/
-void PR_StackTrace (pr_t *pr)
+static void
+PR_StackTrace(pr_t *pr)
{
dfunction_t *f;
int i;
@@ -248,7 +246,8 @@
Returns the new program statement counter
====================
*/
-int PR_EnterFunction (pr_t *pr, dfunction_t *f)
+static int
+PR_EnterFunction(pr_t *pr, dfunction_t *f)
{
int i, j, c, o;
@@ -287,7 +286,8 @@
PR_LeaveFunction
====================
*/
-int PR_LeaveFunction (pr_t *pr)
+static int
+PR_LeaveFunction(pr_t *pr)
{
int i, c;
--- a/progs.h
+++ b/progs.h
@@ -149,3 +149,8 @@
void ED_PrintNum(pr_t *pr, int ent);
eval_t *GetEdictFieldValue(pr_t *pr, edict_t *ed, char *field);
+
+char *PR_GlobalString(pr_t *pr, int ofs);
+char *PR_GlobalStringNoContents(pr_t *pr, int ofs);
+void PF_changeyaw(pr_t *pr);
+void PR_InitSV(pr_t *pr);
--- a/r_aclip.c
+++ b/r_aclip.c
@@ -21,7 +21,8 @@
pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex
================
*/
-void R_Alias_clip_z (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out)
+static void
+R_Alias_clip_z(finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out)
{
float scale;
auxvert_t *pav0, *pav1, avout;
@@ -139,9 +140,8 @@
}
}
-
-int R_AliasClip (finalvert_t *in, finalvert_t *out, int flag, int count,
- void(*clip)(finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) )
+static int
+R_AliasClip(finalvert_t *in, finalvert_t *out, int flag, int count, void(*clip)(finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) )
{
int i,j,k;
int flags, oldflags;
--- a/r_alias.c
+++ b/r_alias.c
@@ -225,7 +225,8 @@
General clipped case
================
*/
-void R_AliasPreparePoints (trivertx_t *apverts, auxvert_t *auxverts, pixel_t *colormap)
+static void
+R_AliasPreparePoints(trivertx_t *apverts, auxvert_t *auxverts, pixel_t *colormap)
{
int i;
stvert_t *pstverts;
@@ -409,7 +410,8 @@
R_AliasTransformAndProjectFinalVerts
================
*/
-void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts, trivertx_t *pverts)
+static void
+R_AliasTransformAndProjectFinalVerts(finalvert_t *fv, stvert_t *pstverts, trivertx_t *pverts)
{
int i;
float lightcos, zi;
@@ -477,7 +479,8 @@
R_AliasPrepareUnclippedPoints
================
*/
-void R_AliasPrepareUnclippedPoints (trivertx_t *pverts, pixel_t *colormap)
+static void
+R_AliasPrepareUnclippedPoints(trivertx_t *pverts, pixel_t *colormap)
{
stvert_t *pstverts;
finalvert_t *fv;
@@ -504,7 +507,8 @@
R_AliasSetupSkin
===============
*/
-void R_AliasSetupSkin (void)
+static void
+R_AliasSetupSkin(void)
{
int skinnum;
int i, numskins;
@@ -560,7 +564,8 @@
R_AliasSetupLighting
================
*/
-void R_AliasSetupLighting (alight_t *plighting)
+static void
+R_AliasSetupLighting(alight_t *plighting)
{
int i;
@@ -592,7 +597,8 @@
set r_apverts
=================
*/
-trivertx_t *R_AliasSetupFrame (void)
+static trivertx_t *
+R_AliasSetupFrame(void)
{
int frame;
int i, numframes;
--- a/r_draw.c
+++ b/r_draw.c
@@ -67,7 +67,7 @@
R_EmitEdge
================
*/
-void
+static void
R_EmitEdge(mvertex_t *pv0, mvertex_t *pv1, view_t *view)
{
edge_t *edge, *pcheck;
@@ -309,7 +309,8 @@
R_EmitCachedEdge
================
*/
-void R_EmitCachedEdge (void)
+static void
+R_EmitCachedEdge(void)
{
edge_t *pedge_t;
--- a/r_light.c
+++ b/r_light.c
@@ -115,7 +115,7 @@
=============================================================================
*/
-int
+static int
RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end, int *r)
{
float front, back, frac;
--- a/r_main.c
+++ b/r_main.c
@@ -575,7 +575,8 @@
R_DrawViewModel
=============
*/
-void R_DrawViewModel (view_t *view)
+static void
+R_DrawViewModel(view_t *view)
{
// FIXME: remove and do real lighting
vec3_t lightvec = {-1, 0, 0};
@@ -642,7 +643,7 @@
R_AliasDrawModel(&r_viewlighting, &v);
}
-void
+static void
R_RenderSolidBrushes(view_t *v)
{
entity_t *e;
--- a/r_misc.c
+++ b/r_misc.c
@@ -5,7 +5,8 @@
R_CheckVariables
===============
*/
-void R_CheckVariables (void)
+static void
+R_CheckVariables(void)
{
static float oldbright;
--- a/render.h
+++ b/render.h
@@ -21,10 +21,13 @@
struct efrag_s *efrag; // linked list of efrags
pixel_t *colormap;
struct entity_s *last_reject;
