ref: 645a201fa018760137aecadb2ab4a7f779a566c8
parent: 8ffc3f30a12d8e4b8aa5a05cb6477c7bc5dfb570
author: Sigrid Solveig Haflínudóttir <sigrid@ftrv.se>
date: Thu Jan 11 09:30:03 EST 2024
rearrange struct fields
--- a/client.h
+++ b/client.h
@@ -59,8 +59,8 @@
#define MAX_BEAMS 128
typedef struct
{
- int entity;
struct model_s *model;
+ int entity;
float endtime;
vec3_t start, end;
} beam_t;
--- a/cvar.h
+++ b/cvar.h
@@ -38,11 +38,11 @@
{
char *name;
char *string;
- bool archive; // set to true to cause it to be saved to vars.rc
- bool server; // notifies players when changed
+ bool archive; // set to true to cause it to be saved to vars.rc
float value;
- void (*cb) (cvar_t *);
struct cvar_s *next;
+ void (*cb) (cvar_t *);
+ bool server; // notifies players when changed
};
void Cvar_RegisterVariable (cvar_t *variable);
--- a/d_iface.h
+++ b/d_iface.h
@@ -45,10 +45,10 @@
{
pixel_t *pskin;
maliasskindesc_t *pskindesc;
- int skinwidth;
- int skinheight;
mtriangle_t *ptriangles;
finalvert_t *pfinalverts;
+ int skinwidth;
+ int skinheight;
int numtriangles;
int drawtype;
int seamfixupX16;
@@ -56,11 +56,11 @@
typedef struct
{
- int nump;
emitpoint_t *pverts; // there's room for an extra element at [nump],
// if the driver wants to duplicate element [0] at
// element [nump] to avoid dealing with wrapping
mspriteframe_t *pspriteframe;
+ int nump;
vec3_t vup, vright, vpn; // in worldspace
float nearzi;
} spritedesc_t;
--- a/d_local.h
+++ b/d_local.h
@@ -8,8 +8,8 @@
typedef struct {
struct {
- float stepu;
float stepv;
+ float stepu;
float origin;
}divz;
fixed16_t adjust;
@@ -17,14 +17,14 @@
}tavars_t;
typedef struct {
- pixel_t *p;
- unsigned w;
- tavars_t s, t;
struct {
- float stepu;
- float stepv;
float origin;
+ float stepv;
+ float stepu;
}z;
+ unsigned w;
+ pixel_t *p;
+ tavars_t s, t;
}texvars_t;
typedef struct {
@@ -45,6 +45,7 @@
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
+ struct texture_s *texture; // checked for animating textures
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
@@ -51,7 +52,6 @@
int width;
int height; // DEBUG only needed for debug
float mipscale;
- struct texture_s *texture; // checked for animating textures
pixel_t pixels[]; // width*height elements
} surfcache_t;
--- a/mathlib.h
+++ b/mathlib.h
@@ -37,8 +37,7 @@
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
-void FloorDivMod (double numer, double denom, int *quotient,
- int *rem);
+void FloorDivMod (double numer, double denom, int *quotient, int *rem);
int GreatestCommonDivisor (int i1, int i2);
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
@@ -47,11 +46,11 @@
typedef struct clipplane_s
{
- vec3_t normal;
float dist;
- struct clipplane_s *next;
+ vec3_t normal;
byte leftedge;
byte rightedge;
+ struct clipplane_s *next;
} clipplane_t;
typedef struct {
--- a/model.h
+++ b/model.h
@@ -42,7 +42,6 @@
float dist;
byte type; // for texture axis selection and fast side tests
byte signbits; // signx + signy<<1 + signz<<1
- byte pad[2];
} mplane_t;
enum {
@@ -52,12 +51,12 @@
typedef struct texture_s
{
char name[16];
+ struct texture_s *anim_next; // in the animation sequence
+ struct texture_s *alternate_anims; // bmodels in frmae 1 use these
int drawsurf;
int width, height;
int anim_total; // total tenths in sequence ( 0 = no)
int anim_min, anim_max; // time for this frame min <=time< max
- struct texture_s *anim_next; // in the animation sequence
- struct texture_s *alternate_anims; // bmodels in frmae 1 use these
int offsets[MIPLEVELS]; // four mip maps stored
pixel_t pixels[];
} texture_t;
@@ -88,9 +87,9 @@
typedef struct
{
+ texture_t *texture;
float vecs[2][4];
float mipadjust;
- texture_t *texture;
int flags;
} mtexinfo_t;
@@ -187,7 +186,6 @@
{
int width;
int height;
- void *pcachespot; // remove?
float up, down, left, right;
pixel_t pixels[];
} mspriteframe_t;
@@ -201,11 +199,11 @@
typedef struct
{
- spriteframetype_t type;
union {
mspriteframe_t *frameptr;
mspritegroup_t *framegrp;
};
+ spriteframetype_t type;
} mspriteframedesc_t;
typedef struct
@@ -216,7 +214,6 @@
int maxheight;
int numframes;
float beamlength; // remove?
