shithub: qk1

ref: fc9ace41c8767b2b4aed491fe360f39600e33ebb
dir: /unix/vid.c/

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#include "quakedef.h"
#include <SDL.h>

int resized;

static SDL_Renderer *rend;
static SDL_Texture *fbi;
static SDL_Window *win;
static u8int *vidbuffer;

s32int fbpal[256];

void pal2xrgb(int n, s32int *pal, u8int *s, u32int *d);

static void
resetfb(void)
{
	void *surfcache;
	int hunkvbuf, scachesz;

	/* lower than 320x240 doesn't really make sense,
	 * but at least this prevents a crash, beyond that
	 * it's your funeral */
	SDL_GetWindowSize(win, &vid.width, &vid.height);
	if(vid.width < 320)
		vid.width = 320;
	if(vid.height < 160)
		vid.height = 160;

	vid.rowbytes = vid.width;
	vid.aspect = (float)vid.height / (float)vid.width * (320.0/240.0);
	vid.conrowbytes = vid.rowbytes;
	vid.conwidth = vid.width;
	vid.conheight = vid.height;

	free(vidbuffer);
	vidbuffer = emalloc(vid.width*vid.height+16);

	if(fbi != nil)
		SDL_DestroyTexture(fbi);
	fbi = SDL_CreateTexture(rend, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STREAMING, vid.width, vid.height);
	if(fbi == NULL)
		fatal("SDL_CreateTexture: %s", SDL_GetError());
	SDL_SetTextureBlendMode(fbi, SDL_BLENDMODE_NONE);
	SDL_RenderClear(rend);

	vid.buffer = vidbuffer;
	vid.conbuffer = vid.buffer;

	if(d_pzbuffer != nil){
		D_FlushCaches();
		free(d_pzbuffer);
		d_pzbuffer = nil;
	}

	// alloc an extra line in case we want to wrap, and allocate the z-buffer
	hunkvbuf = vid.width * vid.height * sizeof *d_pzbuffer;
	scachesz = D_SurfaceCacheForRes(vid.width, vid.height);
	hunkvbuf += scachesz;
	d_pzbuffer = emalloc(hunkvbuf);
	surfcache = (byte *)d_pzbuffer + vid.width * vid.height * sizeof *d_pzbuffer;
	D_InitCaches(surfcache, scachesz);
}

void
stopfb(void)
{
}

void
flipfb(void)
{
	int pitch;
	void *p;

	if(resized){		/* skip this frame if window resize */
		stopfb();
		resized = 0;
		resetfb();
		vid.recalc_refdef = 1;	/* force a surface cache flush */
		Con_CheckResize();
		Con_Clear_f();
		return;
	}

	SDL_LockTexture(fbi, NULL, &p, &pitch);
	pal2xrgb(vid.width*vid.height, fbpal, vidbuffer, p);
	SDL_UnlockTexture(fbi);
	SDL_RenderCopy(rend, fbi, NULL, NULL);
	SDL_RenderPresent(rend);
}

void
setpal(uchar *p)
{
	int *fp;

	for(fp=fbpal; fp<fbpal+nelem(fbpal); p+=3, fp++)
		*fp = p[0] << 16 | p[1] << 8 | p[2];

	initalpha();

	scr_fullupdate = 0;
}

void
initfb(void)
{
	vid.maxwarpwidth = WARP_WIDTH;
	vid.maxwarpheight = WARP_HEIGHT;
	vid.numpages = 2;
	vid.colormap = host_colormap;
	vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));

	if(SDL_Init(SDL_INIT_VIDEO) < 0)
		fatal("SDL_Init: %s", SDL_GetError());
	win = SDL_CreateWindow("quake", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_RESIZABLE);
	if(win == nil)
		fatal("SDL_CreateWindow: %s", SDL_GetError());
	if((rend = SDL_CreateRenderer(win, -1, 0)) == NULL)
		fatal("SDL_CreateRenderer: %s", SDL_GetError());
	SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
	SDL_RenderClear(rend);
	SDL_RenderPresent(rend);
	SDL_SetWindowPosition(win, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
	SDL_ShowWindow(win);
	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");

	resetfb();
}