- entity_state_t baseline; // to fill in defaults in updates
-
+ struct mnode_s *topnode; // for bmodels, first world node
+ // that splits bmodel, or NULL if
+ // not split
double msgtime; // time of last update
+ entity_state_t baseline; // to fill in defaults in updates
+
vec3_t msg_origins[2]; // last two updates (0 is newest)
vec3_t origin;
vec3_t msg_angles[2]; // last two updates (0 is newest)
@@ -39,15 +42,10 @@
int dlightframe; // dynamic lighting
int dlightbits;
- bool forcelink; // model changed
int update_type;
+ int trivial_accept;
byte alpha;
-
-// FIXME: could turn these into a union
- int trivial_accept;
- struct mnode_s *topnode; // for bmodels, first world node
- // that splits bmodel, or NULL if
- // not split
+ bool forcelink; // model changed
} entity_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!
--- a/sbar.c
+++ b/sbar.c
@@ -42,7 +42,6 @@
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
/*
===============
@@ -51,7 +50,8 @@
Tab key down
===============
*/
-void Sbar_ShowScores (void)
+static void
+Sbar_ShowScores(void)
{
if (sb_showscores)
return;
@@ -66,7 +66,8 @@
Tab key up
===============
*/
-void Sbar_DontShowScores (void)
+static void
+Sbar_DontShowScores(void)
{
sb_showscores = false;
sb_updates = 0;
@@ -236,7 +237,8 @@
Sbar_DrawPic
=============
*/
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
+static void
+Sbar_DrawPic(int x, int y, qpic_t *pic)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
@@ -249,7 +251,8 @@
Sbar_DrawTransPic
=============
*/
-void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
+static void
+Sbar_DrawTransPic(int x, int y, qpic_t *pic)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
@@ -264,7 +267,8 @@
Draws one solid graphics character
================
*/
-void Sbar_DrawCharacter (int x, int y, int num)
+static void
+Sbar_DrawCharacter(int x, int y, int num)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
@@ -277,7 +281,8 @@
Sbar_DrawString
================
*/
-void Sbar_DrawString (int x, int y, char *str)
+static void
+Sbar_DrawString(int x, int y, char *str)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
@@ -290,7 +295,8 @@
Sbar_itoa
=============
*/
-int Sbar_itoa (int num, char *buf)
+static int
+Sbar_itoa(int num, char *buf)
{
char *str;
int pow10;
@@ -326,7 +332,8 @@
Sbar_DrawNum
=============
*/
-void Sbar_DrawNum (int x, int y, int num, int digits, int color)
+static void
+Sbar_DrawNum(int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
@@ -362,7 +369,8 @@
Sbar_SortFrags
===============
*/
-void Sbar_SortFrags (void)
+static void
+Sbar_SortFrags(void)
{
int i, j, k;
@@ -387,7 +395,8 @@
}
}
-int Sbar_ColorForMap (int m)
+static int
+Sbar_ColorForMap(int m)
{
return m < 128 ? m + 8 : m + 8;
}
@@ -397,7 +406,8 @@
Sbar_SoloScoreboard
===============
*/
-void Sbar_SoloScoreboard (void)
+static void
+Sbar_SoloScoreboard(void)
{
char str[80];
int minutes, seconds, tens, units;
@@ -427,7 +437,8 @@
Sbar_DrawScoreboard
===============
*/
-void Sbar_DrawScoreboard (void)
+static void
+Sbar_DrawScoreboard(void)
{
Sbar_SoloScoreboard ();
if (cl.gametype == GAME_DEATHMATCH)
@@ -441,7 +452,8 @@
Sbar_DrawInventory
===============
*/
-void Sbar_DrawInventory (void)
+static void
+Sbar_DrawInventory(void)
{
int i;
char num[6];
@@ -661,7 +673,8 @@
Sbar_DrawFrags
===============
*/
-void Sbar_DrawFrags (void)
+static void
+Sbar_DrawFrags(void)
{
int i, k, l;
int top, bottom;
@@ -723,7 +736,8 @@
Sbar_DrawFace
===============
*/
-void Sbar_DrawFace (void)
+static void
+Sbar_DrawFace(void)
{
int f, anim;
@@ -821,7 +835,8 @@
Sbar_Draw
===============
*/
-void Sbar_Draw (void)
+void
+Sbar_Draw(void)
{
if (scr_con_current == vid.height)
return; // console is full screen
@@ -947,7 +962,8 @@
==================
*/
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
+static void
+Sbar_IntermissionNumber(int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
--- a/seprint.c
+++ b/seprint.c
@@ -1,5 +1,4 @@
-#include <stdio.h>
-#include <stdarg.h>
+#include "platform.h"
char *
seprint(char *buf, char *e, char *fmt, ...)