- void *cachespot; // remove?
mspriteframedesc_t frames[];
} msprite_t;
@@ -242,7 +239,6 @@
typedef struct
{
aliasskintype_t type;
- void *pcachespot;
int skin;
} maliasskindesc_t;
@@ -315,9 +311,9 @@
typedef struct model_s
{
- char name[Npath];
- int needload; // bmodels and sprites don't cache normally
- bool blend;
+ char name[Npath];
+ int needload; // bmodels and sprites don't cache normally
+ bool blend;
int ver;
int numwads;
@@ -339,49 +335,36 @@
//
// brush model
//
- int firstmodelsurface, nummodelsurfaces;
-
- int numsubmodels;
submodel_t *submodels;
-
- int numplanes;
mplane_t *planes;
-
- int numleafs; // number of visible leafs, not counting 0
mleaf_t *leafs;
-
- int numvertexes;
mvertex_t *vertexes;
-
- int numedges;
medge_t *edges;
-
- int numnodes;
mnode_t *nodes;
-
- int numtexinfo;
mtexinfo_t *texinfo;
-
- int numsurfaces;
msurface_t *surfaces;
-
- int numsurfedges;
int *surfedges;
-
- int numclipnodes;
mclipnode_t *clipnodes;
-
- int nummarksurfaces;
msurface_t **marksurfaces;
-
- hull_t hulls[MAX_MAP_HULLS];
-
- int numtextures;
texture_t **textures;
-
byte *visdata;
byte *lightdata;
char *entities;
+
+ int firstmodelsurface, nummodelsurfaces;
+ int numsubmodels;
+ int numplanes;
+ int numleafs; // number of visible leafs, not counting 0
+ int numvertexes;
+ int numedges;
+ int numnodes;
+ int numtexinfo;
+ int numsurfaces;
+ int numsurfedges;
+ int numclipnodes;
+ int nummarksurfaces;
+ hull_t hulls[MAX_MAP_HULLS];
+ int numtextures;
//
// additional model data
--- a/r_local.h
+++ b/r_local.h
@@ -22,9 +22,9 @@
// viewmodel lighting
typedef struct {
+ float *plightvec;
int ambientlight[3];
int shadelight[3];
- float *plightvec;
} alight_t;
//===========================================================================
--- a/r_main.c
+++ b/r_main.c
@@ -2,7 +2,7 @@
void *colormap;
static vec3_t viewlightvec;
-static alight_t r_viewlighting = {{128,128,128}, {192,192,192}, viewlightvec};
+static alight_t r_viewlighting = {viewlightvec, {128,128,128}, {192,192,192}};
int r_numallocatededges;
int r_numallocatedbasespans;
void *r_basespans;
--- a/r_shared.h
+++ b/r_shared.h
@@ -54,26 +54,28 @@
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct espan_s
{
- int u, v, count;
- struct espan_s *pnext;
+ struct espan_s *pnext;
+ u16int v, u, count;
} espan_t;
typedef struct surf_s
{
int key; // sorting key (BSP order)
- int flags;
s16int last_u; // set during tracing
s16int spanstate; // 0 = not in span
// 1 = in span
// -1 = in inverted span (end before
// start)
- float nearzi; // nearest 1/z on surface, for mipmapping
- float d_ziorigin, d_zistepu, d_zistepv;
struct surf_s *next; // active surface stack in r_edge.c
struct surf_s *prev; // used in r_edge.c for active surf stack
struct espan_s *spans; // pointer to linked list of spans to draw
void *data; // associated data like msurface_t
entity_t *entity;
+ int flags;
+ float nearzi; // nearest 1/z on surface, for mipmapping
+ float d_ziorigin;
+ float d_zistepu;
+ float d_zistepv;
} surf_t;
extern int r_numallocatedbasespans;
@@ -116,11 +118,11 @@
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct edge_s
{
+ u16int surfs[2];
fixed16_t u;
fixed16_t u_step;
+ float nearzi;
struct edge_s *prev, *next;
- unsigned int surfs[2];
struct edge_s *nextremove;
- float nearzi;
medge_t *owner;
} edge_t;
--- a/render.h
+++ b/render.h
@@ -17,22 +17,20 @@
typedef struct entity_s
{
- bool forcelink; // model changed
-
- int update_type;
-
+ struct model_s *model; // NULL = no model
+ struct efrag_s *efrag; // linked list of efrags
+ pixel_t *colormap;
+ struct entity_s *last_reject;
entity_state_t baseline; // to fill in defaults in updates
double msgtime; // time of last update
+
vec3_t msg_origins[2]; // last two updates (0 is newest)
vec3_t origin;
vec3_t msg_angles[2]; // last two updates (0 is newest)
vec3_t angles;
- struct model_s *model; // NULL = no model
- struct efrag_s *efrag; // linked list of efrags
int frame;
float syncbase; // for client-side animations
- pixel_t *colormap;
int effects; // light, particals, etc
int skinnum; // for Alias models
int visframe; // last frame this entity was
@@ -41,15 +39,15 @@
int dlightframe; // dynamic lighting
int dlightbits;
+ bool forcelink; // model changed
+ int update_type;
+ byte alpha;
+
// FIXME: could turn these into a union
int trivial_accept;
struct mnode_s *topnode; // for bmodels, first world node
// that splits bmodel, or NULL if
// not split
-
- struct entity_s *last_reject;
-
- byte alpha;
} entity_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!