--- a/server.h
+++ b/server.h
@@ -215,3 +215,6 @@
void SV_RunClients (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (char *server);
+
+bool SV_StepDirection (edict_t *ent, float yaw, float dist);
+void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist);
--- a/sv_main.c
+++ b/sv_main.c
@@ -93,6 +93,7 @@
extern cvar_t sv_maxspeed;
extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
+ extern cvar_t sv_nouse;
extern cvar_t sv_aim;
Cvar_RegisterVariable (&sv_maxvelocity);
@@ -105,6 +106,7 @@
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
+ Cvar_RegisterVariable (&sv_nouse);
Cvar_RegisterVariable (&developer);
Cmd_AddCommand("sv_protocol", SV_Protocol_f);
@@ -241,7 +243,8 @@
This will be sent on the initial connection and upon each server load.
================
*/
-void SV_SendServerinfo (client_t *client)
+static void
+SV_SendServerinfo(client_t *client)
{
char **s;
int n;
@@ -292,7 +295,8 @@
once for a player each game, not once for each level change.
================
*/
-void SV_ConnectClient (int clientnum)
+static void
+SV_ConnectClient(int clientnum)
{
int i, edictnum;
float spawn_parms[Nparms];
@@ -406,7 +410,8 @@
static byte *fatpvs;
static int fatpvs_size;
-void SV_AddToFatPVS (vec3_t org, mnode_t *node, model_t *m)
+static void
+SV_AddToFatPVS(vec3_t org, mnode_t *node, model_t *m)
{
int i, sz;
byte *pvs;
@@ -449,7 +454,8 @@
given point.
=============
*/
-byte *SV_FatPVS (vec3_t org, model_t *m)
+static byte *
+SV_FatPVS(vec3_t org, model_t *m)
{
fatbytes = (m->numleafs+31)>>3;
if(fatpvs == nil || fatbytes > fatpvs_size){
@@ -470,7 +476,8 @@
=============
*/
-void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
+static void
+SV_WriteEntitiesToClient(edict_t *clent, sizebuf_t *msg)
{
u32int bits;
int e, i, model, alpha;
@@ -615,7 +622,8 @@
=============
*/
-void SV_CleanupEnts (void)
+static void
+SV_CleanupEnts(void)
{
int e;
edict_t *ent;
@@ -799,7 +807,8 @@
SV_SendClientDatagram
=======================
*/
-bool SV_SendClientDatagram (client_t *client)
+static bool
+SV_SendClientDatagram(client_t *client)
{
static byte buf[MAX_DATAGRAM_LOCAL];
sizebuf_t msg;
@@ -837,7 +846,8 @@
SV_UpdateToReliableMessages
=======================
*/
-void SV_UpdateToReliableMessages (void)
+static void
+SV_UpdateToReliableMessages(void)
{
int i, j;
client_t *client;
@@ -879,7 +889,8 @@
message buffer
=======================
*/
-void SV_SendNop (client_t *client)
+static void
+SV_SendNop(client_t *client)
{
sizebuf_t msg;
byte buf[4];
@@ -1023,7 +1034,8 @@
================
*/
-void SV_CreateBaseline (void)
+static void
+SV_CreateBaseline(void)
{
u32int bits;
int i;
@@ -1103,7 +1115,8 @@
Tell all the clients that the server is changing levels
================
*/
-void SV_SendReconnect (void)
+static void
+SV_SendReconnect(void)
{
byte data[128];
sizebuf_t msg;
--- a/sv_move.c
+++ b/sv_move.c
@@ -202,8 +202,8 @@
======================
*/
-void PF_changeyaw (pr_t *pr);
-bool SV_StepDirection (edict_t *ent, float yaw, float dist)
+bool
+SV_StepDirection(edict_t *ent, float yaw, float dist)
{
vec3_t move, oldorigin;
float delta;
@@ -238,7 +238,8 @@
======================
*/
-void SV_FixCheckBottom (edict_t *ent)
+static void
+SV_FixCheckBottom(edict_t *ent)
{
//Con_Printf ("SV_FixCheckBottom\n");
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -26,7 +26,7 @@
#define MOVE_EPSILON 0.01
-void SV_Physics_Toss (edict_t *ent);
+static void SV_Physics_Toss (edict_t *ent);
/*
================
@@ -33,7 +33,8 @@
SV_CheckVelocity
================
*/
-void SV_CheckVelocity (edict_t *ent)
+static void
+SV_CheckVelocity(edict_t *ent)
{
int i;
float wishspeed;
@@ -67,7 +68,8 @@
Returns false if the entity removed itself.
=============
*/
-bool SV_RunThink (edict_t *ent)
+static bool
+SV_RunThink(edict_t *ent)
{
float thinktime;
@@ -94,7 +96,8 @@
Two entities have touched, so run their touch functions
==================
*/
-void SV_Impact (edict_t *e1, edict_t *e2)
+static void
+SV_Impact(edict_t *e1, edict_t *e2)
{
int old_self, old_other;
@@ -131,7 +134,8 @@
*/
#define STOP_EPSILON 0.1
-int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
+static int
+ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce)
{
float backoff;
float change;
@@ -170,7 +174,8 @@
============
*/
#define MAX_CLIP_PLANES 5
-int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
+static int
+SV_FlyMove(edict_t *ent, float time, trace_t *steptrace)
{
int bumpcount, numbumps;
vec3_t dir;
@@ -304,10 +309,10 @@
/*
============
SV_AddGravity
-
============
*/
-void SV_AddGravity (edict_t *ent)
+static void
+SV_AddGravity(edict_t *ent)
{
float ent_gravity;
@@ -337,7 +342,8 @@
Does not change the entities velocity at all
============
*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+static trace_t
+SV_PushEntity(edict_t *ent, vec3_t push)
{
trace_t trace;
vec3_t end;
@@ -368,7 +374,8 @@
============
*/
-void SV_PushMove (edict_t *pusher, float movetime)
+static void
+SV_PushMove(edict_t *pusher, float movetime)
{
int i, e;
edict_t *check, *block;
@@ -491,7 +498,8 @@
================
*/
-void SV_Physics_Pusher (edict_t *ent)
+static void
+SV_Physics_Pusher(edict_t *ent)
{
float thinktime;
float oldltime;
@@ -542,7 +550,8 @@
clipping hull.
=============
*/
-void SV_CheckStuck (edict_t *ent)
+static void
+SV_CheckStuck(edict_t *ent)
{
int i, j;
int z;
@@ -588,7 +597,8 @@
SV_CheckWater
=============
*/
-bool SV_CheckWater (edict_t *ent)
+static bool
+SV_CheckWater(edict_t *ent)
{
vec3_t point;
int cont;
@@ -625,7 +635,8 @@
============
*/
-void SV_WallFriction (edict_t *ent, trace_t *trace)
+static void
+SV_WallFriction(edict_t *ent, trace_t *trace)
{
vec3_t forward, right, up;
float d, i;
@@ -659,7 +670,8 @@
This is a hack, but in the interest of good gameplay...
======================
*/
-int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
+static int
+SV_TryUnstick(edict_t *ent, vec3_t oldvel)
{
int i;
vec3_t oldorg;
@@ -716,7 +728,8 @@
======================
*/
#define STEPSIZE 18
-void SV_WalkMove (edict_t *ent)
+static void
+SV_WalkMove(edict_t *ent)
{
vec3_t upmove, downmove;
vec3_t oldorg, oldvel;
@@ -813,7 +826,8 @@
Player character actions
================
*/
-void SV_Physics_Client (edict_t *ent, int num)
+static void
+SV_Physics_Client(edict_t *ent, int num)
{
if ( ! svs.clients[num-1].active )
return; // unconnected slot
@@ -881,7 +895,8 @@
Non moving objects can only think
=============
*/
-void SV_Physics_None (edict_t *ent)
+static void
+SV_Physics_None(edict_t *ent)
{
// regular thinking
SV_RunThink (ent);
@@ -894,7 +909,8 @@
A moving object that doesn't obey physics
=============
*/
-void SV_Physics_Noclip (edict_t *ent)
+static void
+SV_Physics_Noclip(edict_t *ent)
{
// regular thinking
if (!SV_RunThink (ent))
@@ -920,7 +936,8 @@
=============
*/
-void SV_CheckWaterTransition (edict_t *ent)
+static void
+SV_CheckWaterTransition(edict_t *ent)
{
int cont;
cont = SV_PointContents (ent->v.origin);
@@ -958,7 +975,8 @@
Toss, bounce, and fly movement. When onground, do nothing.
=============
*/
-void SV_Physics_Toss (edict_t *ent)
+static void
+SV_Physics_Toss(edict_t *ent)
{
trace_t trace;
vec3_t move;
@@ -1026,7 +1044,8 @@
will fall if the floor is pulled out from under them.
=============
*/
-void SV_Physics_Step (edict_t *ent)
+static void
+SV_Physics_Step(edict_t *ent)
{
bool hitsound;
--- a/sv_user.c
+++ b/sv_user.c
@@ -22,9 +22,9 @@
usercmd_t cmd;
-cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
+cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
+cvar_t sv_nouse = {"sv_nouse", "0"};
-
/*
===============
SV_SetIdealPitch
@@ -100,7 +100,8 @@
==================
*/
-void SV_UserFriction (void)
+static void
+SV_UserFriction(void)
{
float *vel;
float speed, newspeed, control;
@@ -147,7 +148,8 @@
*/
cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true};
cvar_t sv_accelerate = {"sv_accelerate", "10"};
-void SV_Accelerate (void)
+static void
+SV_Accelerate(void)
{
int i;
float addspeed, accelspeed, currentspeed;
@@ -164,7 +166,8 @@
velocity[i] += accelspeed*wishdir[i];
}
-void SV_AirAccelerate (vec3_t wishveloc)
+static void
+SV_AirAccelerate(vec3_t wishveloc)
{
int i;
float addspeed, wishspd, accelspeed, currentspeed;
@@ -184,8 +187,8 @@
velocity[i] += accelspeed*wishveloc[i];
}
-
-void DropPunchAngle (void)
+static void
+DropPunchAngle(void)
{
float len;
@@ -203,7 +206,8 @@
===================
*/
-void SV_WaterMove (void)
+static void
+SV_WaterMove(void)
{
int i;
vec3_t wishvel;
@@ -257,7 +261,8 @@
velocity[i] += accelspeed * wishvel[i];
}
-void SV_WaterJump (void)
+static void
+SV_WaterJump(void)
{
if (sv.time > sv_player->v.teleport_time
|| !sv_player->v.waterlevel)
@@ -273,10 +278,10 @@
/*
===================
SV_AirMove
-
===================
*/
-void SV_AirMove (void)
+static void
+SV_AirMove(void)
{
int i;
vec3_t wishvel;
@@ -384,7 +389,8 @@
SV_ReadClientMove
===================
*/
-void SV_ReadClientMove (usercmd_t *move)
+static void
+SV_ReadClientMove(usercmd_t *move)
{
int i;
vec3_t angle;
@@ -408,8 +414,10 @@
// read buttons
bits = MSG_ReadByte ();
- host_client->edict->v.button0 = bits & 1;
- host_client->edict->v.button2 = (bits & 2)>>1;
+ host_client->edict->v.button0 = (bits & 1) != 0;
+ host_client->edict->v.button2 = (bits & 2) != 0;
+ if(!sv_nouse.value)
+ host_client->edict->v.button1 = (bits & 4) != 0;
i = MSG_ReadByte ();
if (i)
@@ -423,7 +431,8 @@
Returns false if the client should be killed
===================
*/
-bool SV_ReadClientMessage (void)
+static bool
+SV_ReadClientMessage(void)
{
int ret, i, cmd;
client_t *tmp;
--- a/view.c
+++ b/view.c
@@ -90,7 +90,8 @@
===============
*/
-float V_CalcBob (void)
+static float
+V_CalcBob(void)
{
float bob;
float cycle;
@@ -158,7 +159,8 @@
lookspring is non 0, or when
===============
*/
-void V_DriftPitch (void)
+static void
+V_DriftPitch(void)
{
float delta, move;
@@ -239,7 +241,8 @@
static byte gammatable[256]; // palette is sent through this
-void BuildGammaTable (float g)
+static void
+BuildGammaTable(float g)
{
int i, inf;
@@ -266,7 +269,8 @@
V_CheckGamma
=================
*/
-bool V_CheckGamma (void)
+static bool
+V_CheckGamma(void)
{
static float oldgammavalue;
@@ -354,7 +358,8 @@
V_cshift_f
==================
*/
-void V_cshift_f (void)
+static void
+V_cshift_f(void)
{
cshift_empty.destcolor[0] = atoi(Cmd_Argv(1));
cshift_empty.destcolor[1] = atoi(Cmd_Argv(2));
@@ -370,7 +375,8 @@
When you run over an item, the server sends this command
==================
*/
-void V_BonusFlash_f (void)
+static void
+V_BonusFlash_f(void)
{
cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
@@ -409,7 +415,8 @@
V_CalcPowerupCshift
=============
*/
-void V_CalcPowerupCshift (void)
+static void
+V_CalcPowerupCshift(void)
{
if (cl.items & IT_QUAD)
{
@@ -524,7 +531,8 @@
==============================================================================
*/
-float angledelta (float a)
+static float
+angledelta(float a)
{
a = anglemod(a);
if (a > 180)
@@ -537,7 +545,8 @@
CalcGunAngle
==================
*/
-void CalcGunAngle (void)
+static void
+CalcGunAngle(void)
{
float yaw, pitch, move;
static float oldyaw = 0;
@@ -595,7 +604,8 @@
V_BoundOffsets
==============
*/
-void V_BoundOffsets (void)
+static void
+V_BoundOffsets(void)
{
entity_t *ent;
@@ -625,7 +635,8 @@
Idle swaying
==============
*/
-void V_AddIdle (void)
+static void
+V_AddIdle(void)
{
r_refdef.view.angles[ROLL] += v_idlescale.value * sinf(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
r_refdef.view.angles[PITCH] += v_idlescale.value * sinf(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
@@ -640,7 +651,8 @@
Roll is induced by movement and damage
==============
*/
-void V_CalcViewRoll (void)
+static void
+V_CalcViewRoll(void)
{
float side;
@@ -669,7 +681,8 @@
==================
*/
-void V_CalcIntermissionRefdef (void)
+static void
+V_CalcIntermissionRefdef(void)
{
entity_t *ent, *view;
float old;
@@ -696,7 +709,8 @@
==================
*/
-void V_CalcRefdef (void)
+static void
+V_CalcRefdef(void)
{
entity_t *ent, *view;
int i;
--- a/world.c
+++ b/world.c
@@ -44,7 +44,8 @@
can just be stored out and get a proper hull_t structure.
===================
*/
-void SV_InitBoxHull (void)
+static void
+SV_InitBoxHull(void)
{
int i;
int side;
@@ -81,7 +82,8 @@
BSP trees instead of being compared directly.
===================
*/
-hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
+static hull_t
+*SV_HullForBox(vec3_t mins, vec3_t maxs)
{
box_planes[0].dist = maxs[0];
box_planes[1].dist = mins[0];
@@ -93,8 +95,6 @@
return &box_hull;
}
-
-
/*
================
SV_HullForEntity
@@ -105,7 +105,8 @@
testing object's origin to get a point to use with the returned hull.
================
*/
-hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
+static hull_t *
+SV_HullForEntity(edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
{
model_t *model;
vec3_t size;
@@ -174,7 +175,8 @@
===============
*/
-areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
+static areanode_t *
+SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs)
{
areanode_t *anode;
vec3_t size;
@@ -241,7 +243,8 @@
SV_TouchLinks
====================
*/
-void SV_TouchLinks ( edict_t *ent, areanode_t *node )
+static void
+SV_TouchLinks(edict_t *ent, areanode_t *node)
{
link_t *l, *next;
edict_t *touch;
@@ -622,7 +625,8 @@
eventually rotation) of the end points
==================
*/
-trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
+static trace_t
+SV_ClipMoveToEntity(edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
trace_t trace;
vec3_t offset;
@@ -664,7 +668,8 @@
Mins and maxs enclose the entire area swept by the move
====================
*/
-void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
+static void
+SV_ClipToLinks(areanode_t *node, moveclip_t *clip)
{
link_t *l, *next;
edict_t *touch;
@@ -743,7 +748,8 @@
SV_MoveBounds
==================
*/
-void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
+static void
+SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
/* debug to test against everything
boxmins[0] = boxmins[1] = boxmins[2] = -Q_MAXFLOAT;